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Disappointed that blight hasn’t been nerfed
Comments
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Lol Blight is definitely not a no brain killer, even with his good addons. He's definitely not easy to master.
Of course, some of his addons need to be nerfed, and his exploits should be removed as well.
On the other hand, it would be awesome if they could actually make his collision work reliably, without him sliding off of certain objects and getting stuck in certain areas.
His lung hit box is also fine. He needs it because of his lower turn rate while lunging. Survivors can even dodge his lunge if they play it right and don't get screwed by connection, although that is very situational.
Making it harder to hit survivors with his lunge would not be a good idea at all. if the hitbox width would be decreased, the turn rate of Blight's lunge would have to be increased as well.
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sliding is literally an intentional feature.
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Thank you for your thoughfull reply.
You keep repeating that it is intentional feature without any proof or source from Devs where they say that it is.
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Blight is definitely broken, worse than CoH, worse than Boil Over even if it was 75%. All it takes is a little practice with Blight, put on the killer crutch build and the killer is walking all over every team that comes along. That is so unbalanced it is ridiculous.
It is weird to me that Twins got nerfed before Blight's addons although both needs nerfed. Imagine if Nurse had an instant-down addon where you can blink 5 times and instantly down someone!! This is exactly what Blight has and this killer is still not nerfed.
And what if Nurse could instantly get all her blinks back after hitting someone. And what if Huntress got all 5 hatchets as soon as she downs someone. This is Blight. He is way too strong and needs nerfs.
I'm disappointed too.
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Alchemist's Ring is definitely OP, but blight is a mechanically intensive killer
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All I can say is I am sick to death of Blight... I no longer ever see Nurse but I see Blight all the time and it is getting beyond monotonous. I thought Blight was a harder killer to play than Nurse (I dunno, I never play him) but it seems there are plenty of people who can play Blight but very few who are actually good with Nurse.
I wish they would at least nerf Alchemist Ring as that ######### is clearly broken and it makes no sense Clown gets nerfed but that gets left alone
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It's 90 degrees a frame, me and a few friends tested it on 2k and 18k dpi with him almost throwing his mouse off his desk both times.
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Correction: It needs to have a hard maximum far below 90 degrees, closer to what one can perform on a controller. It doesn't make sense to design a killer power around needing to bounce and then giving him that much control over his path mid-rush.
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You mean, you want a hard counter to be stepping one step to the side diagonally. Yeah no, that’s stupid. Flicks can also still be mindgamed to avoid them. Lilith Omen, an insanely good Blight literally shows examples of experienced survivors doing exactly that fairly regularly. Also console can do literally everything PC can.
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I can show you clips of on controller, he can turn 90 on controller after his console buff. He's where he should be.
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Your definition of facts doesn't reconcile with reality.
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If sliding was a feature then it would be built into his controls and his ability info - without being hidden behind people randomly finding ways to do it. Theres no controls programmed in to do it, its just an exploit. If someone can do it properly theres almost no escape against those blight players.
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who asked
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The dev that was the creator for Blight LITERALLY SAID he wants Blight to be able to decide when to slide and slam. It was literally part of the core design.
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Correct me if I'm wrong, isn't the whole slide and slam using wonky collision to their advantage? I don't see how it could possibly be considered an exploit.
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Agreed. 100%
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McLean literally has talked about Blight’s rush having two components that check for how a rush functions (what it collides off of). The second is based off the camera angle. Thus, looking down reduces it, and thus allows for sliding. That was how he made the Rush mechanic component work on purpose.
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It's a forum. No-one has to ask. It's in the name, hoss.
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My point is that 90 degrees is too much. It's good that console isn't at a disadvantage anymore - didn't realize - but that's not the reason for the complaint.
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“I want a power to be hard countered by taking one step to the side” is stupid.
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There is a massive difference in between 90 degree flicks and 0 degrees. I'm not saying he shouldn't be able to turn while rushing have some added control of his lunge. I'm saying that being able to turn at a right angle mid rush should not be a thing. That's not the point of his power.
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That literally is an intended functionality McLean put in. He capped it to 90 in a single frame, and J flicks were removed because there was a way to use hyper DPI to break that cap. The only way to go past 90 is to preturn before flicking. If he didn’t want that to be possible, he wouldn’t make that how it works. 90 means Blight hits someone directly to his side. You’re literally asking for a sidestep to make a power useless.
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I'm not arguing that this is a bug, or a bug that became a feature. I'm arguing that it is fundamentally a bad idea to design a killer around a bouncing mechanic and then make it completely unnecessary to land hits. There's no need to calculate angles or anticipate movement. You just bang your head into the same wall a few times to charge up your silly-speed add-ons, hit your DPI button, and smack a guy 10 meters around a corner.
The issue is not that Blight can hit someone standing directly to his side. The issue is that Blight can turn 90 degrees to the side mid rush, continue running straight for as long as he feels like, and then hit someone. I faced a Blight two days ago that did this repeatedly, so I know it's still in the game. Imagine if Hillbilly could just turn 90 degrees in the middle of his sprint and keep on going. That's what Blight can apparently still do.
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It’s called peeling off from the loop. A mindgame. If you think he’s going to hug around don’t stand literally in the way to be hit exactly by that. Make a wrong read and you get hit. Make a right read and avoid the hit. Flicks only get you hits that are still in your arm’s reach. This is literally how experienced Blight versus experienced survivors goes. LilithOmen, an extremely good Blight main, regularly has examples of survivors doing exactly that and then avoiding the loop where he could slide around for a hit from. They predicted his course of action and played around it. Blight is not comparable to Billy. Billy instantly downs the second he hits someone. No preparation collision or add-on and getting exactly the last hit is necessary.
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Oh, did people stop responding to your blight post from 2 days ago? Either you are an aweful Sluzzy impersonator or really just need to get better at survivor.
PSA!!!: THIS IS BAIT. THIS PERSON POSTS THIS TOPIC EVERY FEW DAYS. VERY RARELY RESPONDS.
REPEAT: PSA: BAIT.
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If I posted about every few days you would of seen it like 10 times I only made like 2-3 posts about blight all in different time spans. Lol you’re so sad.
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I'm not saying this is literally impossible to counter, although it actually might be on some tiles. I'm saying it is antithetical to the design principle behind Blight's power. He was clearly designed around fast movement, but limited ability to turn. This principle is no different from Hillbilly's, and nor should it be. It's the only thing that keeps more than 200% movement speed balanced, especially when it can be activated this easily.
And, I repeat, these flicks are not only granting hits within arms reach. Bounce, run straight, turn 90 degrees to the right, run straight for as long as you'd like until your power goes on cooldown. This is what the Blight I played against two days ago was doing. You could be literally 10m around a corner and the Blight could round that corner mid-rush, zoom up at like 300% speed with add-ons, and get the hit anyway.
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He's literally designed with turning and sliding in mind in addition to ricocheting.
If you're talking about what Adrenaline Vial allows between its increased look angle versus its reduced turn rate, you still play against it the same way. You realize what they're probably trying to go for and don't put yourself in a way that lets them. If you make the right read, you avoid their attack. If you didn't, you got hit.
Getting hit by Blight literally means you failed to make the right read.
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Turning, yes. Not instantaneous 90 degree turns, i.e. zero turning radius. I am not talking about an add-on here. You don't seem to be understanding what I'm describing. Blight bounces and starts running North. He travels straight for 10m, then turns on a dime and travels East for 15m, and lands a hit. No turning radius, no second bounce, just an instantaneous 90 degree turn. If you do understand what I'm describing and your response is just "git gud he's designed like that" I don't know what to tell you. Would you say the same if he could just move freely without flicking or bouncing? Where's the line?
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The line is if survivors can counter him, and they can, he is fine.
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Feel free to post some video evidence then. I have no clue what you are talking about.
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It's reassuring that this isn't the intended behavior, anyway. I've only faced one Blight since I've restarted and he was doing that. If I encounter another one doing the same I'll figure out how to get gameplay recording set up.
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If he ACTUALLY rushed 10m and turned and rushed 15m, I'm pretty sure he was cheating/glitching of some sort.
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The only possible thing that comes to my mind is lag flicking. For turning that rapidly normally like you said, you either need something to use as a basis for the turn (eg, a wall to slide around), or committing to an actual swing in which you flick/preturn and then flick/etc to achieve the sharp turn for the swing itself. Even with Adrenaline Vial, you could turn to face the side but you'd still rush mostly in the direction you were originally going (just rushing sideways from your own vision perspective): Rushing north while facing north -> Spin and rush north while facing east/west basically. Without it, you can't even turn that sharply in a normal rush. Rushing north and then suddenly rushing east or whatever with a hyper sharp turn mid-rush isn't a legitimate thing. If you want to take a 90, you'd have to slowly veer towards that direction in closer to a circle's edge.
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Why? It still has plenty of counter play
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You mean the sliding when he looks down? Or the sliding on certain objects? I honestly don't think neither of them are intentional. I think Blight just played normally and without his insane addons is still very strong. Minus the problem of not being able to bounce off of certain objects of course.
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Thats extremely debatable.
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Both. McLean (his creator) made the second component of his Rush collision detector work off of camera angle, so that you can lower it to reduce the collision, and thus slide. He also specifically said he wanted Blight to have the ability to pick to slide or slam.
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you were BOLD for making this one 🤣
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Only thing he needs nerfed is Alchemist ring and devs already hinted its going to be changed
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Where did they hint that?
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Dunno timestamp but they were talking about changing some add ons and why it take too much time. I think it was Peanits who said that changing Alchemist ring is not just simple number change therefore it needs more time to adjust the change and testing it.
Either way I expect Alchemist ring being changed very soon.
Also apparently J flick is back now? They must have mess up something when buffing vial
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Yeah some streamers that play blight have said that the change to adrenaline vial made the j flick come back. Idk I just feel like something needs to be changed wether it’s the add-ons or the slide I don’t know. He’ll still be strong if slide got taken away still
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i dont see anything wrong with blight
you can dodge his charge
if you want to talk about nerfs : BUBBA, DOCTOR, NURSE
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I rather have his add ons changed. Base blight is in good spot and fun.
Slides and collision are there to up Blight skill ceiling, if he had only mobility he would be truly braindead and dull to play imo.
Good blights need to have big maps and collision knowledge.
Lag flick and J flick need to be gone. Even devs agree and dont want it in the game.
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I saw the links you posted about him, either on this post or another one, but it didn't sound like he explicitly said that looking down to slide off of objects was an intended feature, but I am guessing there was another video where he did say exactly that?
If so, that's fair I guess, but I personally still believe Blight would be fairer without it. Though I don't have a particularly strong opinion on that.
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Sliding happens because of reducing the collision by using the raycast and camera components, and looking down reduces the size of the camera collider component, which makes it more likely to slide (since less collision to slam with). And sliding was an intentionally created mechanic. Finding more verbatim stuff would take looking back through a bunch of different VODs starting from back in 2020 (Blight's release year) to find the exact parts which I can't be bothered to spend that much time on for an online forum. Hope you understand.
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https://www.twitch.tv/mclean_yep/clip/InnocentSlipperyPlumageBuddhaBar-Ta89Ag9JLRGNVoRQ
McLean said that HUG TECH is a bug what now blight mains?!!!!
Post edited by jakubr21 on2 -
That's good to hear.
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Did you really spam this in every Blight thread, with caps, like a child screaming 'I'm right! Nyah-nyah!'?
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