Is Pyramid head in a good spot?
Pyramid head, in my opinion, is in kind of a weird spot. His punishment of the damned is telegraphed too much to be consistently useful against good Survivors. So, his biggest strengths are his ability to force lose/lose situations (He's not nearly as good at it as he used to be but it's still possible) and the fact that he's a great tunneller. Is that healthy for the game though? Should he so dependent on faking with his power and tunnelling? I'm curious to see what you guys think.
Is Pyramid head in a good spot? 17 votes
Comments
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Pyramid head is in a good spot.
I’m not basing my vote on stats or anything since I don’t objectively know how well or poorly Pyramid Head is doing on average. But in terms of personal experience I find him reasonably fun to play. 🙂
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I wasn't really basing the poll on stats anyways. I was basing it more on the playstyles that his kit encourages and asking if they're good for the game or not.
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Pyramid head needs a full on rework (Suggestions?)
Without going too much into it:
- Pyramid Head has the worst selection of Addons of any killer in the game. They are bad, top to bottom and despite his power getting nerfed four times in quick succession, and all his perks reworked, his addons have never been touched. Even the ones that extend your shockwave range are actually bad for you, because they make you think you reach further than you do and when you try to play him without them, you end up missing a ton.
- His Torment Trails have SO MANY layers of self-nerfs on them. I'll just give you a quick list: Makes a ton of noise, slows you down, throttles your turning, has a limited number that can be placed at once, has a limited number that can be placed total, only last for 60 seconds, Can't be placed near doors, hooks, gens, or stairs, and can be totally ignored by just crouch-walking for 0.5 seconds. They're hilariously useless and yet so over-hyped because CAGES! Oh man, a single mechanic in the game that prevents the use of Borrowed Time and Decisive Strike, the two biggest crutch perks Survivors endlessly spam? OH MAN. They need to ease WAY back on, like, half of those restrictions.
- His shockwave is the only skill shot in the game that straight-up creates a red beam of light telling the survivor exactly where it's going to go. I do not know why they felt he needed this ADDITIONAL layer of self-nerf, on top of planting the blade making a ton of noise, taking a really long time to set up, throttling both your movement and turn radius, the wave having a really long travel time for survivors to move, the wave having a very narrow width and limited length, and a recovery time longer than swinging your weapon. Again: WAY too many restrictions baked in. After they put the added nerf of "can't swing after putting it away," there is only one time you can actually use this power, and that's when the survivor is locked into an animation, like vaulting or dropping a pallet. In both cases, it depends on the survivor screwing up, not any skill by the killer player.
PH is, and always has been wildly over-hyped for a pretty middle-of-the-road killer with too many restrictions baked into a kit that is fundamentally just anti-loop. And, if I haven't stressed it enough yet: REWORK HIS ADDONS! Throw all the existing ones out and make new ones from the ground up.
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Pyramid head needs changes (Suggestions?).
He needs the plague treatment and become less clunky
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Pyramid head is in a good spot.
I dunno, I usually dominate as him
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Pyramid head is in a good spot.
I think he's fine.
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