My list of killers I play is shrinking
There's just so many bad killers in the game, and some who used to be better but I will no longer play because they've been nerfed.
Right now I play Hag, Pig, Clown, Plague, Demogorgon, and Blight. Hag, Plague, Demogorgon, and Blight feel powerful and I can win with them. Pig and Clown are very weak, but I like how they play.
That leaves 20 killers that I basically never play outside of dailies. Some I despise playing so much that I'll roll their daily for another. They're either not my style or they're too weak.
Nurse is too hard to control.
Spirit I'll only play with her best add-ons, since she was nerfed and because she's not my style.
Pyramid Head's ranged attack is too inconsistent and dependent on range add-ons.
Artist is too weak and will probably be nerfed.
Leatherface is boring and I bump into everything somehow.
Huntress is too hard to aim and survivors have to walk into your shots.
Oni's power is too hard to control and gets dead zoned.
Myers is boring and reliant on stalking add-ons and Tombstone Piece/Infinite Tier 3.
Nemesis takes 3 hits to down people and has zombies that don't do anything.
Twins are a walking self-counter, and were nerfed.
Trickster is too hard to aim and suffers from sunk cost all the time.
Trapper takes too long to set up for too little benefit, and then everyone disarms his traps.
Hillbilly is too hard to aim, has stupid overheat, and was nerfed into the ground.
Pinhead's power doesn't do anything, assuming you even hit it, and chain hunts never happen because the survivors see the box aura from cross-map. Also, I ran out of Engineer's Fangs and he needs it.
Doctor is way too add-on dependent and his anti-loop doesn't work half the time.
Wraith is basic and was still nerfed into the ground.
Deathslinger was decent but was nerfed into the ground.
Freddy used to be decent but was nerfed into the ground.
Legion's power is to injure.
Ghost Face gets kicked out of his power and is extra countered by stretched res.
Pig I don't know why I even play because the gens are done before you even use up all 4 head traps. Her dash attack appeals to me I guess, which is also add-on dependent.
Clown is good only with Pinky Finger. When that gets nerfed, me and him are done.
So you see, most of my reasons for not playing these killers has less to do with me not liking their playstyle, and more to do with them not being strong enough to win. They can beat noobs and inefficient teams, but never the top. They're just not at that level, because they have way too many things that need to be buffed and worked out in their kits. And the scary thing is, with the exception of Pig and Demogorgon, I can see the few killers I still play getting nerfed.
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"Huntress is too hard to aim."
So in other words, you refuse to learn the killers you don't want to play and therefore think they are weak? The logic of killers is astounding. I can name so many Huntress players that absolutely stomp on survivors every day. Most the killers in this game require you to actually practice playing that killer.
I think the problem lies in the fact that you don't want to spend more time learning or getting better at these killers, therefore they are weak to you.
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A lot of them were nerfed, though. That's the point.
And the number of Killers that seem to have a skill ceiling that only exists because what is UI elements is comical. No indication of what hitboxes are except guesswork, ranged attacks that consistently lack a crosshair, etc. Nurse having any sort of indicator only by using an addon nobody likes to make it arbitrarily harder...
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No, I used to be quite consistent with Huntress. But when I faced better survivors who literally had unfair advantages because of in-game mechanics, I just stopped playing her. On console especially, I can't see survivors when they spin into me, so I either miss or I wait 5 seconds to steady the shot and still miss because they're moving faster than my thumb can. So her point-blank hatchet into another hatchet, one of her best strategies, is inaccessible because of bad fov and console controls. I'd have this conversation more often but clearly nobody believes me.
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I'm in the same boat as OP is....
Not for the lack of trying
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Nurse, Huntress and Artist all have a massive skill floor. You'll suck hard until you get a feel for them.
Myers and Pig are...crap killers, but they are such memelords that I still play them.
Doctor - he's not strong and his anti-loop is erratic, but again, you'll get a feel for him. Even his yellow addons serve a purpose. As far as M1 killers go, he's decent.
PH is a great killer, but his addons are just ultra mediocre and boring. Like Huntress and co. he has a huge skill floor. You'll need to dedicate time to learning him.
Wraith, Billy, Slinger, Cenobite and well, Wraith again all got nerfed unnecessarily and yes, that sucks.
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Nurse is too hard to control. - Okay. I understand.
Spirit I'll only play with her best add-ons, since she was nerfed and because she's not my style. - She is still very good, she is not suddenly weak or something but okay, I understand.
Pyramid Head's ranged attack is too inconsistent and dependent on range add-ons. - Not true at all. If you want to be consistent, then use it only when you know you will hit the Survivor (in animations: windows, pallets, etc.). Also he is not dependent on range add-ons at all. You can do just fine without any add-ons really.
Artist is too weak and will probably be nerfed. - Nope. She is one of the better killers compare to the rest of the cast. I don't know about the nerfs, I hope not but still, she is not weak.
Leatherface is boring and I bump into everything somehow. - Agree. He is boring.
Huntress is too hard to aim and survivors have to walk into your shots. - It is not hard but if it is hard for you and you don't like her, that's fine.
Oni's power is too hard to control and gets dead zoned. - It is not really and I don't know what you mean by "dead zoned".
Myers is boring and reliant on stalking add-ons and Tombstone Piece/Infinite Tier 3. - He is boring, I agree. But you don't need top tier add-ons for him to play him.
Nemesis takes 3 hits to down people and has zombies that don't do anything. - Zombies are incosistent but they do something once a while. Nemesis also eats pallets like crazy.
etc...
I got tired typing more.
Personaly I think you have some problem with almost any killer for some reason. Usualy the reason is either not true at all or it is just your personal preference.
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Console Huntress is rough.
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I feel you need to specify if Console or PC, because Huntress dominates on PC.
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You don't like the weak killers for being weak and you don't like the strong killers for being too difficult.
Not sure what you're looking for, man.
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Console. Why else would I say Trickster and Huntress is hard to aim with?
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My list has shrunk to 0
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They got rid of most of Spirit's more powerful add-ons, and they gave her directional phasing sound. She is weaker than before.
I do use Pyramid's ranged attack when they're locked into an animation, but I always for some reason am facing an angle where I'm diagonal from the vault, or I'm just late to shooting it, so I have to choose whether I want to aim to the right or the left to hit them, and somehow I always guess wrong.
Until Artist gets buffed my stance on her will not change. Her double hit from afar is way too inconsistent and risky. And hitting survivors through walls, which smart survivors will force you to do, leads to misses all the time. If you can't hit the survivor consecutively 2 times with the crows every time, the chase resets because the birds have been waved off now. Even with the most optimal add-ons, she doesn't recover another bird fast enough.
Oni's power, like Blight's before people found new techs, could be "dead zoned" or "dead angled", where you can run somewhere as survivor as the killer's getting close where they can't possibly turn and hit you with their power. The only way to get around this is to not commit to the hit, but you have to use your power to hit sometime.
Myers is dependent on 5 or so add-ons. Stalk increase, Tier 3 lengthen, Dead Rabbit?, and the classic Tombstone Piece/Infinite Tier 3. It's usually a stalking add-on and one of those other add-ons, and that's all you see ran on him because his other add-ons kind of suck.
I don't think people realize how difficult Nemesis is until they've gotten off the Marvin's Blood milk bottle. Without mutation rate increase add-ons, you take so long to get to Tier 2 and Tier 3. And even then his ship's hitbox is like the needle of a pin cushion. How so you even hit people in the open with it without doing the drag tech?
There's plenty of merit to my complaints of these killers. But regardless, yours was the most constructive comment by far.
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I am doing so well with Nemesis, i don't know why you put him on weakside. Artist is also my new main and i am doing well with her too. And Huntress is hard? Maybe because i am on PC but she is also alright. She was hard for my first games.
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I have to say, I don't think I've seen any other game with an "it's fine once you learn it" attitude towards lack of crosshairs. Except maybe DOOM, which is nearly 30 years oldd and had the benefit of no vertical component.
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I'd say billy wasn't nerfed into the ground he's still a fairly powerful killer but he certainly was nerfed especially his ability to move around the map and his snowball but the bigger problem was they took a lot of the fun out of his base kit and made him more annoying to play.
I use to only play billy without addons and maybe a brown cooldown addon if I knew I was going against good team but I only played him once every couple months after they killed my boy.
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i play on console with 100% sensitivity.
I dont struggle at all.
Problem with huntress trickster is only that you cannot aim behind loops as pc can. and fine aim has to be done with moving left and right. survivors that are not brain dead will wiggle left and right so yes, even PC has to predict and zone
If bhvr gives us acceleration and deadzones settings. itll be much easier.
Justifications on why is half of the roster trash - becouse its above your skill level. I do not support this. As I do not support that NOED is OP, where if you enter with 4 hex perks they will be out in few minutes while nobody puts any effort to dull totems
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I also slap as console huntress. I used to play at 100% as well but I got some sticks for accuracy and dropped down to 90 and have so much better control. It's not perfect but it helps.
Omg yes please bhvr give us a little more in the controller options so many other games have it there's no reason to at least not have a deadzone slider.
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That's still a lot of killers though. Most people I know play a single killer for 90% of their games and rarely change it up.
If you play killers because of how strong they are, there's no reason to play anything that isn't Nurse then.
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A lot of these sound like skill issues tbh
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Yeah I understand how you feel. I'm fine with ranged characters but Oni for example is just awkward and unfun to use. Most m1 killers are trash and the constant nerfs shrink the pool of options.
I don't know how anyone can stand to play Nurse for hours
Post edited by Sludge on1 -
Ikr.
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I feel this bhvr likes making killers feel worse to play. A lot of new killers look interesting but have so many awkward power restrictions it's hard to want to play them.
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honestly don't blame you on huntress hard to aim with a controller if you are console
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I'm going to preface this by saying: by "viable" I mean you're able to at least 2k in a normal match against normal players. Not including pro teams or the top 5% of MMR players because lets face it, most of us will never play against either of them.
Nurse: You remove her from your pool because you don't want to learn her, she's not impossible to learn most people just get destroyed after 1 game and never play her again.
Spirit: She's viable even after being nerfed, her mobility is insane and her movement speed is fast enough to guarantee hits at most tiles
Pyramid Head: That's a you problem, you're not using their power correctly. You use it to 1) get them tormented for caging, 2) deny vaults and pallet drops. Inconsistency appears when you attempt to use it for anything other than those 2 options.
Artist: She's viable right now, she has a moderate skill ceiling but also a moderately high skill floor. Likely won't receive any nerfs but it's also BHVR so who knows.
Leatherface: They're not good but not for the reason you stated. The reason you stated is a skill problem, the reason they're bad is because you can loop them like a normal M1 killer or force them to M1 you- diminishing the value of their power.
Huntress: Skill issue, she's viable and capable of snowballing quickly.
Oni: Again, skill issue. The real difficulty of this killers is that until you get your power to pressure survivors, you're purely M1.
Myers: Being boring isn't viability meaning you're excluding them because you want to, that being said Myers is quite ######### because they're literally pure M1.
Nemesis: On one side "hold W" counters them but if you get to mid-late where there are no vaccines left and Nemesis is Tier 3 then you're screwed- same if a zombie blocks your gen.
Twins: Literally the most broken Soloq killer there is. The only counter to this killer is pairing up to heal/kick and running away from Victor. So I have to say that this is a skill issue as well.
Trickster: Being hard to aim is a skill issue, they're ######### cause it takes too many knives to down survivors while being slow as hell.
Trapper: The benefit of setting up traps is easily snowballing and instantly ending chases so you're just plain wrong there. However, against a coordinated team they're bad- against Soloq they're okay but I wouldn't call them viable.
Hillbilly: From the fact you said their power is "hard to aim" it leads me to believe you aren't very good at Hillbilly, so skill issue. Also on that note, while you are correct that overheat is an issue I also believe you never actually got good enough at Hillbilly to see overheat as an issue.
Pinhead: They're literally great and viable. Their power denies extra loops and pallet drops. The Box locates every survivor on the map and slows the game to a crawl for 30 seconds + however long it takes for them to find and solve the Cube.
Doctor: They're not really. They give you all the tools to win pretty easily. M2 denies vaults, pallet drops, and slows them. Ctrl shows everyone in your terror radius. Pretty viable without addons- addons just make him easier to play.
Wraith: He was BUFFED not nerfed so I have no idea where you got that from. He got purple windstorm basekit and some of his worse addons got changed to be better. The only "nerf" was the insanely broken lunge out of cloak. However, they still stuffer from typical looping as they are pure M1, still viable against most teams.
Deathslinger: They were not that good to begin with, just cancer to play against, and did not deserve to be nerfed.
Freddy: Literally the only thing they changed with Freddy was added a slow to him while placing traps, absolutely nothing else changed. Traps are still okay at denying extra loops/forcing pallet drops and their main power (the global teleport) is still extremely strong with Ruin and Tinker. Skill issue I must say.
Legion: That's.. just a description of what most powers do. Legion suffers the same problems as Wraith- get an easy first hit but become a pure M1 killer after, and he suffers even worse than Wraith because Wraith can catch injured survivors off guard. Thankfully though, Legion is getting a rework soon.
Ghostface: Yeah that's intentional? Perma-stealth M1 killer would be busted. Stretched Res is an exploit the devs can't really fix nor detect. The killer is still viable however because your average team is Soloq meaning no coms, and most people don't even use Stretched Res.
Pig: Skill issue, Pig has the highest kill rate of any killer. Properly using her traps for pressure will literally bring the game to a stand still. One person on hook, one person running to save that person, chase another, the last survivor has an active party hat so they're not doing gens, it brings the game to an instant halt. That being said, her lunge is lack luster- she shouldn't roar before the lunge has even started.
Clown: Clown isn't even good WITH Pinky Finger.
"So you see, most of my reasons for not playing these killers has less to do with me not liking their playstyle..."
- Nurse is too hard to control
- Spirit I'll only play with her best add-ons, since she was nerfed and because she's not my style
- Leatherface is boring
- Huntress is too hard to aim
- Pyramid Head's ranged attack is too inconsistent
- Oni's power is too hard to control
- Trickster is too hard to aim
- Hillbilly is too hard to aim and has stupid overheat
- Wraith is basic
- Myers is boring
Less to do with how you feel about them hmm?
" and more to do with them not being strong enough to win."
Almost all of the killers you mentioned are strong enough to 2k every game.
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Play Killing Floor for a few months and you'll never have trouble finding the center of your screen ever again.
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Still, the "In my day, we couldn't open a jar except by slamming it into our crotch until the lid popped off!" sentiment over basic ui elements is super weird.
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Pretty much every killer is weak against a strong team. If the killer can't beat them, there's no point in arguing that they can beat a disorganized solo. We should be aiming for these killers to 4k top level, or at least have a chance to, which they don't. You're saying that most of these killers have zero over-arcing issues, which is not even close to true. Unless you're getting constant downs AND the survivors are doing gens slow, you can't win. Pig, Ghost Face, and Wraith have never come close to being top-level viable even in their prime. Killers that don't have instadowns take way too long to down even in their fastest chase scenarios. And aside from those few instadown killers, it's an impossibility to "guarantee" a 2k let alone a 1k, because survivors can just use BT/DS/DH shenanigans against you when unhooking, making your timing and targets on basic attacks completely pointless.
I guess I should just stop giving my opinion, because no matter how many hours I put in, I'm always gonna be accused of not being good enough or knowledgeable enough, and my arguments get instantly dismissed.
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Nope as a Killing floor player it doesn't help with huntress and even then the devs had to roll that back as well due to it negatively effecting the game.
Also even before that Killing Floor had iron sights exist that effectively give you crosshairs which huntress doesn't have.
Also before you say payday 2 that's just a game where you'd have to earn your crosshairs and most people use them once unlocked...Plus iron sights...again
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console moment
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4king in top level in an equal match is a sign of a killer being broken. The game is loosely balanced around 4king against bad players, 2king against good players. They fall short on many many killers but they stated that that is their intention.
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