We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Nemesis NEEDS a rework, he's a pay to lose killer

2»

Comments

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893
    edited January 2022

    32 Health states per game to 4k while using your power, compared to other killers 24 health states per game to 4k while using their power.

    DBD is a time crunch game, and you think having 8 extra health states worth of chase time...." Isn't that weak:"?

    "BUT HE'S NOT THAT WEAK"


    Ok dude.....


  • GentlemanFridge
    GentlemanFridge Member Posts: 5,787

    Ok but where did I say he's strong? I agree PH's stronger than Nemesis, but he's not "pay to lose". If that's coping then I dunno what to tell you.

    Besides, those 8 extra healthstates can be inflicted at virtually random by the zombies, if they work. If they fix their pathfinding, they'd be a substantially bigger threat. Their passive pressure is something PH just doesn't have in any way.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    He doesn't need that passive pressure cause he's not giving survivors 8 free mettle of man procs....with a sprint boost....

    Like he literally doesn't need it, he shaves off time by throwing people onto hooks without picking them up or wasting time traveling to a hook.

    I'll admit, if his zombies were better..."MAYBE" and thats a hard maybe, it would increase his effectiveness overall, but knowing the way BHVR balances killers he's not going to get that needed buff, and his kit without add ons for zombies to fix how trash they are is going to stay D-Dogwater tier. Lets be real here. In a game, a pvp game no less, the devs themselves said they can't put in more than 2 zombies, their reasoning=Bad coding. <---Imagine, any other game as large as DBD saying "Any more than 7 entities on the map bricks our code". On top of them saying they aren't even "WILLING" to make a change like that because "Muh new players" <--which basically is the translation of them balancing around their own in house squads....which lets be real here, aside from a very select few, their own guys aren't getting past green ranks....I just don't see most of them being double pippers, especially after seeing Cotes killer game play and survivor. Just big yikes. Most of their team would get kerfuffle smashed in high MMR as killer. And this is what we have to rely on for the state of the game. Probably why it took them so long to admit SWF is kind of a problem. They say 15%, they also say they couldn't collect the right data for it up till now. I say its more like 100%, and it doesn't take much to find out and queue up with a bunch of solo queue oppressive perks like knock out and blinds and watch as people completely and utterly lose their #########. Those same builds don't do ######### to SWF. I'm ranting and losing faith now but anyway....

    I dunno man. Its been a hot minute since Nemesis was released and I haven't seen much in the way of improvement for his zombies. Just a bunch of stuff that says they can't do it or aren't willing.

  • ryseterion
    ryseterion Member Posts: 445

    No, its not that big of a deal because its not infinite. I play alot of nemesis and not once has something happened where i was in a tough situation because the survivors could vaccinate. And even if it did the tentacle cooldown is so small that it doesnt matter

  • lauraa
    lauraa Member Posts: 3,195

    I didnt play PTB but apparantly they were effective there

  • Tr1nity
    Tr1nity Member Posts: 5,047
    edited January 2022

    Ahem

    You seem to mainly be saying Pyramid Head is harder than Nemesis, not Worse.

    Pallets:

    • Ok, so first, we have the Pallet game, 'tis true, Nemesis can break pallets easily, but, Pyramid Head doesn't need to. He can hit a survivor trying to vault a pallet. Pyramid Head can turn a Pallet against you if he plays his cards right. Also, assuming said Pyramid Head is running I'm All Ears (A very common perk for him,) he would be able to hit you even past the pallet.

    simplicity

    • Nemesis' true power, he's easy. When you start maining Pyramid and Nemesis together, Nemesis would seem better. One might even want to say that they main Nemesis over Pyramid Head because they get better results, but I can assure you, that will not remain forever. As your MMR raises, your performance with Nemesis will decrease, as, his attack is very easy to dodge

    Final note:

    • There is 1 final note you didn't mention: Pyramid Head can attack through walls and obstacles. The Nurse has shown us that's not something to scoff at. Against a PH, LOS blockers can be even more detrimental than helpful. No real strategy is a guaranteed victory against PH. He's a killer who can attack through walls who's also a 4.6. Nemesis? You can treat him like a Huntress, or Slinger, and have the same results.