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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

we having problem define skill due of players can have personal mmr

this game is extremely punishing for survivors who easily downed

also perks come out with that concept of additional slowdown.. its mindbreaking

but theres no way to deal with survivors knowing how to play this game


i don't know why dbd not benchmark others

current dbd matches ending too fast and everyone rush


simply you can't force them sub-objectives because theres no actual phase,

i think there should be stealth phase at beginning like 5th identity


gentime being 100s for 3mins, and 40seconds later

from this killer not gonna lose instantly from one miss

searching perks gonna usaful again

don't have to maintain hook progression for securing your points

survivors stealth actually can tactical and matter some,

if first guy tunneled and dead quick still gen being possible

also this doesn't requiring to add second objectives all of you can hate,

because i felt this game can't be balanced in different mmr when game is all about hooks and gens