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"Grim Embrace" only makes you win harder

solidhex
solidhex Member Posts: 891
edited December 2021 in General Discussions

I tried it today and in the games where i needed it the most it doesn't active. I had to completely go out of my way and go after that Laurie even though she hasn't been hooked yet and 2 other people were on death hook. They just rushed the last gen injured while i was chasing her.

It's a far better strategy to go after 2-3 survivors and leave one for the end to 1-hook them. Yea i get it is healthy for the game but i feel it has limited use. If the gens get blocked when there are 2 people left and fight for hatch it has not really any value for me. Getting everyone hooked at the beginning of the game does not much pressure and is often detrimental as it gives everyone time to heal up and do gens.

Comments

  • foxsansbox
    foxsansbox Member Posts: 2,209

    You are correct. If Grim Embrace procs in a way that is advantageous to the killer, they were most likely already winning easily. It is rarely clutch.

    Not all perks are created equal, it may still have it's uses on killers that have an easy time finding targets (Blight, Wraith)

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Wouldn't even say you're winning if it activates either tbh. Iv had it activate alot without really trying and I still lost by alot.

    Interesting perk though, perks that encourage me to hook multiple survivors I like. Wish more things became base to promote a better play style tbh but camping and tunneling is the new meta, works more often than playing fair

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Not really, you just misplayed going after a fresh hook when there were 2 deadhooks running around. Nothing says all survivors need to be alive when this activates.

    Hook survivor A, then B, then A again, then C and then kill A. That's a kill by 5 hooks. In most games only a single gen will be left. And that gen will be done soon. Often the gen will pop on your next hook and then 2 escape or if they can get the resque 3 escape. If you catch D at that point you have a moment of free time where the gen can't be done to find and down the rest. While yes still situational It's a situation i often see and this perk turns what should have been a 1-2k into a 3-4k

    Nothing meta defining ofcourse. But certainly not bad. You just need to focus on the game and not tunnelvision on the perk alone. If you run Noed you also aren't going to stop defending gens and let them be done when you're ahead just so you can use your perk.

  • lauraa
    lauraa Member Posts: 3,195

    it's a play style perk. If you're running this, you're probably somebody like a Legion who just wants to walk towards survivors aggressively and stab. Pair it with BBQ and No Way Out for even more incentive to stab everybody.

    Stabbing everybody instead of just one guy is considered "playing nice" and will be punished accordingly, so this is nice if you enjoy that kind of play style.

  • solidhex
    solidhex Member Posts: 891

    i know, but since i tried it out i wanted to get some use out of it. My plan was to stop the last gen with this perk but then she found some pallets and that's it. It's clear to me that you don't have to religiously use it, but when i bring MYC for example i feel bad when it's not triggering or when i don't find that survivor. I try not to focus that much on just winning effectively but also play in a way where i can get use out of my add ons and perks. But yeah i was tunnelvisioning because it's a new perk, normally i wouldn't have done that.

    Second paragraph makes sense to me, i should have just gone for someone else first and then trigger the perk later.

  • Volfawott
    Volfawott Member Posts: 3,893

    I mean so does Dying Light it's really good when you're winning and barely has much of an effect when you're losing

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    When you're losing it's buffing one survivors healing a bunch so dying light is worse in that it actively harms you.

  • shane32
    shane32 Member Posts: 383

    Ya I tried it a few times and there is always that one survivor you do not see all game.

  • Yatol
    Yatol Member Posts: 1,960
    edited December 2021

    TBF its pretty much a lot of perks in this game, even some survivor ones

  • Grim Embrace is definitely a late game perk when you only have 2 survivors left. It will give you just enough time to scout the map for the last survivor in case they are doing gens somewhere else. Otherwise you know exactly where they are when they unhook the last person.

    Not a perk I'd expect to proc more than once... in fact I dont think it can proc more than once, so it is by definition a late game perk

  • solidhex
    solidhex Member Posts: 891

    no it only procs one time, after getting the 4 stacks

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Even more overshadowed by showing up in the same update as Pain Resonance, which can have an effect every hook, feeds you information, and is actually a setback rather than a cue for everyone remaining to play hide and seek for a minute.

  • lauraa
    lauraa Member Posts: 3,195

    I say this half jokingly, but does the heal speed even matter anymore with the current heal meta?

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    It shaves of about 1 second of healing others in the boons area, slightly more

    It shaves of 4 seconds healing people outside of the totems area

    Also speeds up unhooking speed which is the difference between them having to trade when unhooking unsafely or them being able to dead hard away.

    I say it still matters, especially seeing how little Dying Light gives in return

  • Sandt21
    Sandt21 Member Posts: 761

    30/35/40 seconds isn't enough for me to spend a perk slot on Grim Embrace. Buff it to 40/50/60 and then it would be worth considering