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New killer has to be anti loop.

Now I dont want to have this but at this point it's kind of forced. With alot of tiles becoming safe, bad map designs and mmr the only killers that have a chance are the anti loop ones and even then they can be at a disadvantage.

While I love killers like legion, GF etc. They arent capable of doing well at my level so I just cant play them and have fun.

Loops and maps need an overhaul. Less safe pallets and fairer loops then nerf the over performing killers. At the moment most killers lose maybe that's just the level I'm playing at but I have yet to verse a killer who isnt the top tier ones have a chance.

I have not seen 80% of the roster in a month.... A MONTH.

Comments

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Me too bud, every killer and build is becoming so similar but I honestly cant blame it till the base game is looked at. Tbh alot of the changes are pretty simple just requires work and testing

  • JeanCharpentier
    JeanCharpentier Member Posts: 370
    edited December 2021

    5 years the community is asking for balance changes. We got some small changes but none has been big enough to balance the game. Only a complete maps overhaul with, as you have said, less loops, standard size for every map etc... will fix the problem.

    Also, unfun mechanics must be removed, camping, tunneling and 4 survivors with the exact same perks should disappear from the game.

    But guess what, it will never happen and DbD will worsen every month as the community will continue to abuse broken things, removing the fun for all players.

  • Uistreel
    Uistreel Member Posts: 634

    Please for the love of god do not make the new killers power focused on being anti-loop, I am so sick of this trend. ######### map pressure, very strong anti-loop, balances out to mediocre killer that few people enjoy playing and even less enjoy versing.

  • The_C12H15NO2
    The_C12H15NO2 Member Posts: 335

    Spot on, the maps need rebalanced. way too many safe/god pallets out there. it makes the original roster of killers unplayable. it has led to power creep. i really wish they would stop releasing new characters every 3 months and move to 6 months instead. with the 3 month updates being bug fixes and balance change patches. this would help mitigate the grind as well as start resolving current balance issues.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    It forces survivors to use the last and only option against them, which is hold "w". The Artist is 3rd most unfun killer to go against, not because she's strong but because as a survivor all you can do is run to the corner of the map. There's absolutely no looping her.

    2nd is Facecamp-Bubba

    1st is Broken-Nurse

  • Tiufal
    Tiufal Member Posts: 1,252

    So if top killers have to be anti loop, i guess Nurse, Spirit and Blight srent top 3 at all? kind of scary.

  • Danoobiel
    Danoobiel Member Posts: 132

    I came here to laugh at you people.

    The guy that made Blight left the dev team before the NFT scandal.

    If BHVR would have listened to anything killer mains said for years, they wouldn't have to give every killer antiloop.

  • Marigoria
    Marigoria Member Posts: 6,090

    So you'd rather have a strong boring and unoriginal killer than a weaker killer with an original fun power? Legit curious

  • chargernick85
    chargernick85 Member Posts: 3,171
    edited December 2021

    Am the only one confused by this?

    Nurse - Has anti everything (including anti-loop)

    Spirit - Has anti loop (Phasing)

    Blight - Lethal rush can be used as anti loop.

    What makes these the top 3 is they are anti-loop, have mobility, AND counter Hold W.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I mean, if the power was actually fun. But most m1 killers do not really have a "fun" power as they limit them so heavily. The ideas are great in concept, but all of the counterplay makes them completely worthless.


    Like, if Ghostface was a true stealth killer, I would have so much fun. But all they need to do is partially stare at you from half a mile away and you have no power. Well, except for the bags.

  • Marigoria
    Marigoria Member Posts: 6,090

    Revealing Ghostface half of the time doesn't work.

    It doesn't have to be a m1 killer to be anti loop. Billy isn't a m1 killer and isn't anti loop per example.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I just mean that they gut fun powers, so I would prefer a boring anti loop killer because anti loop will always be viable.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Fun means I have gameplay, being a basic attack killer at my games isnt fun because most loops dont have gameplay. Sure if I versed bad or casuals it could be fun but I dont so no I cannot have fun with a bad killer. I just get taunted and BM because they have safe pallets and loops while I have 0 gameplay or choice.

    Billy isnt good though, once again not a killer you can really use at a high level where people do gens, you spend so long getting the perfect curve you have wasted alot of time. All of this is due to bad loop design, but I assume we're at different levels of play because you dont see nurse as anti loop and think billy is a good example which btw I haven't seen a billy in months.

    Like i said in the OP, if the maps and tiles was made more fair (isnt that hard) alot of killers would be more fun. I massively enjoyed all killers before mmr, now not so much when we balance for a lower level of 2man escape. I cant even play how I wish and be rewarded

  • IamFran
    IamFran Member Posts: 1,616

    The M1 killers have become outdated now, I think all the killers will be antiloop in the future.

  • Tiufal
    Tiufal Member Posts: 1,252

    anti loop is about restricting movement. none of those does this.

  • chargernick85
    chargernick85 Member Posts: 3,171

    No it's not. Anti-loop is really simple. Can I loop this killer like a true M1 killer.....if the answer is no then they have anti-loop. Trapper, Billy (if you are good), nurse, hag, doc, huntress, bubba, freddy, Clown, Pig (although weak one), plague, demo, oni (In fury), Slinger, PH, Blight, trickster, nemesis, Pinhead, and Artist all have some form anti-loop whether strong or not you have to loop them different. Hell even Twins can stop loops (Vik). Anti-loop is not movement restriction only....is stopping loops.

  • Zarathos
    Zarathos Member Posts: 1,911

    Problem with that logic is an original cool power being very exciting is worthless when the payoff for achieving its dream fantasy scenario is maybe 2 times in one of 3 games.

    Sure myers low tr builds with tier 3 being dropped out of nowhere as you get the drop on a person is fun. But if I have to go through loads of awful games to get it to payoff once or twice then I'd much rather a boring anti loop killer who at least gets to take advantage of there power without straight losing to poor map design.

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    Now I'll admit I have zero clue where my MMR is, but... I still get plenty of use and fun out of Legion. Their death by 1000 paper cuts game plan can still work and is still very fun to me at least.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    I will be honestly surprised if the Developers aren't already looking at an anti-anti-loop perk. The more anti-loop killers the more chances of an anti-anti-loop perk being made.

    Just look at "The Artist", the only thing survivors can do against her is hold "w", which is incredibly unhealthy for the game because it eliminates any type of interaction from survivor players. Pyramid Head and Trickster are almost exactly the same way at short loops but there is some interaction on tall loops because you can get out of line of sight.

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    Honestly, I think the next new killer will likely have some sort of thing they can do mid chase but will also have a power and perks that slow down the game. Let's take a look at the last 3 killers, shall we? We see a pretty strong trend of killers and perks that are capable of creating a longer game.

    Artist: She can throw crows at far off generators to put Survivors in a position where they have to stop what they're doing and clear the swarm or risk getting injured. She can potentially pressure multiple survivors across the map by doing this. Now we look at her perks, Pain Resonance is a regression perk with a bit of info thrown in. Pentimento is a slowdown perk that creates a new objective for Survivors. Grim Embrace puts all the generators on pause when it activates. That's a lot of game delay going on.

    Pinhead: The Box. Possibly the most consistent and reliable passive slowdown power in the game. His perks are again... all 3 are looking to slow Survivors down. Deadlock pauses the most progressed Gen. Plaything heavily encourages survivors to go around and cleanse totems. Lastly, Gift of Pain is Sloppy + Slowdown after healing.

    Nemesis: Zombies. If they decide to not be useless, they can actually cause a lot of trouble and delay for Survivors working on generators. Granted they aren't super reliable, but they do exist and they can put in work for you. Then Nemesis perks aren't as all in as the previous two, but still. Hysteria is obviously designed to make staying injured and slamming generators a bad idea and survivors who heal up aren't spending as much time on generators. Eruption is a regression perk who's top end result is... debatably better than Pop. It is definetly less reliable, but it can do a lot more for you. Lethal not as much, but even it sort of does help create longer games. With Lethal you can easily spot anywhere where more than 1 Survivor spawned and make a beeline for them. You being in an area with multiple survivors and putting pressure on more than one survivor at the start can be ridiculously useful for creating a longer game.

    Idk about you guys, but between this and the addition of boons... it seems pretty obvious that Behavior is trying to push games to be longer. However, I doubt they'll pull another Legion style killer who goes all in on pressuring multiple survivors at a time like they do. Partially because Legion already exists and the community at large basically all think Legion is very bad because he hasn't got a way to confirm downs. So... I wouldn't expect to get really any M1 reliant killers in the future.

  • Marigoria
    Marigoria Member Posts: 6,090

    Billy isn't good now, but he used to be top 3 before the "rework" and he still wasnt anti loop. Blight isn't anti loop either.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Nah, i would prefer her to be a killer that puts pressure thanks to more map presence (teleporting) rather then fast chases.

    We have killers that chase well. We don't need anymore in that slot. That other playstyles aren't as effective really isn't that important.

    Not every killer can be top tier. And a fun but low tier killer can still be liked by all.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Every killer should be viable. Freddy can teleport and hes very weak, yet another killer I haven't seen in a month + tbh dont think iv seen a freddy since mmr was introduced. He just cant compete. I'll say it again unless maps and loops are changed killers that are basic M1 will always struggle