http://dbd.game/killswitch
we having problem define skill due of players can have personal mmr
this game is extremely punishing for survivors who easily downed
also perks come out with that concept of additional slowdown.. its mindbreaking
but theres no way to deal with survivors knowing how to play this game
i don't know why dbd not benchmark others
current dbd matches ending too fast and everyone rush
simply you can't force them sub-objectives because theres no actual phase,
i think there should be stealth phase at beginning like 5th identity
gentime being 100s for 3mins, and 40seconds later
from this killer not gonna lose instantly from one miss
searching perks gonna usaful again
don't have to maintain hook progression for securing your points
survivors stealth actually can tactical and matter some,
if first guy tunneled and dead quick still gen being possible
also this doesn't requiring to add second objectives all of you can hate,
because i felt this game can't be balanced in different mmr when game is all about hooks and gens