New Killer Concept - The Vessel
(A Hollow Knight crossover)
Time in-game when I started this concept: 242 hours
Time in-game when I finished this concept: 338 hours
(This is one of my more in-depth concepts, and it almost has Add-ons that are Doctor-esque in that they seriously affect the core abilities of the killer in important ways)
Paragraph #??: Hollow Knight
The Vessel:
Name: N/A
Terror Radius: 24 meters
Speed: 4.4 m/s (110%)
Height: Tall (6 foot 8 inches)
Difficulty: Intermediate
Weapon: Pure Nail
Successful Basic Hit Animation: Infected pustules violently inflate and pulsate on the arm and hand of The Vessel, before calming down and popping.
Mori: The Vessel broad-sides the survivor with the flat part of its nail, and then proceeds to get a choke-hold on them. It then charges up abyssal souls in its hand, blasting the head off of the survivor before dropping their corpse.
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Power: Light of The Radiance;
Press the Power key to release a short burst of Infected Goop. Upon contacting a survivor, the Goop will make the survivor become Radiant, filling a meter. To progress a Radiant survivor’s meter past tier one (and to tier up between any tier), they must be hit again with a burst of Infected Goop. There is a short 5-second-timer that prevents survivors from progressing up a tier while it lasts (it is shown on the Power Icon in the HUD). The effects of each tier are the following. Radiant Tier 1: Survivors become Radiant. Radiant Tier 2: Survivors suffer from Hindered (-3% movement speed) and Mangled. Radiant Tier 3: The effect of Hindered is increased (-7% movement speed (total of -10%). Radiant Tier 4: Survivors suffer from Incapacitated. And, finally, Radiant Tier 5: Survivors will be Injured if Healthy and Deeply Wounded if Injured. Tier 5 lasts 40 seconds, and, upon ending, will revert back to Tier 4. To free themselves of the Radiant effect, survivors can find Dream Nails in special chests around the trial. Upon use of a Dream Nail in a 4 second animation, the survivor will fully be cleared of the Radiant effects and their meter will be put back at Tier 0. Dream Nails do not respawn in their chests, of which a default of 6 spawn. The auras of Dream Nail chests are revealed to Radiant survivors in white. When all Dream Nails have been used up, survivors will not suffer from Incapacitated at Tier 4, but instead will have the strength of Hindered increased (-5% speed).
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Special Ability: Soul Spell;
Hitting survivors with basic attacks fills up your Soul Gauge by 50% per hit. When full, Soul Spell can be cast (depending on what Add-ons are used, Soul Spell will have varying effects). The default function of Soul Spell is Focus, which, after being cast, will give you Haste (+8% movement speed) for 6 seconds. During these 6 seconds, all survivors that were in your Terror Radius when Focus began will suffer from the Exposed status effect for its duration. Casting any Soul Spell will fully deplete your Soul Gauge.
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The Vessel’s Teachable Perks:
No Cost Too Great: Reveals the auras of Dull Totems to you. Allows you to destroy Dull or Rekindled Totems. Upon a totem’s destruction, every survivor suffers from the Exposed status effect for 35/55/75 seconds. You can destroy a totem 1/1/2 times per match.
Scourge Hook: Of the Void: After being unhooked from a Scourge Hook, the unhooked survivor suffers from the Blacked Out status effect (see my concept The Shade for description) for 10/15/20 seconds.
No Voice to Cry Suffering: No matter what, the auras of survivors can never be revealed to each other. Every time a survivor tries to read the aura of another survivor, every generator not being repaired will begin regressing at 80%/100%/120% speed.
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The Vessel’s Add-ons:
Brown Add-ons:
Pulsating Goop:
Survivors can only reach Radiant Tier 1.
Gain 100% more Blood Points for usage of Light of The Radiance.
Dead Kingsmould:
Radiant Tier 2 and above survivors suffer from Haemorrhage
Mask of the Teacher:
1 less Dream Nail chest will spawn in the trial
Arcane Egg:
Increases the duration of Focus slightly (+2 seconds)
Yellow Add-ons:
Mask Shard:
Increases the amount of Soul stored in the Soul Gauge by 50%
Scarlet Torch:
Radiant Tier 4 and above survivors suffer from Oblivious
Charm: Sprintmaster:
Upon filling your Soul Gauge, gain the Haste status effect (+5% speed) for 10 seconds
King’s Brand:
Tier 3 and above Survivors suffer from Blindness. Does not impair their ability to see the auras of Dream Nail chests.
Pristine Needle:
You gain the Undetectable status effect while at least 1 survivor is in Radiant Tier 5
Green Add-ons:
Spell: Abyss Shriek:
The Vessel howls into the air, releasing a storm of souls. Survivors in your Terror Radius will suffer from the Oblivious status effect and will not see your Red Stain for 17 seconds. Generators that are not being worked on in your Terror Radius will begin to regress (same speed as if you kicked the generator). The animation to cast Abyss Shriek is 3 seconds long.
Spell: Descending Dark:
The Vessel leaps into the air and performs a ground-pound ( the animation for which is 2 seconds long). Survivors in a range of 11 meters of the Vessel once it hits the ground will be inflicted with the Hindered status effect (-7% movement speed) for 6 seconds.
Mothwing Cloak:
Replaces Soul Spell’s effect with a dash. The dash has a cooldown of 6 seconds. During the dash, the Vessel moves at 5.5m/s for 2 seconds. Landing an attack during the dash inflicts Deep Wound on Injured survivors, or Injures healthy survivors. Missing a dash attack causes a 2 second fatigue.
Charm: Soul Eater:
When your Soul Gauge is full, additional basic attacks will store extra Soul in Reservoirs. One Reservoir can hold up to one basic attack’s worth of Soul. A maximum of 2 Reservoirs may exist at any time.
Charm: Shaman Stone:
The effects of your spells from Soul Spell are amplified. Focus lasts slightly longer (+3 seconds), Shade Soul will Deeply Wound Healthy survivors, Abyss Shriek will also inflict Exhausted for its duration, and Descending Dark will have an extra 3 meters added to its range (14 meters total), along with 2 more seconds of duration. Does not affect the Mothwing Cloak spell.
Purple Add-ons:
Pale Ore:
Radiant survivor no longer suffer Incapacitated. However, Radiant survivors leave Infected Goop on generators, causing them to regress when not being repaired (regression is as fast as it is after kicking a gen).
Spell: Shade Soul:
When you cast Soul Spell, a ball of abyssal souls is sent forward, dissipating after 12 meters. When a survivor is hit with the Shade Soul ball, they will become damaged based on their current health state. If they are Healthy, they become injured. If they are Injured, they become Deeply Wounded. And, lastly, if a Deeply Wounded survivor is hit, they are put into the Dying state. There is a short 1.5 second wind-up to this attack, which comes with a movement penalty of -0.2 m/s (-5% movement speed).
Shattered Chains:
Makes Tier 5 inaccessible, but strengthens Hindered caused by Tier 4 (-10% movement speed (so -20% total)). Tier 4 now only lasts 40 seconds, but can be caused again later.
Old Nail:
Radiant Tier 4 and 5 survivors suffer from Exhausted
Iridescent Add-ons:
Radiant Hairs:
If a survivor in Radiant Tier 5 passes within 8 meters of another Radiant survivor, they will progress the other survivors Radiance by 2 tiers
Charm: Kingsoul:
Passively fills your Soul Gauge at a rate of ⅓ every 10 seconds