Why isn't Pinhead disabled?
You can disable maps and perks when they're broken, what about killers?
This isn't me saying pinhead is op or strong. He's broken.
1) Being attacked by chains when doing the box isn't fixed. "So then do it before chainhunt timer completes" brings me to point #2
2) Soloq can't coordinate to do the box efficiently.
3) I can't force console players to remap their buttons (vault, remove chains) or perhaps they don't even know.
I'm finally saying something because I've been getting a lot more pinheads lately. I assume his new voicelines, but I surmise mainly most killers know of the points I mentioned above and use him for those reasons, especially during the event. Because why use a bad killer (which i've heard numerous times since he was nerfed) otherwise.
And finally just my opinion, he isn't fun to play against, I prefer a nurse or blight to pinhead. Wonder why he gets so many DCs and deadhooks if he's so bad? lol
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because your team being bad and unable to coordinate does not make a character literally broken.
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My team? it's soloq, there's no in game chat, what do i use emotes. Either nobody goes for box or 2+ survivors go for box.
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I agree that Pinhead is not fun to play against. And the main reason why he is popular right now will be the voicelines, many players wanted them back.
However, there is no point to disable Pinhead since he is working as intended.
2) Is nothing that can be changed right now. Pinhead is a SoloQ-Stomper.
3) Is unfortunate and should be fixed by BHVR at some point.
And 1)... Chains Spawn in waves of 3. So once 3 Chains spawned, you should start doing the Box. There will be enough time to solve it that way.
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Just because he's unfun to go against doesn't make him broken.
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Only one of those is actually a case of him being broken, but I'd argue that since it kind of ends up being worse for him for someone to not be able to solve the box, it's not a killswitch sort of situation.
He wants people solving the box, either so he can interrupt them or so that the chain hunt will eventually start affecting the other three players again. Holding on to the box forever - which is the only thing you can do if you can't solve it - is actually the worst case scenario for him. This isn't like the unsnuffable totem spots, or CoH literally crashing the game, it's more like the bug that Pig's iridescent had; it made the game harder for the killer so it wasn't abusable.
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Yawn, that's not all i said, doesn't help to be disingenuous.
I'm glad there's a rational balanced opinion here. Good to know about chains in 3 never thought about that.
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in order for Pinhead to be disabled he would need to trigger a game breaking bug
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I used to just hold onto the box, but i also play killer and know that would make me salty. So i stopped doing that unless my soloq team is getting stomped, but even when i do hold the box gens still don't get done fast enough in most cases lol. I also know to do the box when i know hes busy that can be hit or missed depending on his addons, how close he is to a hook, etc
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Sigh. I hate to say it, but this is a player problem here, not a Pinhead problem.
- Wait for chain spawn. Dodge chain spawn. Solve box. It's...really easy.
- That's a solo queue problem, and the solos I play against mostly seem to do totally fine against him. Against SWFs, he may as well not have a power. This game isn't balanced around solo queue, and BHVR actually expect to buff killers (implied from the QnA) once they give solos their new icons.
- This is a legit problem, but applies to a number of things in the game.
People don't have 'fun' playing against him because he requires them to exercise a bit of coordination and play slightly differently. Ditto Demo, ditto Artist, ditto Hag which are - surprise surprise - the ones that people seem to DC against constantly.
I'm not trying to be mean here, but when survivors say 'x isn't fun' what they mean is 'I can't just play how I usually play and still win'.
Cenobite is fine. He honestly needs a buff, if anything.
There is an implication. When survivors say 'x isn't fun' what they usually mean is 'nerf x because I don't like playing against it'.
There are tons of things that are unfun for killers to play against and many have been in the game for years.
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Again disingenuous, maybe ill just take out fun to play against as some are reading way too in to that. He is BROKEN because a patch or 2 ago it said they fixed the chains attacking when doing the box they didnt.
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they did...you have to wait for the 3 chains to be released. Just because someone disagrees with you doesn't mean they're disingenuous
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It did.
What they didn't do (and never claimed that they would) was make it so that the person with the box never got hit by chains. The fix was the 3 chains spawning, then a break to give you time to solve. That's it. You can't have the person holding the box not get hit by any chains, that would be too easy to abuse and the box would never be solved.
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I feel you, as soloQ i faced 8 Pinheads today 7 of them did 4k with 3 to 5 gens with little effort. Only 1 did a 2k and only because he had an awful build.
The thing with Pinhead is that his passive is overly opressive when also using slowdown builds. I and my team found it literaly imposible to repair a thing.
Chains are constantly making it near imposible to repair even if you are always going to solve the puzzle, the timer is very short.. and when you think you could do something he also have the new popular "Dead man Switch" alonside with "undying", "pop", "ruin" or "haunted grounds". This build with him is ez wins almost guaranteed.
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Not disingenuous in the least.
We see these threads multiple times a day.
"I don't like playing against Demogorgon, nerf him".
"Artist is anti fun, nerf her".
Now, you are asking BHVR to take something away that people were both excited for and paid real money for...because you find it difficult to face in low MMR solo queue.
BHVR say lots of things in patch notes. Many do not go live. My guess is having the box be solvable with almost no risk or attention needed was too big of a nerf, on top of gutting most of his good addons. In this case, I'm also not sure what they said was what you think they said.
Really? I played a handful of survivor games earlier on, saw 2 Cenobites, both got 4 outed.
I'm also not sure what you mean by those perks.
Pop isn't great on Cenobite. He thrives on escalating pressure, so you want hexes.
DMS is incredibly mediocre on Cenobite. Even reworked, the only killers I can think of that can do well with it are Doctor and Artist. It's also really easy to spot once it's in play.
Ruin Undying is the established meta for killers and has been for a long time.
Haunted Grounds...is okay on Cenobite, but you'd usually see it on killers with rapid movement or traversal abilities.
Don't be scared of Cenobites running those. Be scared of Cenobites with...other perks that I'm keeping to myself until my little challenge is over.
A few tricks to help you:
- Don't immediately go and solve the box, unless a hunt is really close. Wait for someone else to be chased. Take it somewhere near a pallet or a vault in case he teleports.
- Have a buddy break your chains for you, or use objects. He may as well not have a power in indoor maps.
- Loop him aggressively. I think one of the big reasons that survivors QQ about him is that he's excellent against people that just hold W. If he chains you in the open, he'll catch up fast.
- He's basically an M1 killer with a weak anti loop. Treat him as you would similar killers.
There. That should win you half the battle easily.
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Yep it was a lot of pinheads today probably because of the fixed voice lines. With the build i described and similar ones, like undying, haunted, obviously franklin demise, Dead man or pop and BBQ instead of haunted and undying.
But all of them used Dead man Switch and It worked really well for them cause it won't allow me or my team to finish anything. With chains almost always up you have to let go the gen or if hes coming directly to you.
So there really was nothing we could about that. And honestly the teams i got weren't bad in my soloQ they could loop the killer a bit. the problem is that it was impossible to repair.
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If you see a Pinhead running Franklin's, absent like 4 medkits or something, that's a baby Pinhead.
Franklin's was quietly adjusted so that, if he gets the box via Franklin's, it respawns almost instantly (rather than the standard 30 seconds). Be ready to go and grab it, and he'll have wasted time.
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Then don't play soloQ.
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"No tears please- it's a waste of good suffering"
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No, no, it's 10s for any situation Pinhead grabs the box off a Survivor (or the ground). That's not a Franklin's thing.
Because I like the aesthetics, and aiming the chains can be fun, and when the chain hunt works it feels really nice to have that amount of pressure? Shockingly, the main reason I bought the game when I did was "I like this character", not "because SoloQ has the organisation of potatoes, because some people won't look how his chains spawn before complaining about them, and because some people don't remap their buttons". The voicelines just made it more appealing to go back.
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Don't forget before that they DID make the person holding the Box became immune to the chains but it also paused the chain hunt. People abused it by holding the box hostage
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This right here is why DbD will never become a more interesting game.
Pinhead provides the survivors with a mandatory second objective: Get to the box that is clearly marked for all survivors at some point before the chain hunt starts. It requires ONE person going possibly out of their way for a brief period of time and MIGHT put them in danger (if Ph isn't already chasing somebody else). Survivors have complete control over when Ph gets to teleport to them, and 100% more map information than the killer does.
But SOMEHOW survivors cannot be bothered to do it. Forget "gather gasoline before you repair generators" or "find a key in chests before you open gates.". The player base cannot handle "go to the clearly marked spot and do the thing."
What kind of games to DbD players play when they're not in Dead by Daylight? Even Solitaire demands more from you than "sit in one place and hold M1" (soon to be a single toggle so you don't even have to hold the button).
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I'm not sure if people know this, but on console you CAN'T change the button mapping for only chains. You can change the button, but it also changes the interact button with it. And most people don't have the means of changing with other methods.
So console players just have to wait till behavior decides to split those interactions.
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Are you sure, Raineh? As far as I know, it's 30 seconds for a legit down or a pickup, and 10 with Franklins. I could be wrong though.
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Well, seeing as the wiki is official, I'm pretty sure the information put onto it is likely correct.
Not entirely sure what the latter two are.
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Just because the logical and realistic thing of 4 randoms not being coordinated doesn't mean he needs to be disabled. As for "he isn't fun to play against" this game wasn't really built around having fun 100% of the time as it's a pvp game.
Imagine you're playing Apex Legends and you have the most un-synergized team and using the worst guns. Then you come across the 3 most synergized characters using the best guns. Should you really be having fun when you're at the disadvantage?
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The chain hunt while holding the box is intended to stop survivors from taking it hostage. There is a time window after picking it up to solve without interruption.
If your playing solo like myself, the only option for the box is to take full responsibility and treat teammates as though they will stay on gens.
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I'll test that next time I go back to Pinhead. I remember Otz talking about this a bit back, so either something has been quietly changed somewhere, or I'm totally mistaken. It definitely feels like 30 seconds, unless I'm running Chatter.
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Playing against Pinhead means you have to put down your item (and your reason to survive the trial) and the chains will stop you from solving the box.
If Ruin is active then those interrupting chains will cost you progress on generators and make it difficult to heal your teammates.
Now you may see that and think of a response. A tactical way to play. That's fine.
Tell that to Joe random. What's his motivation to do that? Pinhead wins.
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Vaults/pallets are an action so you can map a different button than your interactions which are chains/gens/healing. I'm on ps4 and I don't have a problem with the chains preventing me from dropping pallets/vaulting because I set my action button and interaction button to be different.
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Because said random probably isn't playing the game to lose.
"My motivation to win is the item I have" is a really dumb reason to criticise Pinhead. That's on the Survivors in question having stupid priorities in a game. Like, the motivation to win in a game, is winning?
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You have to remember for that casual player that wants to win, there's no tutorial. They loaded into the match with an item they picked out, and all they heard at the start of the match is a chime and see a box. They may not even put two and two together and recognize that it's Pinhead's power. It might just be a map feature. They dunno.
Are you going to put down your item for some random item in the trial that you don't know what it does? No. You're gonna hold on to your medkit. You need that to heal.
Alternatively, my teammate wants to win, he'll go get the box. I need to do this glyph challenge. There's an envelope over there. That guy is hooked. This gen needs to be pushed. I'm scared because the video game played an auditory noise. A corpse fell out of a locker and now I'm frazzled for the next three minutes.
I have chains on me. What does that mean? Etc.
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Unfortunately, that's the fault of the game just throwing you in at the deep end and the loading screens not helping as much as they should.
It's not a character design problem, because you can't design characters around the dual limits of "what about someone that knows nothing and looks nothing up" and "people doing other, irrelevant things in the match."
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I still havent gone against a single pinhead. I have to play himself to hear the voicelines.
PInhead is not a strong killer and should not be nerfed because of SoloQ issues. He's mostly just an M1 killer and with good loops well theres poop you can do. His chain attack is not the easiest to use if survivors know how to move side to side and not just hold W
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I can agree with that.
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This sort of thing is why no one takes forums balance suggestions seriously.
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I do agree that they should fix whatever is wrong with him as far as bugs. I actually did not know that you arenโt suppose to get chains on you while solving the box (I hadnโt play him since the voice lines got taken out).
As far as coordinating in solo, for me what I have found is that solo queue survivors (not all) just arenโt as efficient anyway. So you might as well go get it yourself, and especially if you want to get chased.
I donโt think any of the things you listed warrant disabling him completely. You can still beat him, but the reality is that in solo queue things are harder because you depend on the other players to do their part. Generally It doesnโt matter what killer it is.
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You seriously think pinhead needs to be disabled? And you're better going against a nurse or blight? Now i know you're trolling, sure man ๐คฃ
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why is DH not disabled since it does not work as intended ?
also:
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I hate to say this to you but it's not that hard to Solve the box and not get punished for it. As for putting the item down and giving up the reason for surviving the trial......really....I gave up purple Medkits, tool boxes, and flashlights to solve the box and still got them back......and escaped.
Pinhead is like all the other Killers people say are unfun/broken/OP.....players need to learn how the Killer works because the classic hold W meta doesn't work on all Killers.
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Before Pinhead there would be other stuff that could be disabled. So, no.
Also for SoloQ - you can see the box, you see the color change to yellow and the chains around your portrait - you know when chainhunt is going to start.
You see when PH is chasing someone, you see when someone goes down - you see when they get picked up -> then you can do the box pretty safely. Also stand under a pallet or next to walls while solving it.
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Same could be said for all the crying in his defense, lol
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I would like to clarify something with the kill switch. This is to be used in those cases where a bug is considered game breaking enough to affect normal gameplay (we can all remember the Breakdown issue and of course CoH causing the game to crash when it was initially put into the game, those are two examples of when we would use the killswitch).
What you are describing as issues with a killer is partly by design - the chains do spawn, but there is plenty of time to do them as the bug was fixed where the chains would just keep spawning constantly.
A lot of this is learning to play against the killer, and whilst I appreciate it is much harder to coordinate as a solo survivor, it can be done. When I play solo, I tend to be the one that goes for the box etc and take charge of the team - pointing to gens etc. There is limited communication with solo survivors but you definitely can communicate these things to a small degree.
The issue of keybinding with consoles, that is a separate issue and one which I will check on.
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He's not broken, solo queue is. Any console survivor that isn't new should have their buttons rebinded. Any survivor that isn't new should know how to play against Pinhead. The only way to fix this is not play solo queue. Even with basic communication you can't make "inexperienced" players play efficiently. Maybe it might help a little but really the only way to not have awful matches is to pick who you play with, since SBMM doesn't seem very reliable.
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How long were you waiting to use that joke
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Mm. It's been the case for a while that the chain prompt is also the prompt for vaulting pallets.
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๐๐ hey ben remember me I was that pinhead from yesterday ๐๐ and hello mandy ๐
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None of these are reasons to disable the killer and his chains attacking while solving IS fixed. It runs on sets of 3, and in between there is a pause. Before, even if you started solving in the pause, the next wave would spawn. Now they do not.
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The worst part about this whole thing is he killed himself on first hook durijg that game
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Once again survivors refuse to adapt to something new they have the box it literally disables his chain hunt unless it's already begun.In which case you who are complaining should be going for the box.
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I think there's confusion when it comes to difference between actions and interactions since default buttons are the same button. It's why there's complaints about people dropping pallets when trying to heal, or vice versa, and now the issue with chains and vaults/pallet drops. I think alot don't realize vaults/pallet drops are considered an action while chains are considered an interaction so you can manually change the mapping of the buttons to have them be different. On ps4 I changed my input binding awhile ago - have interactions as default R1 while actions I changed to circle so I've never had an issue with chains/vaults being same button.
I think making them default different buttons on controller would help alot with this - players used to the buttons will get thrown off at first if change went through but it would help future players not get used to same button for all. Could also have a pop up of some sort list what the actions or interactions are when putting curser on them so players can see what things apply to them and see they can have different buttons set.
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