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New cruel Pig Loadout "Blind and Deaf"

Perks

Hex: Plaything

Deadlock

Hex haunted grounds

Corrupt intervention, bamboozle, no way out or others

Add ons face mask and rule set no. 2

Corrupt to help with the start of the match, or bamboozle during chases, or no way out for more game time.

Always place a bear trap on the survivor during their first hook. After being hooked they become oblivious due to Plaything. The face mask prevents them from seeing their plaything hex. Rule set prevents them from finding jigsaw boxes to get their trap off. It is now at random chance they are able to find their totem or get their trap off all without potentiallyrunning into the killer. if a gen gets done, the next most progressed gen will deadlock and survivors with traps now have to get their trap off while still very likely being oblivious and blind to the game around them. While searching for their hex, they may end up breaking haunted grounds and creating a n even worse condition of being deaf, blind, and exposed. Or if haunted grounds is broken at the start, this gives you one or two possibly easy downs.

If the survivors are not on coms or have no detection perks, this loadout puts a trapped survivor at an incredible disadvantage by taking away several key pieces of information in the match and how to get out of the situation. Deadlock with Corrupt, ruin or no way out helps buy even more time in a match on top of amandas traps and looking for Plaything. Half of my games with this loadout so far have turned into dc's. And while it may seem a bit over kill or even unfair when these elements start stacking together in a match along with maybe a sacrificed or head popped survivor, remember, the killers the villian. They are not here to play fair.

Comments

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I propose you change the name from "blind and deaf" to Helen Keller. Out of respect for the OG.