http://dbd.game/killswitch
So slinger is just gonna stay in this tragic state?
Sponsored by MS paint, Airal black, snipping tool, google images and 5 minutes of my time.
"Going on a break" is funny because the balance team has clearly been on a break for the entire year, with mclean (who isn't even a balance dev) hard carrying it with some actual decent changes.
Please revert the ADS time for slinger.
[Also for whoever reads this merry soon-to-be christmas :)]
Comments
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Nah the ADS nerf is perfectly justified. I do think they should have gotten more buffs instead to compensate for the ads nerf though.
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Why though? Literally you aren’t supposed to try to react to him. He was fine before.
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BHVR is unlikely to admit they made a mistake with the nerfs and revert anything.
It's more likely we'll get a new gun using killer in the future who is just a straight upgrade to Deathslinger, because why bother balance the current cast for free when you can sell the balance.
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Every killer that had a range attack gave you a warning that they were going to strike, Huntress, Demo, Pyramid head, trickster, nemesis. Slinger had none he could chain and down you by the time huntress raised her hatchet. These people need to stop that’s bad game design. Yes it’s strong but that doesn’t excuse bad game design. Yes he should have gotten buffs to compensate but everyone treats him like he was the best killer when in reality he was the most unfun and flawed killer
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That's not bad game design because you could still predict where he shot.
Just because bad survivors couldn't figure out proper shot angles or couldn't read people properly doesn't indicate bad design.
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No, that's what made slinger slinger and what made him fun to play.
You can still keep the wind down time and he'd be borderline perfect in terms of fairness in chase.
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nope, deathslinger's change are complete bs and unjustified. yes he will remain garbage for long time until someone reverts his changes. Just look at billy, he's been in same for boat for about 1.5 years now.
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There's a difference between being unable to react to him aiming and his actual spear.
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Most likely. What killers that got annihilated via nerfs actually got fixed later down the line? You may as well consider him removed from the game.
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Imagine if they made the ADS change they did, but game him a laundry list of actually really good buffs.
Dramatically shorter reload time. Instant reload after a hook. 24 meter terror radius. Faster ADS movement speed. Quicker miss cooldown.
It's honestly the sheer length of the reload time that's the problem. Sure you can do it anywhere, but 2.75 seconds to reload one shot? When Huntress can load up 5 in 4 seconds? And she instantly damages instead of having to reel them in? And they don't have a range limit?
Sad state of affairs all around.
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I disagree. The quickscope was BS and they should make his current state get stronger as compensation.
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What makes the quickscope unfair to you?
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I am new to dbd and play it for less then 2 month now, but it quickly became my favorite game.
So I don't know Deathslinger prenerf, but only played him a few times, maybe 8-ish; enough to get the adept achievement and finding his playstyle quite enjoyable. He just is very good at hitting survivors at loops that would normally be save, attacking from unusual angles, and you honestly feel like you are effectively hunting and the survs are your prey. Also his character is cool and I like that he oozes superiority and a disdain that doesn't feel tacky, like Trickster.
So... How much more awesome was his experience pre-nerf? What was cit like playing D-Slinger in the olden days? Tell me your war stories.
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It’s not bad game design. You just had to play against Slinger differently than Huntress.
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The quickscope. Do you think this is Modern warfare 2 Intervention?
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Quickscope wasn't bad game design, because Slinger had the whole chain breaking mechanic to function as the counterplay to being hit. But now he has both the wind up and chain breaking mechanic so now survivors have double counterplay against his power.
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You can't just say "the quickscope". That's like saying why don't I like trapper and saying he's the trapper.
It's a game mechanic that took skill to play around maybe? IDK I'm not you.
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I think they should've just nerfed his ADS and leave everything else alone. There's no reason for his terror radius to be 32 meters now.
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400ms is just too much. It's like he is in slow motion.
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He's deathslinger not quickscope.
Ah the skill. Where you just hope you dodge his spears skill because it's literally a split second shot.
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Yep he will pretty much stay the same...time to move on to Huntress, Trickster or even better Artist.
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Maybe tweak around it. Anything close to his BS from before isn't allowed though.
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Twins, Billy, Wraith and Slinger.
Good job "data".
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It wasn't a guess it was a prediction. You had knowledge where he was and what shots he could take. Just about to turn a corner? Dodge if you think he'll fire.
Now though it's just "oh is he ADS? Yea i'll just dodge like a maniac making it borderline impossible to hit me" because survivors need things handed to them on a platter with neon lights saying "THIS IS WHAT IS HAPPENING RIGHT NOW".
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Lmfao dodge what? So the death slinger can do another quick ADS?
Scratch what I said. Deathslinger doesn't need buffs. He's in a perfect state right now and just learn to accept it.
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Truth. Death slinger might've gotten a tiny nerf to how quick he can aim, (he can still pretty much instashot, I've played him) but apart from that he's honestly been buffed. He moves much faster when aiming and can zone for absolutely free, he has some busted strong add-ons like the exposed coin and the cigar (both should probably be looked at, especially the cigar which is more or less an instadown) as well as the reload add-ons carrying him if he (rarely) misses. He has the reeling speed ones to get rid of the chain break counterplay, the undetectable one which just makes his stealth better than old death slinger.
He even can still shoot through holes. And his chain break is much faster, meaning your counterplay by breaking his chain is useless because he is stunned for the same time as a hit. The terror radius change is also nothing because all death slingers use monitor and abuse. In fact it just makes Starstruck even better on him, which is one of his best perks.
He's still a SUPER strong killer in the right hands, that's never changed. The only thing that's changed is that now he's just at or around huntress level instead of barely above her. I seriously say that all people complaining about death slinger should try playing him for a bit. I did, and I feel like a beast! Super fun, even if he feels unfair sometimes.
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Lmao I was asking for buffs for him to compensate for his nerfs Death slinger mains doesn't want another stronger version. They just want the stronger version with quick ADS. Again if his players are like that the nerfs are well justified. Good riddance.
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Whoa someone with common sense and actually likes the current Deathslinger? This isn't allowed man. You can only disagree with the changes or you're not with us.
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2 things first off I'm probably the best deathslinger main on this forum so stop generalizing
Most slinger mains don't care about the aim time we are all mad asf about the tr nerf cause he's the only 4.4 with a 32tr so that means by the time you get to a gen theyve already made it past 8 pallets
The nerfs are not well justified and at least 80% of the community everywhere on the internet says he was nerfed too harshly
People like you are exactly why Freddy and Billy are still trash
Believe it or not but the world does not revolve around you, you aren't always right, and it's ok for others to have different opinions
Be a adult, adults have discussions and open communication
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Okay mr forum guy. And I'm actually Mathieu in this forum /sarcasm
So I'm getting attacked for trying to understand their side? What are you smoking?
Practice what you preach.
Good riddance goodbye death slinger.
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Well... welcome to the club I guess. Legion is like this since years
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He can't "do another ads" as he cannot insta reload. He makes a decision that he will or will not shoot, he couldn't change options midway through firing.
As for your "slinger mains just want a stronger, insta ADS killer". I do not want a stronger killer, I want a FUN killer. Ever since slinger nerf my "main" go to killer has been trickster on PS4. Arguably the worst killer on console but I still play him cos he's fun. The increased ADS time has let me tell you: Slaughtered any fun I can have with slinger.
I don't care if he's still weak, I just want him to be fun. Him being strong again would be just another not-needed benefit.
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Slinger mains do care about the ADS time, the only people who didn't were the people who over zoned and crutched on MnA.
And with people like Kebek on the forums (and I think jane but I'm not too sure. And me if you want to stroke my ego), saying your the best on the forums is an incredibly bold statement considering how much time some people here have put into him.
But yea, he was definitely over nerfed and I wish people learned to play against him before he was gutted.
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He can do another ADS because you expect the survivor to try to dodge. Then you do another a split second shot at his attempt at dodging because it's impossible to dodge. Not even Huntress can do that. Even then there's a lot of situations where it's just a guessing game because again it's a split second shot. It's nothing like Huntress who actually loses distance by the way longer she holds her Hatchet up and if she misses.
Ah console lmao. That explains it.
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At this point, I say we give Slinger a 60m TR plz
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Look at Billy dude. One year and a half later and what did he get? Engravings are less of a pain to use and his charge time addon got a 5% buff.
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Only 4.4 killer in the game with a 32 meter tr
Only one
Hag moves at 4.4 has a 24 meter
Trickster moves at 4.4 has a 24 meter
Huntress moves at 4.4 has a lullaby
The ads time you get used to after playing him for a bit
I say I'm the best because I also have probably the same amount of hours you guys have but I've actually played vs comp teams I'm not using it as a insult or trying to brag it's not like he has a high skill ceiling or he's incredibly complex I've just played vs comp teams a number of times and last time I checked I have somewhere around 2.5-3k hours on deathslinger alone
I agree he was gutted but my point still stands about the tr
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If you dodge, and the slinger expects him to dodge, then you predicted wrong. Similar to a TL wall mindgame.
He has 1 shot, but you can dodge an infinite number of times until he catches up if you want. At distance it was hilariously easy to dodge if you knew what you were doing. Close up you had to read each other pretty well, which was fair. Which is also how strong chase killers should be, difficult to verse but still has counterplay and outplay options.
A console player knows how to verse and use slinger and you don't. A bit alarming.
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People are completely misunderstanding me and someone else’s point what I’m trying to say is. It’s not about survivors can’t beat and counter slinger it’s the fact that Slinger could do fake zoning quick ADS you couldn’t predict a chain shot. God slingers will never miss there shot. If you dodged a slinger chain you didn’t outplay him he sucked and missed! That’s not outplaying that’s The slinger being bad at the game. I know there’s obstacles to break the chain but slinger will never go for long range shots he will always quick scope you get no reaction time he could shoot in .15 seconds and down you without any reaction time. When ever you raise your gun and put it down there’s no speed penalty nor cooldown you could zoom forever and down people easily.
People saying there was no counter can’t let go of there ego and admit slinger had problems. I’m not denying the changes were bad. Yes the TR change was bad and he didn’t get buffs to compensate but your all ignoring why he was problematic he had no “COUNTERPLAY” in a chase. You can argue all you want but you could never beat a god slinger in a chase.
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More whining Survivors = less fun Killers. Duh.
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True, the TR is not fun at all especially on large maps and against prerunners. So much for their consistency changing pigs TR from 28 to 32 cos shes 115 but slinger can have 32m as a 110.
I'm mainly talking about the clunkyness of ADS making him much less fun cos you have to zone more and reducing his overall viability.
Off topic but one of my first scrims was funny asf. The team was practicing against slinger cos their opponent picked him but the map was god damn gas heaven. Who the actual hell picks gas for slinger? I only did a very small amount of scirms and 1v1s but damn gas heaven?
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Yeah when there arguments are legit!
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Half of the arguments come from pure subjectiveness of what "fun" is and the other half comes from lack of skill.
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Deathslinger is trash after that nerf. Anybody who says otherwise lives in some mental "happy place" that was created by their own delusion.
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It's not justified. What does Deathslinger have that's strong if not quickscoping? Nothing. Survivors who vaulted windows against him giving him a guaranteed shot will still be doing that now. Whereas survivors who had no problem dealing with him before are dealing with him even easier now.
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The game is based off split second decisions that largely impact hit from misses. he cannot do another ADS because putting down the gun has animation itself. you cannot put down his gun and fire at exact same time. survivors do not need respect his shot. that is literally entire mindgame of his gun at longer distances is that he is not shooting where you are on screen, he is shooting where you will "be" on screen. This principal is known as leading shots. Its used in many games where your using non-hitscan weapons such as bow &arrow, crossbow etc.
reacting to killer powers is not mindgames, they're reactions. reactionary powers are bad killer power design. killer powers are either suppose to be so fast that human eye cannot react to it or killer power has to give zero information. deathslinger was an example of zero information mindgame power. blight is an example of "too fast for human eye" to react power. Deathslinger's gun being reactable is bad design and your post has not convinced me that his changes were justified.
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if we take the whole fun argument out. It’s still bad cause slingers whole design was luck. As survivor it’s literally RNG when slinger was going to aim or not. It’s stupid how slinger could aim and shoot faster than human reactions. .15 seconds is humanly impossible to dodge. Having a killer be like flipping a coin is not good design. Also how can you say the TR part was bad when it was flawed? Slinger literally could shoot you outside of his terror radius with no lullaby. He was a better stealth killer than any of the others.
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He could use buffs in other areas but I hope they never revert the ADS change. He got free pressure and in particular free zoning just from existing because you never knew when he'd shoot as he could do so immediately. Having to constantly zig-zag in a chase, thus play inefficiently and make terrible plays just in-case he fired immediately at any point was so tiring to play against. Deathslingers could get what felt like free m1's just from tapping right click every so often in a chase even if they had no intention of shooting.
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That's my point now with the 32 by the time you approach a gen theyve sprint bursted past 8 pallets and all the way across the map yet he still moves at the same speed as the other smaller tr killers tf is that about
I think putting the gun down feels clunky pulling it up does feel slow but I've adapted to that I just don't get why putting it down takes 9 years it feels bad man
And yes gas heaven a good map for slinger imo depending on the tile spawns so many wide open areas
Teams I play against typically bring Ormond or haddonfield with balanced landing all dead hards all bt all decisive strike and all medkits or toolboxes lol
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Slinger could never shoot outside his tr unless he ran m&a his tr used to be 24
The gun only shoots 18
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