Any up to share some fun perk ideas?
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Would love to hear the creativity the forums got here and I'm sure we can all spread around some good ideas.
I'd be up to start, my idea would be like a tripwire trap you earn and could set up on pallets. somthing that if activated by the killer would drop it stunning them but you need a lot of gen progress to get so it's something you could only use once or twice a trial.
Comments
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Hex: Sudden Death
Every 100 / 90 / 80 seconds is a random Survivor damaged by one health state.
If that Survivor is downed by this Hex, then another Survivor will get hit by one health state as well. This effect can trigger only once at the same time.
Outline of the downed Survivor is revealed to you for 4 seconds.
Edit: some balance changes
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I came up with some perks for a custom killer design I may post up here later, but here's one perk from the list:
Hex: Waterlogged. It's hard to focus with the sound of water pounding in your ears. While this Hex is standing, any Survivor working on a generator is inflicted with the Oblivious status effect. This effect lingers for 8/9/10 seconds after the Survivor stops working on the generator.
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i enjoy the thought of totem perks getting touched on more,
i had a boon idea i liked recently, like you could drop an item in its radius and it slowly but passively regains spent charges. would probably need tweaks on recharge rates though
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Hex:pungeant aroma - All hexes when cleansed transfer to the player that cleansed with a radius of 20/30/40 meters around them. The debuffs will permantly disappear if that player is sacrificed. I dont know if this would be a killer perk or not but the idea could be reworked to be a boon too
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Re-Builder:
Gain a Token every time you stun a Killer with a Pallet. Stunning a Killer with a Pallet will immedietly break the Pallet. After Gaining 2 Tokens, gain the ability to rebuild a Pallet.
(The Rebuild action takes 2 seconds.)
(you gain 1000 BP in the Boldness Category)
(Rebuild Pallets dont break when stunning the Killer.)
(You dont gain Tokens from rebuild Pallets.)
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A perk that replaces the crouching animation with the crawling animation. But you still move at crouch speed and Urban Evasion would make it even more fun
Imagine T-bagging with this lmao
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*Type Name idea here*
- Gain a 2 Stacks every Time you put a healthy Survivor in the injured State. Gain 1 Stack every Time you put a injured Survivor in the dying State up to a Maximum of 10 Stacks. The next Generator you damage instantly loses 5% of Progression per Stack.
(yeah i know, sounds a bit Overkill especially paired with Pop and other Gen regression Perks. But it would be a nice reward for going for Healthy Survivors instead of tunneling injured ones. Also, you lose ALL Stacks when kicking a Gen)
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To fast for Acrobatics:
While being chased, gain a 5% Movement Speed increase but lose the Ability to Vault Pallets or Windows.
(The Killer doesnt see any Visual Indicater)
Similar idea:
While Injured gain a 5% Movement Speed Increase. You suffer from the Exhausted Status effect until healed.
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Vertigo:
After kicking a Generator, the next Survivor touching it will get affected by the Blindness status effect and their hearing sound will reduce by 25% for some time.
Dilemma:
Gain 7% Haste status effect when rescuing a Survivor from the Basement for ?/?/? seconds.
Maybe the survivor perk is useless but i feel like we need a perk to help us from the deadly Basement.
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I'm liking the ideas coming around, some pretty good variety.
for another i feel a new exhaustion could be pretty cool. i'd go with one that activates on a killer blind but is only a 2second boost since the disorientation is already a big distance gainer at times. maybe with a flavor text like "you know how to make the most out of confusion in short moments"
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In Darkness' Wake (Survivor):
If The Killer is not Undetectable, they leave Scratch Marks for 6/8/10s. Your own Scratch marks are suppressed if they overlap.
Keen Senses (Killer):
Walking over a Scratch Marks for at least 6s triggers Killer instinct on the Survivor that left them for 6s. This has a 60/50/40s Cooldown.
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I have a few:
KILLER:
Perfect Specimen (The Alien):
Adapt. Learn. Overcome.
Whenever you hit a survivor successfully, Perfect Specimen gains a token. For every missed attack, lose a token. For each token, your speed during the successful hit animation increases by 10%, for a maximum of 8/9/10 tokens.
"You don't understand what you're dealing with do you? A perfect organism." - Ash
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Agile Predator (The Alien):
You show great agility even when encumbered.
You now have the ability to lunge while carrying a survivor.
Increases the range of your lunge by 5/8/10%.
"I admire its purity. A survivor. Unclouded by conscious, remorse, or delusions of morality." - Ash
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Relentless Hunter (The Alien):
You're always on pursuit of your prey.
Whenever you break a pallet, gain Bloodlust I/II/III.
"I can't lie to you about your chances... You have my sympathies." - Ash
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Mortician (The Tallman):
You know exactly how to prepare someone for their demise.
Your pickup and drop speeds for survivors are increased by 25/30/35%.
Unhooking time for survivors is increased by 2 seconds.
"The funeral is about to begin, sir." - The Tallman
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Hex: Ravager (The Tallman):
You bind the souls of all survivors to one.
You become obsessed with one survivor.
While Hex: Ravager is active, anytime the Obsession loses a health state, a random healthy survivor becomes injured and will scream.
Additionally, any status effects applied to the Obsession also apply to all other survivors (if applicable).
This effect persists as long as the hex totem carrying the perk remains standing.
"You play a good game, boy. But the game is finished; now you die." - The Tallman
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Ominous Presence (The Tallman):
Your presence saps the wits and will of your victims.
All survivors inside your Terror Radius will be inflicted with the Blindness status effect.
Survivors that escape a chase will be inflicted with the Incapacitated status effect for 13/16/19 seconds.
"I have plans for you... later." - The Tallman
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Abrasions (The Old Man):
You know exactly where to strike to cause the most pain.
Whenever you perform a basic attack without lunging, you also inflict a survivor with Deep Wound.
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Malicious Intent: Killer perk
- The auras of open chests within 48 meters are revealed to you.
- You can rummage open chests for an addon and substitute one of your current addons for it. Addons found this way are kept in your inventory after the match.
- Each chest can only be rummaged once. Doing so will deactivate its aura for you.
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Let the Bodies Hit The Floor
- You can drop a carried survivor 75% faster than normal
- Dropped survivors recover 20/30/40% slower than normal
- If you drop a survivor within 1 meter of a dropped pallet or breakable wall the object is destroyed
- If you drop a survivor within 1 meter of a generator it begins to regress as if damaged
- If you drop a survivor within 1 meter of a survivor who is healthy or injured they are damaged one health state
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