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MMR RATING SYSTEM OPINION
with the last Q&A we found out that the devs think "escapes and deaths" are the best way to judge someone's skill.
Well, as someone that plays DBD for a long time, I can confirm that they are completely wrong and you just need to experience all the different layers of this game to know that. So here's a system that I think would work 100 times better:
(assuming 300 points as a good amount for one match (I don't have any clue of the real weight))
Killers start the match with -300 points.
Killers earn 50 points for each hooked survivor (the action of hooking, not hook stages).
Killers earn 30 points for each gen not repaired when the match ends.
Each survivor starts with 0 points.
Survivors lose 100 points for each time they are hooked (the action of hooking, not hook stages).
Survivors earn 200 points for escaping.
Survivors earn 10 points for finishing a gen.
Survivors earn y tokens for being chased.
y = 300 x the ratio of seconds being chased to seconds the killer spent chasing, the product rounded to the closest integer.
(only appliable if the ratio is greater than 0.2 and the seconds being chased is greater than 50).
Results:
Killer min/max: -300/450
Survivor min/max: -300/550 || since it's impossible to be chased for 100% of the time and still repair all 5 gens and not be hooked, the realistic max would be around 400
Conclusion:
With this system, chasing skill would be much more considered than gen repairing.
Slugging and Camping would be much less considered, since these things prevent the killer from hooking more times.
a Killer with more than 6 hooks is already winning, Which contributes to a nicer behavior from the killer side and less of a "defeated feeling" when the killer plays nice and well but doesn't get any kills.
All of these conclusions listed above unfortunately are not provided at all by the current MMR rating system. I really hope this discussion gets to somewhere and I am totally open to discuss improvements for what I wrote above.
Thank you for reading :)