What are your thoughts on pinky finger clown?
That add-on is clearly busted. It turns a weak killer into a "too" strong one (you need to be boosted, like me, to fail at downing survivors with it). But on another hand... it is so much fun to use. I played that add-on with a stupid build (devourer/ haunted/ undying): i think that it is how it feels to use boons (you thought you get rid of my power? I guess not HA HA HA). Before, i was thinking that this add-on shouldn't be a thing. But i don't know anymore. Even if i think it does deserve a nerf if we are honest.
What's your thoughts?
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It's an Add-on that turns a weak Killer into a mediocre one, very powerful indeed
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It's balanced. if anything they should buff clown's bottles to be twice as much or each potion should have different reserve seeing as they are so underwhelming.
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I think the fundamental design is... decent, but warrants a downside. Something like lowering how many bottles he can carry, or increasing reload speed, or hell, maybe even both.
I wouldn't be too upset if it did get completely reworked, but I also don't think that's the only way to fix it. Right now it's just categorically better than anything else you can do with Clown, and I think that kind of addon warrants a downside. Iridescent Head and Engineer's Fang both have downsides, after all.
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My opinion is just... Yawn
Make his chase even more oppressive while encouraging survivors to never heal and thus do gens quicker. Just makes the game feel more tedious because as we all know holding M1 as fast as possible is very fun and interactive for both sides.
Doesn't make him op, I just fall asleep at the keyboard.
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I can say that Pinky Finger is similar to getting a hit by the chainsaw, except for the slowdown by his bottle.
Very annoying to deal with this considering that the clown is pretty good at stopping loops.
If i can think of an add-on that considered broken for many, i would say Judith's Tombstone.
Exposed is okay but getting killed healthy is a joke.
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Current instadown bottles are the equivalent of old iri head hatchets. Yeah you can fail, but that's on you. But, to be fair, i miss old iri head hatchets... the current one is decent at best.
Judith Tombstone is completely BS i agree.
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I think you mean Tombstone piece, not Judiths one
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Its a strong addon of course but i also think it can lead to playstyles of survivors that can make you lose. If i see pinky finger in play, all i will do is pre-flip pallets and hold w. And because everyone is playing ultra save, often times the games are an easy 4 out.
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Why is Judiths tombstone bs?
All you have to to is hide in a locker, vault a window or pallet or just work on a gen.
Do something like that and he can't kill you but only down you.
And yes, been there done that, if he catch than that is on you for not thinking about the counters
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That's still bullshit.
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Yeah. Judiths just doesn't work against any team with 2 braincells.
I know that tp can be annoying considering how quickly you can tier up with some add ons but it is still not op imo. Otherwise Myers would be top tier with it and you would see him used more often since he is not really that hard to play.
Annoying to some? Yes. Op? Not really.
Regarding clown I don't think pinky is busted at all.
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They really aren't compareable. One had barely any counters, one gets hard countered by the Killers counter, pre dropping pallets
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Needs downsides. Most Clowns bring extra bottles and hope for the best. Needs to be brought in line with Iri Head
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I find it comparable to Bubba's Chainsaw. Sure you can say "but bottles slow down Survivors," but Bubba's Chainsaw speeds him up and has two add-on slots to further augment it instead of one.
Prior to the buff, I considered Judith's Tombstone to be one of the weakest perks in the whole game. Now I think the buff pushes it into a similarly problematic territory as Tombstone Piece (in that it is possible to pop it when you are just about within grabbing range to ambush someone with the insta-kill with no certifiably identifiable way for them to know you have it).
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Pinky Fingers shoudnt exist with machinegun bottles.
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They don't really have time to pre-drop every pallets on the map if you don't mess up badly in every loop.
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Why?
Because he can only insta down you when you do that?
What is Myers his regular power?
He needs to stalk and as survivor you try your best to not feed him.
Smart survivor break LoS asap so he can't get his power as gast as he wants.
The only times when he is using that add on and gets his powers it's either when all hens are done, so if lucky he gets 1k and the rest escape or they all escape.
Or when survivors gets cocky and drop a pallet an t-bag at the pallet, so that way he can fully feed on 1 survivor at that pallet and after that he gets to T3 quick.
In all those years i think I've only been killed 1 or 2 times by that, and yes that was my own fault for messing up.
Other than that, at best he could only insta down me, which he would anyway if i didn't do anything i said earlier.
So we can argue all you want, but the fact remains, if he kills you with that than that is on you.
Not because you think the add on is broken or bs or whatever.
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First: one mess up and the game is over (it happens to everyone). Very fun.
Second: maybe you are really aware... but not your team. And you can't do anything about it.
(Anyway, that's not what this topic is about).
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Well no, they do have time against Clown. He's an M1 Killer with a 32 Meter Terror Radius and no ability to catch up. If they realize he has Pinky Finger, which isn't hard, they will ShiftW to the other side of the map before you can even catch them
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Pinky Finger is overpowered as an add-on, while Clown is a bit underpowered as a killer overall. So base kit Clown could use a bit of a buff while Pinky Finger could use a nerf.
To clarify, Pinky Finger gives Clown Exposed hits basically for free assuming you are good enough to hit with his bottles which isn’t all that hard to do. (I think it’s actually easier to hit with his bottles at close range than hit with Deathslinger’s shots for instance, at least for me.) I think most Exposed condition add-ons are a bit harder to do. It just doesn’t seem like hitting someone with a bottle is quite hard enough to justify the Exposed condition.
Of course on the flip side Clown himself is still apparently fairly weak compared to other killers. The only thing he seems to be good at is shortening chases in the open somewhat. He’s not great at map traversal, has no stealth, and aside from his Pinky Finger add-on has no quick down ability.
Personally I’d love to see Clown get a bit of a boost to his base kit and see Pinky Finger nerfed or retooled somehow. Clown shouldn’t feel underpowered to play without a specific red add-on, and if they ever do buff Clown’s base kit if they left Pinky as-is he’d be broken when he does use it so they’d have to nerf that add-on at that point too.
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I don't know what game you are playing where having a permanent insta-down ability on basic attacks doesn't give you any chance at beating survivors. How much more do you need?
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It's not that it's a bad Add-on, it's just not good on a Killer like Clown
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Don't think it's OP at all. We are talking about Clown here. He might get the first survivor by surprise, but after that you can just pre-drop pallets and he will barely have any opportunity to use it.
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Yeah so like they say sh1t happens.
It's nowhere stated that you have to win all matches is it?
Again if your team is not as aware as you are, when myers is close to you that what i said earlier still applies.
You go down anyway (without the tombstone) so why not jump in a locker, vault something, work on a gen?
Sure sometimes you aren't next to one but 99% of the time there is.
What does it matter if 1 if what 50 matches or more you face a myers with that?
Like i said, you don't win them all.
Sometimes you are just destined to lose that match big deal, it's only a video game and that add on is far far far from OP or BS imo
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Pinky finger is as strong as Clown can get sure, but even with it, he's maybe mid-tier at best. He's boring as ######### to go against though but Clown, in general, is kinda boring to go against so it just exacerbates the problem imo.
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Think it should be baseline. Would be an easy but big improvement for him.
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Damn baby survivors panicking when they actually find a mediocre killer somewhat threatening. Nerf please.
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I was using the add-on not facing it. Can you read?
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I wouldn't mind that either.
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Make it -2 bottles so you can have 4 bottles with the pink bottle add-on.
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I think Pinky Finger isn't very healthy. I'd agree with you that the addon is pretty busted, and could honestly do with a rework. There's just so many more interesting things that could be done with an Ultra Rare.
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Pinky Finger should be base in my opinion. Clown is dog ######### without it. Just give us less bottles or something.
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I dont underastand it. It is iri addon, harder to obtain, and if you meet. Well, sh*t happens.
I also see a lot more ot toolboxes with brand new part and flashlights rather then some iri clowns
So now what? Lets nerf it?!
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I have no issues with pinky finger. Clown's pretty weak, needs lethality in his kit, and, well... it's an iri addon. Iri addons are supposed to be powerful and having them be iffy, not-really-useful things is a recent phenomenon.
I wouldn't care if it took a bottle or two away from his supply, or if they changed it so that bottles thrown when the survivor is directly in front of you don't count, but more nerfs than that and you're just kicking a bad killer while he's down.
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I'm incredulous that somebody is arguing for nerfing anything that has to do with Clown. Or even making comparisons about an Iri head that can hit you over a pallet or vaulting versus a bottle that requires a follow up basic attack. Even with a strong iri attachment, Clown is average at best
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Where did I say it was you? Just threw a rock in the air did it land on the bullseye?
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I bet next update it will only work if 5 gens are done, bhvr balancing let's go
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Pinky finger is good but imho getting to 8 stacks of stbfl quickly along with an add on called flask of bleach is a more consistent literal instadown depending on where the survivor is and how quickly that survivor can react and get to another pallet after getting hit.
I think clown when played optimally is an underrated killer tbh. Throwing a bottle at one end of a loop and double backing at the proper time to the other side forcing the survivor to go into your gas with flask of bleach along with stbfl is imo better and more consistent in getting downs against good survivors then pinky finger..
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While I personally don't think I would call it busted, everything else you said sums up how I feel about it.
I used to be a Clown main for quite awhile, and RHPF was the only addon of his I despised and never used for two main reasons. The first being how I feel it promotes gameplay that I find stupid and unhealthy (spamming bottles when right on top of a survivor and camping). The other reason is just how uninteresting/uninspired it is for an iridescent. I was hoping they would change it when they last touched his kit, I really wanted something more creative.
To this day I hate addons that grant exposed, and I hate how it seems every killer has one (on top of all the perks now too). I personally feel the exposed status has become oversaturated, and it no longer feels unique or surprising when it does pop up.
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I think it's fine cause it means you need to have good aim to get them exposed and if the survivor knows how to dodge the bottles you ain't getting it
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It's the only add-on that makes him viable at high level, and it's not like the bottles are easy to directly hit (try for yourself). If you nerf this, the few people still trying to make Clown work will stop playing him, and he'll fall into complete obscurity like Legion and Trapper.
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Pity scraps for a pitiful killer.
I say nerf Pinkys...but whenever we make clown better.
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Addons should be small modifications to the power not complete tier-shifting things. As such, Pinky finger should be nerfed but Clown needs a major buff.
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Pinky Finger? I think it's dumb. Put it in the bin
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jesus, ya'll are really talking about nerfing the one thing that makes clown a threat???????? really? do you know what people with any decent skill do when they see a clown? they chill. Some of you are wanting to take pinky and line it up with iri head except pinky is much much much more difficult to land, has a smaller hit box and a big arch to it. hatchet at medium range point and click. every day im here i just realize more and more how rediculoius the survivors want this game to be for them. the game is already so survivor sided a lot of the higher end killers are quitting. Theonlymonto came back to dbd for halloween and spent more time getting into a trickster cosplay then enjoying the game. That was before the most recent buff/nerf section which added more survivor power. Killers are always being told to adapt but survivors are always being told " is it kinda strong ooops sorry we will fix it for you so you can go back and buttdance more"
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Pinky Finger is a strong addon that in most cases I would probably say should be nerfed except I don’t really care that much because clown struggles a lot without it.
If clown were to be buffed again then I would nerf the addon.
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The pinky finger is obviously Clowns best add-on, but it's not very good to run if you wanna learn Clown, because it teaches you nothing valuable and just encourages reckless "in your face" gameplay that only lasts as long as you have bottles.
I love playing Clown, he is just very fun to play, but sadly a tad bit on tube weaker side. Many people who play him regularly think that it would help him immensely if he had two separate ammo pools and would still reload both. This way not only secretly OP Clowm mains, who know how to utilize yellow bottles, might use them and they would see a bit more play.
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I think its a strong addon that rewards a killer player handsomely for a good execution of skill. (Hitting survivors with bottle.) The only change I might ask for is that the hindered effect of his bottles is reduced slightly so there is more wiggle room for skill to play a part. (By the addon, not basekit.)
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OP gets downed by Clown player using pinky add-on then comes on here to "talk" about it. Sounds like you're just fishing for a nerf. Killers can't have anything anymore. Why do add-ons need a downside? The whole idea of that is ridiculous.
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Clown is a much stronger killer than most people assume. Some of the best Korean players that I watch consider him to be A tier, and with the right add-ons he definitely is rather oppressive. It is trivial winning most pub games with Clown using Pinky Finger, Bleach or Cigar Box. They do so frequently, as do I. Doesn't mean he needs nerfs, at all, but I do think Pinky Finger should be changed.
Pinky Finger is a problematic add-on in my opinion. The biggest problem about it is the same one that Iri Head and Leatherface pose: they enable hard-camping that is effectively impossible to counter. Not only is this an undesirable gameplay aspect in general, but if an Iri Huntress, Leatherface or Pinky Clown gets an early down, a hard camp can very often guarantee them easy wins and everyone involved boring games.
I do think limiting his available bottles would be a much more apt nerf for the add-on than it was for Iri Head, but ideally both of them would simply be reworked to have different, more engaging effects altogether. Direct bottle hits for Clown are a great condition for the add-on, and they are if anything something I would want to be rewarded more at base too (something like an extra few % more Hindered on direct Tonic hits, and Antidotes activating a second earlier on direct hits). But rather than become Exposed, the add-on should have a different effect. Here's an idea I find cool: Pinky Finger now makes it so the gas cloud from direct bottle hits intoxicates the survivor but invigorates the Clown. This would turn direct bottle hits into actual hits much of the time, and you would still also benefit from using it when right behind a survivor because their hit sprint will be slowed down and you will catch up faster thanks to invigoration. For Iri Head, I would find this change cool: Now doesn't limit your available hatchets at all anymore; Whenever you successfully hit a hatchet, you automatically get +1 hatchet back. You would basically never have to reload anymore. Hell, maybe the add-on could even simply make it so you have infinite hatchets, I would still much prefer that over its current effect, very much so playing as Huntress myself too.
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