BHVR if there is dead hard validation why no hit validation for powers?
It happened to me again... and its getting old I am sorry.
Playing blight, doing my blighty boy blight stuff like preparing a hug tech on a loop, I predicted right and came on the side of the survivors where the survivors vaults over on the dropped pallet and boom...
I destroy the pallet and the survivors slides over a ghost pallet and can run freely without consequences, since you are in your break animation the survivor has enough time to build again a lot of distance.
This ######### happens on many other Killers for example Nemesis where you tentacle over a pallet, the survivor dead hards so you end up without anything, the survivors gets to live and the pallet is ALSO not broken. Or the other way around, the pallet break gets the priority and you dont hit the survivor sliding over it.
Same goes to Oni chan with the demon dash, Billy and bubby boy with chainsaws etc etc.
I am not saying hit validation should be removed, I am asking for equality, survivors get their validation but Killers dont. Would be nice if you guys BHVR could implement it, thanks.
Btw pls make Legion great again.
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Well I was about to make a post similar to this but yeah they should really remove pallet priority from killer powers like blight, billy, leatherface, and oni. Gotta love when you swing on a survivor that is not even half way through the vault animation but the game decides to make you break the pallet instead of hitting them letting them run away to a window or another loop. Not to mention when they vault into you on the pallet and it still prioritizes it.
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Yeah it's annoying as hell. Demogorgon is also prone to this - you Shred, someone drops the pallet and DHs at the perfect time and you get validated and stuck on the other side of the pallet without breaking it.
So, so frustrating - and I've run into a handful of people who seem to be able to do it consistently/deliberately.
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Exactly, idk why this takes so long for BHVR to implement that tbh or if they even considered it.
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Probably because they'd need to rewrite all of the games netcode so it's purely server based instead of this p2p + server hybrid monster.
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They should probably make these actions do both at the same time.
Survivor on pallet + in range = broken pallet and hit survivor.
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This does make sense because your hit does continue down through the pallet its not like you stop after making contact.
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Doctor with validation would be so much fun...
You vault and then just sent back, because you were not able to do it :D
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Maybe because it has something to do with the idea that pallets and vaults have more interactions that "just a pallet stun" or "just a Dead Hard". I think vaults an dropped pallets are handled the same way and a "hit validation at vault" could be problematic with hitboxes extending through the window and other not having that property.
I am still waiting for Nemesis or Onis ability to slam a survivor through a pallet like a WWE powerhouse. Destroying the pallet AND insta downing the survivor...
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Dead Hard is available to all Survivors and has the largest immediate impact to the Playerbase and is a single point of focus.
Focus that first, use lessons learned to speed up the recoding/testing of a massive backlog of other things.
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Welcome to the forums, where the only arguments that are valid are "Buts BHVR, Whataboutsssssssssssss"
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Sometimes neither happens and I just get the same animation Oni gets when he hits a wall, a short stun with neither the pallet broken nor the survivor injured
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Bruh dead hard validation killer sided? Do we even play the same game xD
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You can call basicly everything a whatabautism, its just a lazy counter argument for ppl like you.
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Probably you tried to hit the pallet from a too sharp angle. I recommend there to always do a big spin kinda like a 180 and then face in the last second the pallet straight, its always the savest way to destroy pallets like that.
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I’ll try to be more careful on that, thanks for the tip!
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Ye I also wonder why nemesis cant do both. Atleast maybe make it a T3 bonus? That you now can destroy and hit survivors at the same time.
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Because the validations were made so that killers don't get cheap hits because of latency. I don't know if u were there for it but it was pretty common to die after dropping a pallet because someone had bad connection. The new hit validation isn't perfect but it is necessary. The feedback can be confusing and annoying, but also, you didn't actually hit that survivor. What you see on your screen isn't what they see. Hit validation prevents u from getting hits that u didn't actually get. It uses a net code to determine if a hit connects or not. If the net code decides that the conditions don't meet for you to get a hit, then you don't get it. It's simple.
I know killers have a hate boner for survivor, but they have to enjoy the game too. And before someone says it, killers have a lot of broken stuff too, whether u want to admit it or not. I'm only putting this here because I know someone will say something about how survivor fun shouldn't be thought of because booli squads or whatever.
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I rarely got downed from dropping a pallet unless I was being greedy. But that was user error.
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Sometimes I just write you off as just being incredibly poorly versed in the inner workings of this game.
And then you manage to dig deeper.
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I play since the Beta so I am well aware of the gameplay before the hit validation. Just as @ThiccBudhha mentioned, I also got only downed through a pallet if I was greedy or didnt had just enough distance. I still do or get those type of hits sometimes, more rarely but they still exist.
It is even worse now, I actually met yesterday a Oni that was playing on switch I think or atleast was VERY laggy on console, he literally hit me and my teammates from 5-10 meters away and we all died cuz he kept hitting us at mindblowing distances and we couldnt respond to it. So ye no if you connection sucks you still have a massive advantage.
Also Idk what you are trying to say with this argument? I never requested to disable survivors hit validation, I also want it for Killers thats it.
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Killer sided doesnt mean it favors him lol. What they actually said is because the Killer is the "shooter" he gets the priorization at the start but THEN the server checks it and confirmes the hit. You can see that on the Dead hard or through pallet hits refunds, where the survivors screams, there is blood on the screen and all but the survivors isnt hit.
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Jeezus how many dead hard posts do we need? I guess you all are going to keep whining about until you get your way and dead hard is nerfed.
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I never requested to nerf dead hard or remove the validation, how about you read the post or does it require to much brain cells?
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Me swings at survivors, destroys the pallet instead = killer sided
big brain logic there
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So guess who's the has? Rough.
You've either intentionally ignored several prominent threads over the last week discussing this topic, or like your faulty understanding of things like Pig's ambush, you lack the capacity to process information being spoon-fed to you.
Either way, the who's the has is still you.
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Same goes to you buddy, you are not even really talking about my original post so ye
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Actually an excellent point. I'd like to see some killer validation. Especially grabs. If I see it, I should get it
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well only that you wherent really telling anything about how the game works, I even corrected your argument.
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Ye grabs are a different story, they are beyond broken imo xD I actually never pull of grabs, even if I try.
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Like I said, its not what you can call killer sided. Killer sided means if something FAVORS the killers which it obviously doesnt.
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Absolutely not. Everything does not boil down to whataboutism. Whataboutism is a defined logical fallacy with very specific characteristics.
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some kind of grab validation would be nice too. too many times I get on a survivor on a gen, press m1, the animation starts and then they let go and it doesn't count
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Lmfao you evil Sob xD
I could imagine the pain it would be to be a survivor on the recieving end of that...but at the same time I know what it's like to be doc and have them vault anyways haha
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Hopefully
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Special attacks that can break pallets registering on pallets rather than on survivors sliding over those pallets doesn't necessarily have to have anything to do with validation: if a survivor has started into the pallet vault interaction, a special attack will prioritize the pallet break, and I'm pretty sure this still relies on the killer perspective - the survivor has to have started into the pallet vault interaction on the killer's end in order for the attack to prioritize the pallet. I couldn't yet confirm this because it's not always obvious from the killer perspective whether a survivor has started into the interaction (the "interaction" starts before the survivor is actually sliding over the pallet), but I could confirm that it doesn't depend on the survivor perspective, since there were still instances of the survivor getting hit despite on their screen long having had initiated the vault interaction. So it has to either be based on the killer or server perspective.
In the past these special attacks (mostly just Billy's chainsaw at that time) could still register on survivors well into the pallet vault, but there were also issues of rare instances where the attack would register on neither of them. BHVR went a bit back and forth on it, and for some time these attacks would register on both the survivor and pallet, but I think with more and more abilities that can break pallets entering the game, the devs at some point decided that it would be unfair to favour the killer entirely, so now the attacks prioritize the pallet. (Or maybe it's that way simply because they decided it was the easiest solution to deal with any issues that may otherwise arise for all those abilities in those instances.)
Either way, here's a tip: If you angle your attack away from the pallet such that it is not within the "break zone" of said pallet, the attack will still register on the survivor even if they've long started into the vault interaction. Depending on the angle you approach the pallet from this might not be possible of course, but not seldomly it is, and especially as Blight who can obviously change the angle of his attack mid-rush.
The thing where Dead Hard validation can prevent an attack from breaking a pallet it otherwise could have is something BHVR is apparently looking into.
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no you idiot. he wants powers that can injure or break pallets validated. too many times, killers like demo or nemesis get cucked because of dh and a pallet. where they should either get a hit or break a pallet, they instead get neither. the game is very survivor sided, this wont change that or make the game killer sided. all it would do is make it a bit more fair
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then explain why survivors are the power role? how come survivors get buffs to perks that make them broken, but we get buffs that shouldve been there long ago? Its simply not killer sided when killers cant bring survivors to a hook in certain parts of the map. its simply not killer sided when survivors can exploit when they get downed and not be able to be picked up. is it killer sided that Nurse has had dozens of bugs for YEARS that are just now being fixed? is it killer sided in a game where boons exist?
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I am not talking about while survivors vault. I mean if someone is simply standing next to it.
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But the pallet vault interaction can already have been initiated even though the survivor still looks to be standing at the pallet. Those instances do make for silly-looking situations where the survivor will seemingly just stumble through the pallet break, but they are expected behaviour given that these abilities prioritize pallets.
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Well I still dont mean the vault action, even though this is also annoying. If a survivor is standing very close to a pallet and you go for a demon dash hit, sometimes your camera automaticly flicks ot the pallet and destroys it, even though the survivors didnt do anything, simply just standing near to it. This also happens on breakable walls btw.
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Fair enough. Yeah, that's a thing, cases of a pallet/wall hitzone overlapping with that of a survivor, and the killer's attack happening to "scan" the former first. Not sure if that can be solved in a good way. Maybe shrinking the hitzone of pallets/walls if a survivor is close to them.
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I really don't know what they were thinking. Way back if you caught someone vaulting with bubba you'd break the pallet and down the person at the same time, now you get sucked into a pallet to break it and the person vaulting it goes free, doesn't make any sense.
I don't see why someone like blight couldn't hit a survivor and destroy the pallet at the same time either.
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