Will they ever fix problematic Window set ups?
You know things like these and this isn't even the worse one. I have seen the window spawn directly in front of the shack window as well. That's some old dbd ######### they haven't fixed.
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These type of tiles will probably never get fixed, especially on the reworked maps. But maybe they could fix the RNG with the tile spawns or something to make it less likely for these type of things to happen.
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Thank you for your feedback!
::adds breakable wall::
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Yup.
Pallets are one thing, but vaults are there forever. That said, they only just fixed the House of Pain on Haddonfield, and that was an actual infinite that's been here since the map's inception.
Honestly, that would at least be something.
This is the problem.
One strong window is annoying, but you can generally work around it to some extent.
The problem is when one strong window leads to another strong window, leading to a crazy pallet, leading to a jungle gym then back to the original strong window. Badham is nuts for this.
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Father Campbell's Chapel is notorious for window setups like this. Either the god window by basement leads into a TL, or shack window is literally facing a jungle gym window.
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They're not going to fix them. God windows have been a major problem since the game's design. Right before realm beyond they were fixing them but then decided to revert the changes and add breakable walls instead.
The new artist map is probably the worst offender I've ever seen about God windows. They main building can link directly into another window. Like 5 feet from each other in a straight line will be two god windows.
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I think shacks should be secluded from the rest of the tiles.
The logic should be if the spawn shacks, the rest of the tiles shouldn't spawn within 28 meter range.
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Watch McLean's response to Scott's fake patch notes and you will lose hope of they ever fixing these.
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They do not grasp these notions too well, so no.
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