Chapter Concept: Bloody Ball
NEW KILLER: THE IMMORTAL
Killer Data
Name: Elise Adrasteia
Overview: The Immortal is a territorial killer, she hates intruders in her lair and makes sure none of them get out unscathed. her perks allow her to track and chase her prey efficiently while removing their ability to hide.
Appearance: A elegantly dressed woman with blood red eyes and a smile showing her fangs. she would have long blonde hair very pale skin and a black dress with red details (her weapon would be nails that turn into claws when she attacks)
Speed: 4.6m/s
Terror Radius: 32m
Height: Average
Power: Darkvision
When The Immortal is the killer 3 bats are summoned randomly around the map. The bats fly around the map staying out of sight
The Immortal can hold the ability button to see through the bat's eyes seeing a greyscale version of the map while seeing through bat eyes The Immortal can see small ripples where the survivors are walking. When an action that creates a loud sound is preformed like failing a skill check, running, or vaulting she can see the auras of the survivor preforming the action for 3 seconds.
When injuring a survivor The Immortal gains one token allowing her to teleport to the bat she is seeing through.
Perks:
Bloody dance
Come dance with me after all you won't survive this night
While bloodlust is active the cool-down of missed attacks is reduced by 4/6/8 %.
Bloodlust stays activates 2/4/6 seconds earlier
Fatal Coffin
A sleeping vampire should never be disturbed if you wish to escape their lair
At the start of the trial 2/4/6 random lockers are trapped and any survivors that try to use the will have their auras revealed and have to struggle against the vampire within to escape (similarly to The Trapper's bear traps) the killer can see the aura of all trapped lockers.
Hex: Vampires Lair
The scent of blood is fills the air, seems it's time for the feast
While this hex is standing it allows the killer to see the aura of nearby blood for 3/6/9 seconds after a injured survivor escapes a chase
This has a 80 second cooldown
NEW SURVIVOR: MARCO CROSS
Overview: A wannabe vampire hunter. Too bad he forgot his weapons. His perks allow him to stop the killer from destroying progress at the cost of long cool-downs
Appearance: A young man dressed in a torn up black tailcoat and dress pants. He has black hair, green eyes and a joking attitude.
Perks:
Boon: Hunter's Trap
To hunt a monster you need to see it, right?
When it's placed this Boon does nothing; however, if the killer snuffs the boon all survivors can see the killer's aura for 6/8/10 seconds.
(this boon can only be used twice per trial)
Quick Cover-Up
I'm supposed to be the one hunting here, not you.
While running press the ability button to cover up all your scratch marks for 10/20/30 seconds.
This has a 60 second cool-down.
Not Again
I won't let you get away with this again.
After the killer damages 5/4/3 generators or if you are the last survivor, you can press the active ability button to set a trap on the generator you are currently working on. If the killer damages that generator it will stun them and stop them from damaging the generator until it is worked on again.
This ability refreshes every time the killer damages 5/4/3 generators.
I would really appreciate feedback to make abilities more fair or if you think they are fair as is.