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Anti-Boon Build: The Trap Totem Build

FrndlyChnswSalzmn
FrndlyChnswSalzmn Member Posts: 705
edited December 2021 in General Discussions

So the idea behind this build is to make it so survivors can't use their stupid Boon Totems by filling up the totem slots and then making the destroyed and unlit totems valuable assets. Our build is:


Hex: Plaything.

Reason: This one forces a survivor to cleanse or be Oblivious all game long.


Hex: Pentimento.

Reason: Turn the cleansed totems into assets. This is your passive game slowdown. if they don't cleanse these, they suffer. And cleansing takes time.


Hex: Haunted Ground.

Reason: Eats up 2 totems and exposed for 60 seconds is amazing anyway.


Hex: Undying.

Reason: Eats up still a third, maybe even a fourth totem and makes your good totems stay up longer.


You can also sub out Undying for Thrill of the Hunt or any other Hex you like, or even be a real bastard and stack Dying Light or Thanatophobia on top of it. But Plaything, Pentimento and Haunted Ground are crucial.

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