What about an "old ruin skillcheck" like perk?
To make myself clear, i don't want the old ruin to come back. But... i think i have an idea to bring it back on the corrupt intervention model. For 2 minutes, at the start of the trial, survivors have to hit old ruin skillchecks to complete a gen. I would totally be downed to change overwhelming presence, or any other useless perk, into that.
What's your thoughts?
Comments
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Yes
The only issue that I can see with a perk like this is that experienced survivors can just breeze through the difficult skill checks (Like they did with old Ruin).
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Yes
Honestly I'd love for Ruin's old skill checks to come back as what Unnerving Presence does instead of the smaller success zones. Let's be honest, that perk needs the help.
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Yes
I am on the team that thinks that old Ruin was infinitely better than the one we have nowadays. I am all for having a perk that does the same thing.
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Yes
Or even a Scourge Hook Perk.
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Yes
The concept is an interesting one, one that would be great to have so long as the execution is good.
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No
No, what a totally bad nerf to corrupt intervention
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Yes
I didn't say to change corrupt intervention into that perk: but to change a useless perk into it (or just create a new one).
Post edited by Faulds on1 -
Yes
I woul love this, because it separates trash survivors from good ones.
Back in a day you could see who wastes time looking for the totem or just tries working through it.
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