http://dbd.game/killswitch
New Killer Concept - The Silhouette
Time in-game when I started this concept: 242 hours
Time in-game when I finished this concept: 367 hours
(This one is (in my opinion) my most unique concept so far, and I like it a lot (even if it’s not balanced))
Chapter #??: What Goes Bump in the Night
The Silhouette:
Name: The Boogeyman
Terror Radius: 0 meters
Speed: N/A
Height: N/A
Difficulty: Hard
Weapon: Umbran Lash
Successful Basic Hit Animation: The tendril almost glitchily spasms before returning to its normal form.
Mori: The survivor tries to stand up, but is stopped by multiple shady tendrils lashing them to the ground. The Silhouette accumulates beneath their stomach, violently forming into a spike, piercing through the survivor before returning to a nearby surface.
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Power: What Lurks in the Dark;
Upon spawning, The Silhouette is bound to a nearby surface. For the entirety of the trial, the Silhouette has no terror radius. Survivors within 18 meters of you can see you. You can teleport to other surfaces by using the Right Mouse Button, with your landing location being highlighted with a glowing orange sigil. There is no limit to how far you can teleport, but (similarly to Nurse), the farther you teleport, the longer it takes to reach your destination, with a max teleport time of 2 seconds. There is a short 1 second cooldown after teleporting to a surface or object before you can teleport again. After 30 seconds of spawning in (or using a Light Apparatus (more on those soon)) the Pitch will set in around the survivors (not a global timer, each survivor has their own Pitch timer). The Pitch makes the world far darker and will make the Silhouette blend in with the shadows on the surfaces that it’s on, save for its orange eyes. (It should also be noted that the Silhouette can move sideways on the surfaces it's on.)
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Special Attack: Gloomy Pounce;
By holding down the attack button (as you would to lunge) while on a surface, perform a long, lethal dash outwards from said surface. You can travel 7 meters outwards, slowing down past 3 meters from the brief 6.7 m/s to 4.1 meters per second before being pulled back to where you started the pounce in a single second. If you connect the attack with a survivor, they lose a health state. There is a short 3 second cooldown between pounces. The Silhouette will release a mind-rending screech right as the pounce begins.
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Special Ability: Confining Maw;
Due to The Silhouette’s inability to hook survivors, it can instead drag downed survivors towards the surface it is on, sticking them into said surface in a lightless void. Similarly to normal hooks and the Executioner’s Cages of Atonement, survivors can still be rescued normally from the Maws at the normal rescue speed. All Scourge Hook perks apply to Confining Maws.
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Special Map Element: Light Apparatus;
The only way to leave the Pitch, with 6 scattered around the map. Using them takes 7 seconds.
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The Silhouette‘s Teachable Perks:
Run While You Still Can: After an exit gate reaches 70%/60%/50% completion, stopping the opening action will trigger a loud noise notification. After 3 seconds, the gate will immediately be set back to 0% progress.
Hex: Lights Out: Survivors who get injured suffer from the (new) Blackout status effect (Blackout Decreases the area you can see to 9 meters, covering everything else in a thick, black haze. You cannot read auras while Blacked Out, and your hearing will be slightly muffled.) for 8/16/24 seconds.
Nowhere to Run: For 10/20/30 seconds at the start of the match, you can choose where to put the hatch with the Perk Activation key, and can see the aura of where the hatch will spawn all match long. After the hatch has spawned, drain the charges of keys by 5% a second.
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New Survivor: Laurits Hansson
Character Model: Tall
General Noise Volume: Quiet
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Laurits’ Teachable Perks:
Boon: Don’t Give Up!: As long as there is a totem with this Boon on the map, every survivor except for you will be granted an extra hook stage. During this third hook state, they will face tremendously difficult skillchecks. The third hook state lasts for 8/14/20 seconds. If the boon totem is snuffed during this time, they will immediately die on hook.
Dying Wish:
Upon being sacrificed, grant all remaining survivors with a 5% second boost to generator repair and movement speeds for 10/15/20 seconds.
Still Got Work to Do: For every 60% of a generator that you repair, gain a 20%/25%/30% better chance to unhook yourself.
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New General Killer Perks:
Too Slow: When a survivor goes within 8 meters of an exit, hitting them with a basic attack blocks all exits for 6/11/16 seconds.
Hex: Sunk-Cost-Fallacy: Once the endgame collapse begins, all totems become blocked by the Entity. Additionally, all Boons get extinguished. This totem takes 8/12/16 seconds longer to cleanse or boon than normal Hex totems.
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New General Survivor Perks:
Push Through the Pain: For each negative status effect you suffer, gain a token. Upon gaining your first token, gain the Haste status effect (+2%). For every consecutive debuff you suffer, gain an extra 2% speed to the Haste. The maximum amount of tokens you can have is 1/2/3. When you lose a debuff, you lose its associated token.
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The Silhouette’s Add-ons:
Brown Add-ons:
LED Bulb:
The Silhouette can’t pounce out from walls, only being able to do a normal attack.
Gain 100% more Blood Points for usage of What Lurks in the Dark.
Ink: Charcoal:
Gloomy Pounces inflict Blindness on survivors for 20 seconds
Bulb Shard:
Light Apparatus take slightly longer to use (+3 second)
Oily Residue:
The Pitch takes a slightly less time to set in (-5 seconds)
Yellow Add-ons:
Ink: Midnight
Gloomy Pounces inflict Blackout on survivors for 20 seconds
Whisper: Hurried Breath
Decreases the Gloomy Pounce cooldown slightly (-0.5 seconds)
Scratched Closet Door:
The longer survivors are in the Pitch, the more muffled their hearing gets, with them eventually becoming fully deaf 3 minutes in
Children’s Book:
Survivors in the Pitch will hear a constant, distant terror radius
Amber-Alert Printout:
Survivors in the Pitch will be Oblivious while healing
Green Add-ons:
Ink: Jet:
Gloomy Pounces inflict Deep Wound on Healthy survivors
Whisper: Call For Help:
Decreases the Gloomy Pounce cooldown moderately (-1 second)
1-Eyed Teddy Bear:
Decreases teleportation time between surfaces moderately (-1 second)
Conspiratorial Tabloid:
Survivors in the Pitch for longer than a minute will suffer from the Oblivious status effect until they leave the Pitch. During chase, the timer for the activation of said Oblivious effect will not tick down.
“Boogeyman Photo!”:
Survivors in the Pitch for longer than 2 minutes will suffer from the Black Out status effect until they leave the Pitch. During chase, the timer for the activation of said Blackout effect will not tick down.
Purple Add-ons:
Ink: Ebony:
Allows the Shade to perform Gloomy Pounces through surfaces. However, missing a pounce results in a fatigue of 1.5 seconds.
Whisper: Mercy Plea:
Survivors in the Pitch cannot see any auras except for those of Light Apparatus
Distorted Rifle:
Increases Gloomy Pounce range moderately (+3 meters)
Splintered Bone Pile:
Teleporting through survivors will Hinder them (-6% movement speed) for 6 seconds
Iridescent Add-ons:
Ink: Pitch:
After hitting a survivor, the Pitch immediately sets in for them. However, your teleport distance is limited to 16 meters and teleports take moderately longer (+0.5 seconds).
Nightmare Fuel:
Hitting a survivor causes survivors in the Pitch to scream, revealing their locations. They will also gain the Oblivious status effect for 25 seconds.