Nemesis is super underrated
He has amazing map pressure, his ability is pretty balanced, and the zombies can be used as a sort of radar, if they see a survivor, they attack them
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He's not super underrated. he's an ok killer, but far from great
Im not talking about zombies getting stuck on any object on swamp
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Says someone that super underrates him. Yes, we know you people cannot see why he is underrated. But can you see why kids love cinnamon toast crunch?
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I played too much games as nemesis to underrate him. Too much dude. He's really not
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He's alright, but outclassed by Pyramid Head completely.
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Do you tunnel heavily with him?
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no. why?
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Nah, I've migrated from playing a lot of deathslinger to playing a lot of nemesis and I'm very sure that he's pretty good but not amazing as you depict him.
Fair map pressure at best (very very RNG dependant), above average chase potencial, it's a good chase power overall but it is also very slow early on and has a lot of tricks you can do to evade it even discounting holding W is twice as effective against it, zombies indeed are good radars when they don't get randomly stuck.
He's good and a great nemesis is a threarting killer but those damm gen speeds are still a bit too fast for him when met with good survivors.
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He's decent at best, but definitely underrated. He needs more buffs for sure (please give him a dash), but he's still a decent killer in the right hands.
Also please fix his zombie ai
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PH of course is a lot better I don't think anyone would say different. Nemesis is a decent middle of the pack killer though but would not say his underrated most would say he's ok ish and be right.
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I think the complete opposite actually. Pyramid's punishment can go through walls and all, pretty cool, but that's the only decent thing about him, it's the one thing that makes him a good killer. The torment trails and cages do practically nothing and are just there for show and flavour, if you removed them then Pyramid Head would be the same strength.
Nemesis has everything Pyramid Has except the through-walls bit, but he makes up for it with insane map pressure with his zombies, a status effect that's much more meaningful than the "tormented" one, and his M2 feels much easier and sleeker to use than Pyramid's clunky M2.
Both are strong killers though, but I think Pyramid Head is the "alright one" and Nemesis the one who outclasses here.
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Because that is what makes him so good. It basically mitigates his weakness of handing out free health states and you create a dead zone faster than any other killer in the game which helps you snowball late game. It is not like he is best killer in the game or anything. However, he is not mid tier, that is crazy talk. Heck, even the people who think Pyramid Head is better just because he ignores DS are sus. The stun off that is less time than it would take to clear pallets.
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or any concave surface.
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He gives 8 free health states to survivors. A killer like that can never be underrated.
He looks incredible when survivors actually try to loop you, because he can't be looped at all. However, when you go against those survivors that run immediately when they hear your TR you realize how lackluster this killer is.
Zombies are far from being "amazing map pressure". It's mediocre at best.
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Not only do cages buy a lot if time as you don't have to carry the survivor, but it can also provide free tunneling and more importantly waste huge chunks of time for survivors of the cage isn't near a gen.
His cages are quite important to his kit from what I gathered when I used to play him a ton.
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Nemesis was my first killer. I've been using him from day one, but only just recently learned his tier system (I just really liked punching people). He is one of the most fun killers I've played so far. Plus his little zombie friends add the extra help, his tentacle whip can make you sick, he's just an all around good time.
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Nemesis only got better with Boons.
Ignoring Shadowstep is pretty tight, yo. And a zombie that accidentally walks near CoH is funny.
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