So why are there 5 variations of Badham?
Genuine question.
It seems like if I don't get one of the main 3 realms (Coldwind, Autohaven, McMillan) then I end up getting one of the 5 Badham maps. It doesn't help that Badham is really unbalanced. There really isn't any need for 5 variations of this awful map.
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Each 'realm' is its own selection from the random map queue. So a realm with 1 map (haddonfield) is as likely as one with 5 maps (badham).
That being said, there IS no reason for the 5 maps. They're all almost identical. It's pretty dumb.
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Please tell me you're joking. Badham is a survivor sided heaven right next to Haddonfield.
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They gave a reasoning back in the day, and if I remember correctly it was because its kind of a way around the license agreement. They probably wanted to make more maps for Springwood but couldn't. What they could do how ever, is make multiple variations of Badham.
Im pretty sure this was around the 3rd year anniversary stream, when they were showing off the Freddy Rework
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What? Badham is the most survivor-sided map there is. I will gladly take the Game, Haddonfield, or RCPD over this nightmare (pun unintentional but accepted for what it is) of a map. There isn't any map I moan at loading into more.
To the OP, they're all rearrangements of the tiles, with more locational shuffling than pertains to any other map. None are that much better or worse than the others, though; the primary issue with Badham is that there is always a strong building close to your location, and rotating them doesn't do anything to change that. There's also still way too many fences, the gens are miles apart from each other, and there's an abundance of low loops that can't be mindgamed. (Haddonfield also has a ton of buildings, fences, and gens that are too far apart, but you can get a decent 3-gen in it and most of the dead zone pallets are less safe.)
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And Shelter Woods is the best Survivor map to date
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The actual reason why is that the original Badham Preschool (now Badham 1) was not adequately randomised. The streets and buildings were in the same position every time, unlike Haddonfield, which went against the game's whole concept at the time of the maps never being the exact same every match.
Because the way the map was built didn't allow for that kind of customization, they resolved it by creating the other four versions, then reducing the likelihood of selection for all five maps so that, when combined, you were as likely to go to Springwood as any other single map realm. It's just bad luck on your part.
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Badham 4 is the worst map in the game
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Aren't pretty much all the maps that static, though? Rubble and pallet placement varies, and you'll have things like Autohaven where a different vehicle may be generated at a certain location, or Haddonfield where the three non-Myers houses swap places, but for the most part, buildings and jungle gyms are generated at the same positions every time. Badham stands out to me because actually rotating its layout is something that no other map does.
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we were born just to suffer, that's why.
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Can we just get rid of like 99 of the badham maps and leave one
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I remember when people were excited about the badham "Rework" then all they did was separate the map into 5 different versions which are all broken lmao.
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Because BHVR want to have 5 forms of torture for the killer in a single realm, they think "Ok, they will have a very hard time, so at least with 5 variations that torture doesn't feel so monotonous".
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Bruh, Badham is the most survivor sided map in the game along with Haddonfield and Gideon.
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The sad thing is that Badham is the only map that changes it basic layout. This randomness is actualy kinda cool when you think about it. Yet this map spawns with some of the most horrible structures imaginable, has some of the worst loops ever and does not feel fresh.
This is a damn shame because the idea of a map that changes its whole shape is pretty good...
I still play Haddonfield over Badham...
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Lol nope. Its basically just another Haddonfield but a little weaker.
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