http://dbd.game/killswitch
Does selling out survivor teammates count as griefing?
I was in a lobby where one of two survivor friends had died and went on to (presumably) give my position away to the other survivor, who then would walk around with the killer and give me away.
Just wondering, I’m still relatively new to the game and didn’t know if this was a reportable offense. Thanks for your help!
Comments
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Yes. That's working with the killer, since the killer was actively taking their help. The killer can choose to spare a survivor for any reason, and that doesn't constitute teaming on its own, but it's against the rules to try and show the killer where your teammates are, and it's also against the rules for a killer to 'recruit' a survivor as a mole in their team.
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Yes it is reportable to team like that
Selling out a useless locker hopper is one thing but active manipulation like that will get you in trouble pretty fast
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Yeah. Definitely report any situation like that. That also includes stuff like deliberately body blocking you so the killer can get you. Accidents happen, so not all body blocking counts, only the stuff that is 100% obvious that it was deliberate.
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It's pretty much the same thing. Both are griefing.
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If you are running around and making a friendship pact with the killer then yes if it is done without the killers knowledge then no ur just an a-hole
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If someone is locker jockeying and waiting for their teammate to die in an attempt to get hatch, I see no problem with said abandoned survivor leading a chase to where said person is hiding. Thats just as much self preservation as what the locker addict is doing, and no more or less of a betrayal. To say otherwise would be to admit that leaving teammates to die is griefing as well.
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Yes. If you have a video of it, they might get banned.
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If there are two players left in the game, I'd prefer that at least one of us gets away. This is why I get incredibly pissed off when a remaining survivor runs over to me when it's painfully obvious that I was slugged as bait or rushes to my hook instead of looking for a hatch because it ends with the last survivor hooked and incredible levels of smug in the game chat from the killer who now thinks he is the Hannibal Lecter level of genius.
Also, survivors have no way of knowing about other survivors' contributions throughout the trial. One game I literally spent an entire game healing other survivors, distracting them from the killer, and generally looking out for the rest and Nea pointed me out to the killer (I hid when he downed her because she was on her last hook and I couldn't really help her, just avoid getting seen through BBQ&Chili) and then proceeded to say that I wasn't contributing to gen fixing and I deserved to be griefed. That was one of the reasons why I dropped being altruistic and don't have any problems if my other teammate is waiting till I get sacrificed to get the hatch.
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Yeah nah. I've had games where we get 3 gens done with just 2 people, because neither gave up. Just running the killer and trading off and/or bodyblocking (especially with CoH.) If there's only 2 left, no gens pop, and i see the other survivor going in and out of lockers and crouch walking around corners of the map they've proven they don't deserve any noble sacrifice. Especially since they're certainly not willing to provide one themselves.
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I find it quite shocking that people want others banned from a computer game just for pointing at a locker.
I'd be horrified if someone got banned for doing this one time to one survivor.
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Yes, it's griefing.
Bannable? I don't think so.
But I as the killer would tunnel and Facecamp the pointer and let the other escape (or kill both if it's one of those endlessly drawn out locker hiding games)
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Yeah, it certainly is. I experienced it on Haddonfield where a Feng Min was leading a Huntress around killing survivors. One survivor and myself ended up reporting them both.
If that ever happens, get some video captures and send it off.
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You can report it. But dont expect them to get banned, unless they do it constantly.
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