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CoH nerf is useless

just_one_player
just_one_player Member Posts: 148
edited March 2022 in General Discussions

If anyone still thought it would be 4 s delay for self-healing, this video demonstrates that it's only 2.29 s (16 to 18.29). For co-op healing it's only 1.14 s (8 to 9.14) after nerf.

https://www.youtube.com/watch?v=OfNVU3O1g7A

Mikaela must be selling really well, so we'll have to wait more months for (maybe) a solid nerf.

Post edited by Rizzo on

Comments

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,282

    I don't understand why they don't just nerf the concept of boons themselves. Just make it so the effect of all the boons apply to the user. That way you only have to worry about said person using it. The perk would be fine if it's only applied to the user, as every other perk in this game does.

  • gammatsunami
    gammatsunami Member Posts: 545

    Or you can only use a limited amount per match

  • IronKnight55
    IronKnight55 Member Posts: 2,986
    edited January 2022

    Maybe because they think boons are working as intended and are not as OP as people think?

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,282

    I actually do think the perk is a bit too much, but only because it's a super SWF perk. And it especially hurts killers that rely on M1. But with that I fear they will nerf the perk to a 50% healing rate which at that point the perk is basically useless. Since I do enjoy having a healing build, I would rather the perk only apply to the user so the perk can remain strong.

  • IronKnight55
    IronKnight55 Member Posts: 2,986

    I wouldn't mind that nerf, but I don't think it's needed. Boon perks are supposed to be strong and useful. It takes time finding a totem, blessing a totem, then healing. Not to mention you have to run over to the totem to heal when injured (also relighting the totem if the killer finds it). I do believe these perks are balanced.

  • RaSavage42
    RaSavage42 Member Posts: 5,597

    But there are already perks that effect the Survivor solo

    Self Care= COH

    Lightweight (it doesn't make scratch marks disappear but still)

    Unbreakable (self explanatory)

    Boons allow the team to get the bonus

    COH is better then Self Care

    Shadowstep isn't as used so it's hard to judge it's strength (from my point of view)

    Exponential (i think) I haven't seen many players use it so... yea

  • AngyKiller
    AngyKiller Member Posts: 1,838

    CoH should have a limited amount of healing in it before it self-snuffs.

    And Survivors should not be able to re-place Boons on a totem that already had a Boon in the past. So survivors would have to move around to use their boons, instead of infinitely placing CoH in a perfect spot and getting more use out of it than any other perk to exist.

This discussion has been closed.