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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

The new map is actually not as large as you might think

dugman
dugman Member Posts: 9,714

I keep seeing comments that the map is “massive”, “too big”, “way too large”, etc. It’s actually a common size map.

For reference its area is 9984 m². All the following maps are exactly 9984 m². Whether you think all of these maps are too big or not too big is up to you, but either way they’re literally all the exact same size.

  • Eyrie of Crows
  • Ormond
  • both Yamaoka Estate maps
  • Temple of Purgation
  • Fractured Cowshed
  • Groaning Storehouse
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REALMS

https://deadbydaylight.fandom.com/wiki/Realms

The Realms are semi-procedural locations within the World of The Entity . Each Realm was the site of a violent tragedy in the past and they now serve as the Arenas for The Entity's trials. The location of the trial is chosen by The Entity. Players can influence The Entity's choice by burning certain Offerings . Trial locations have certain fixed landmarks, but elements such as player starting locations, Generators , Chests Lockers , Totems and Exit Gates are placed to The Entity's whims. Even th

Comments

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    it also has little to no shelter for survivors and is very bright! I love it! My only issue is having trouble seeing screaming survivors (as doctor) because it's so bright

  • Blueberry
    Blueberry Member Posts: 14,459

    Those maps are still too big as well, that's the issue.

  • Labrac
    Labrac Applicant Posts: 1,285

    The raw size is not everything that matters. You have to take into account mobility and gen spread. Azarov's Resting Place, for example, is a huge map, but the format and the gen spread of it make it very killer sided because of how easy it is to 3 gen. Maps like Ormond, Storehouse and Eyrie make it easy for survivors to split up on gens, because you have a lot of gens on the corners of the map, and the main building is also very big.

  • dugman
    dugman Member Posts: 9,714

    Whether you think all of these maps are too big or not too big is up to you, but either way they’re literally all the exact same size.


  • RainehDaze
    RainehDaze Member Posts: 2,695

    Leading with "it's not as large as you might think" and then listing a bunch of large (but not the biggest) maps does not really prove anyone wrong, unless they were assuming it's Mother's Dwelling sized.

  • dugman
    dugman Member Posts: 9,714

    I agree, size isn’t everything, but a lot of people complain very specifically about how excessively large it is. Some people even incorrectly say it’s the largest map in the game. I’m just pointing out it’s not the largest map in the game, there are maps bigger than all the ones I mentioned.

  • dugman
    dugman Member Posts: 9,714

    Right, that’s my point, there are people who post saying things like that it’s the largest map in the game.

  • Haddix
    Haddix Member Posts: 1,080

    yeah, i've also made this point. people are exaggerating the size of the map, but that doesn't mean it's just fine. I do think all of the maps listed are way too big lol.

  • TWiXT
    TWiXT Member Posts: 2,152
    edited December 2021

    IMHO, it's not that bad of a map for me. Save for the Awesomely designed, but nasty Main building (unless you break the BW's), the only real issues I have with it is that, there's very little cover/mid-large loops or LoS Blockers, and the absolute worst totem spawn locations I've seen on a map. Playing as Plague on it yesterday, I found it incredibly easy to locate and infect survivors, or simply spot already infected survivors, and no matter where my Hex:BF/Ruin spawned, it was just as easily spotted and cleansed/blessed by survivors. This map simply has little to no stealth play or hiding spots, which makes it really difficult for survivors to sneak around but also equally as difficult for the killer to sneak up on anyone. It's gotta be the WORST map for Stealth killers like GF, Shape, Wraith, etc, but a damn decent one for High mobility/loud n' proud or Ranged killers Like Nurse, Billy, Spirit, Plague, Bubba, Huntress etc.

    I'll have to do more testing on it with different killers of course to prove this, but that's the general Feeling I have about it currently: Stealth's Bane, but Ranged and High mobility killers playground, and also, a Hex perk Builds worst map. Either Way, I have conflicted feelings about it thus far. As far as whose side it favors more... I feel that depends on the killer you play/oppose when you go there.

    Post edited by TWiXT on
  • Rogue11
    Rogue11 Member Posts: 1,961

    Those maps are all in the mid range for size and they're fine. The tile layouts on some could use some tweaks. Cowshed usually has too many strong tiles and Sanctum has too many deadzones, for example.

    We don't need every map to be midwich.

  • StarLost
    StarLost Member Posts: 8,076

    The issue is the sheer complexity and verticality of the central 'tower'. The rest of the map is basically fine and I rather like it - but it can be nearly impossible to locate survivors up there if they decide to stall the game out and play hide and seek.

  • dugman
    dugman Member Posts: 9,714

    I admit, I’ve fallen off those stairs once or twice chasing someone, kind of annoying when I’m klutzy.