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Should Tinkerer be changed?

Aurelle
Aurelle Member Posts: 3,611

Just another random question.

Should Tinkerer be changed?

Should Tinkerer be changed? 42 votes

Yes
21%
anarchy753Aven_FallenScary_Punk_GhostlandromatBwstedReverseVelocityPSPNathan13Drakon797 9 votes
Maybe
7%
TapeKnotHannonAurelle 3 votes
No
69%
BlueberryKaanaJplanas98RullisiMazoobiCritical_Fishidcbjorksnas[Deleted User]MaxwellThePoliceChurchofPigdugmangetuy45u4iuBoobaGannTMBasementDwellerHerachi_SakuraGazgemauchPsychoTron 29 votes
Other
2%
GeneralV 1 vote

Comments

  • Kaana
    Kaana Member Posts: 50
    No

    Literally just went against a Infinite Tombstone Myers on RPD and ofc, I'm the one who realizes he has tinkerer when he comes charging around the corner with no terror radius for a mori lol. Scared the crap out of me.

  • Nathan13
    Nathan13 Member Posts: 6,959
    Yes

    Yes, only have it activate on one gen at a time.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623
    No

    It's pretty much worthless on its own, as it requires other Perks to work effectively. It's a syngery Perk, it shouldn't be nerfed

  • bjorksnas
    bjorksnas Member Posts: 5,804
    No

    Its a perk that heavily synergizes with others creating a large threat unless they destroy its support or slow the killers progress long enough to push through it, I think its great the way it is, much better than the old 15% increased charge rate and +10% increased charge rate on powers which was completely unbalanced, and 12 second effect when gens were at 85%

  • landromat
    landromat Member Posts: 2,193
    Yes

    As much as i love tinkerer on killers - yes. It is too strong and should work once per gen/have a cooldown

  • GeneralV
    GeneralV Member Posts: 12,666
    Other

    Only if it returns to this version:

    image.png


  • anarchy753
    anarchy753 Member Posts: 4,212
    Yes

    As with all perks that are seen far more than any other, it should receive some sort of a nerf. Not to become unusable, just less desirable over the 90 other perks in the game.

    Personally I think it either should have a cooldown, or not trigger multiple times on the same generator.