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FNaF Killer Concept: The Attraction
Killer: “The Attraction”
Name: Springtrap, AKA William Afton
Movespeed: 115%
New Status Effect: Deafened - Makes all audio and noises muffled and decreases the range at which you can hear them.
Power: Attraction’s Delight
Being a haunted mechanical being, you gain power from electricity. As the survivors get closer to their escape with each generator completed, you make sure to prosper from their success as well. Each generator completed grants a new passive ability for you. In addition, you’re old and rusty in this form. If survivors manage to drop 5 pallets on you, the suit breaks down for a moment. This can happen multiple times in a match. During this time, you become a wispy purple ghost who must perform a series of 3 quick and easy skill checks in a row to reboot your suit and reclaim your body. At the end of the reboot, your suit is boosted and you gain 150% movespeed for 10 seconds.
1st Generator - Phantom Balloon Boy appears every 60 seconds at a random incomplete generator on the map (excluding one under Marionette Mayhem). He will stand on the generator for 1.5 seconds, after which he will laugh and disappear. If a survivor is working on the generator when he laughs, a noise notification will be made for Springtrap. During the time before his laugh after he appears, survivors may quickly let go of the generator to protect themselves. In addition, if Springtrap gets fully blinded by a flashlight, Phantom Balloon Boy will steal the batteries of all flashlights for 60 seconds.
2nd Generator - If a survivor enters a locker while within your terror radius, Phantom Foxy appears and charges, slamming into and disappearing against the locker, creating a noise notification. No effect outside of terror radius or when exiting lockers.
3rd Generator - If in a chase and a survivor vaults over a ledge, you vaulting over the same ledge will spawn Phantom Freddy sitting at the ledge. If the survivor attempts to vault the same ledge again, Freddy will scream as they pass through him, making him vanish and afflict the survivor with the Hindered status effect. If The Springtrap is the one who vaults through the ledge with Freddy, he will vanish and increase The Springtrap's movement speed for a short duration. Freddy’s 75 second cooldown only activates if he is vaulted through.
4th Generator - At the start of the match, an inactive Withered Bonnie animatronic will spawn somewhere. After the 4th generator is completed, it powers up as it patrols between the unfinished generators on the map. If a survivor comes close enough to it, it will screech at them, creating a noise notification and afflicting the survivor with the Deafened and Oblivious status effects. If a survivor gets within reach, Withered Bonnie will lunge and deal a state of damage.
5th Generator - Springtrap becomes fully powered. The suit can no longer be destroyed, he gains a permanent movement speed increase, a great vaulting speed increase, a destruction speed increase, and an increased terror radius.
Exit Gate - Once an exit gate begins to open, Phantom Chica screams to make a noise notification for Springtrap. If another exit gate begins to open, Phantom Mangle will do the same for the second one.
Special Ability: Marionette Mayhem
While looking at the aura of a generator from anywhere on the map, you can hold the power button to use Marionette Mayhem. Doing so will spawn the Phantom Puppet, which will fly towards the generator, but only slightly faster than your movement speed and must take some time to reach it. Upon using the ability, Springtrap will screech out, warning survivors. If any survivor is within his terror radius for the screech they will suffer from the Oblivious and Deafened status effects. When the Phantom Puppet reaches the generator, if there are no survivors on it, it will latch on top of the generator and spawn a music box. While the Phantom Puppet is latched to the generator, the generator becomes unusable and survivors must wind the music box to completion using skill checks to pacify the puppet, upon which it will disappear. The Phantom Puppet and music box will last for 90 seconds on the generator, and if those 90 seconds expire, the puppet will automatically begin regressing the generator and disappear. Missing a skill check on the music box only makes it take longer to wind up fully. If the Phantom Puppet arrives at the generator while a survivor is working on it, it will instead jumpscare all survivors on the generator, afflicting them with the Blindness, Oblivious, and Deafened status effects before disappearing. This ability has a 120 second cooldown that only starts once the puppet reaches the generator, regardless if it has a survivor on it or not. If all generators are completed, the puppet can be sent to the exit gates, however only lasting for 15 seconds if no survivors are opening it, with an increased music box winding rate for survivors.
Perks
On The Lookout - Your years of killing taught you a thing or two about always being alert and on your toes. All noise notifications last 2/3/4 seconds longer and reveal the aura of the survivor who triggered it for that time.
Corpse Stuffer - Your ruthlessness knows no bounds, murdering without a second thought. Any time a survivor suffers from any status effect, they automatically also suffer from the Exposed status effect for 8/9/10 seconds.
Mechanical Mastery - Having previous experience with animatronics and living in a suit for your entire ghostly life, you have a very close understanding of machines and how they work. Each time you damage a generator, it decreases at double the rate. Has a cooldown of 30/25/20 seconds.
My other concepts!
The Knight - https://forum.deadbydaylight.com/en/discussion/302874/killer-concept-the-knight#latest
The Dryad - https://forum.deadbydaylight.com/en/discussion/302882/killer-concept-the-dryad#latest
The Scarecrow - https://forum.deadbydaylight.com/en/discussion/302871/killer-concept-the-scarecrow#latest