Eyrie of Crows
I've heard its pretty busted for blight and I finally played it for the first time on billy and holy crap. The amount of crap thats in the way, and low tree branches that block chainsaws.... This map is just straight pain other than it already being pretty survivor sided.... Why Behavior?
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In my opinion, the map got a bad reputation of being survivor sides ... unless you play a high mobility killer like Billy or Blight, then its super busted and broken all over.
The map has some loops that lead to other loops, and the main building can be pretty strong, until you break the walls and pallets, but the upper floor is also quite the kill box, if you dont start the chase too far back.
Also the map is super bright and has many long and open sight lines, so hiding here is exceedingly hard. I have actually won most of my games on the map (save the Billy ones ... yikes, that was always painful) and always enjoy my trials here. The map gives you the illusion of being super big, but its actually very narrow and right in the middle of total map size. You can easily see from one end to the other, if you stand on one of the long sides, and I think its one of the worst maps to be a survivor during the EGC.
But yeah, all the crap with branches and roots and whatnot that stops Blight and Billy dead-hard in their tracks needs to be looked into asap.
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At least clean the map up a little, I don't understand why they implement new things like the roots / trees when its not in any other maps. Nurse is calling me....
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My big issue is that the geometry of the various debris piles does not synch with the visuals - hitboxes are worse than usual, being more valuable than the new validation fix, and these are the people who make maps the nurse can't blink through swathes of.
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