SWF sabo build
Just curious how you guys see it. this is not omg nerf omg op thread.
i faced swf with 3x hook distance and 1x increase luck
All ran sabotage build with no mither and increase repairs while wounded perks (not survivor main).
I was incredibly lucky to be plague with CI and thanatophobia (20% penalty if all wounded). So I could actually compete.
The match was incredibly funny and hard af, as downing multiple was not useful) closest hook was pre sabotaged as working on gen. and carryiny survivor to another hook (almost in different realm) was also stressful as you had to dodge objects, body blocking, and trying to race with guy who wanted to sabo that particular hook.
I lost grasp a lot of times, but somehow my build and plague honestly was in my favour.
So what is your idea or experiance with it? is it like strong/situational/meme?
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depends on my mood tbh. sometimes it's fun, sometimes it's annoying. whatever the case they're doing me a favor by not doing gens
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they were ttv, so i had a look over a match. They were coop on gens, but penalties slowdown a lot. They were also doing 2 closest gens so they could help themself with preventing hooks.
Vommit helped me a lot to down them multi and run to a hook.
But at the end of the day, I had to tunnel poor dwight otherwise gens would dissapear
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There is several builds like that for SWF:
Head-on builds, Sabo builds, Slug + flashlights builds, boon builds with indoor map offering and probably some else I forgot.
Problem is that they are not good builds to win, killer will kill everyone sooner or later. Well, or DC...
Head-on builds got buffed lately and per one game you get easily get even 30 stuns, you are going to die for it, but I am not sure killer feels like it was a win tho...
It's something that is super fun as a survivor, but you really don't want to see it as a killer.
It might be different for KYF tho, where you hear feedback, you take turns etc. but against randoms? ######### that.
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