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Kill Switch Boil Over

GlamourousLeviathan
GlamourousLeviathan Member Posts: 1,113

Since Boil Over has been released, the only way this perk has been used is by taking the game hostage on the hands of SWF bully squads. This is clearly a game design abuse and not healthy for the game in any way.

Should they Kill Switch Boil Over?

Kill Switch Boil Over 47 votes

Kill Switch that thing
36%
GibberishMiriamGDimekanarchy753musstang62MrPenguinGamergirl69OWOmrpiesellerRoboMojoGlamourousLeviathantenoresaxArchAbhorsyainAurelleBlueRose_Pun1sh3r_yellowguy77 17 votes
Don't Kill Switch that thing
27%
Seiko300Aven_FallenBlazelskiMazoobianonymous31337dugmanNoOneKnowsNovaMileena_KahnNathan13Riotmankills39HaunterofShadowsGarlicRice[Deleted User] 13 votes
Don't Kill Switch it but nerf it ASAP
36%
Robotfangirl67ValikWarcrafter4[Deleted User]FFirebranddCrowmanN8dogGuiltiiThat_One_FriendchilibizGamerEzraThatOneDemoPlayerTr1nityjesterkindk0reant3aBothSidesEnjoyerFadiMelton 17 votes

Comments

  • GamerEzra
    GamerEzra Member Posts: 941
    edited January 2022
    Don't Kill Switch it but nerf it ASAP

    Yesterday i had my first toxic swf that abused this broken perk.

    I'ts one of the most broken perks in the game now. I've tried to play around it but it was almost impossible and ended up slugging.

    I was playing doctor and luckily I had STBFL, when they were sabotaging the hook to let their teammate wiggle out i downed them right before the sabotage was completed, then i camped and slugged until they made a really stupid mistake. What's even more funny is that they also got salty in the chat and were crying about my playstyle. I've never played a game like this before, all of this happened because they were a swf and abused that broken perk. I would say: NERF ASAP!

  • Tr1nity
    Tr1nity Member Posts: 5,047
    Don't Kill Switch it but nerf it ASAP

    Kill Switch is for game-breaking bugs.

    Not annoying perks.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,113
    Kill Switch that thing

    People using it to take the game hostage with No Mither is definitely game-breaking.

  • Tr1nity
    Tr1nity Member Posts: 5,047
    Don't Kill Switch it but nerf it ASAP

    A very, very slow bleed out.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,113
    Kill Switch that thing

    Then what's the difference between that and people lag switching with No Mither?

  • Tr1nity
    Tr1nity Member Posts: 5,047
    Don't Kill Switch it but nerf it ASAP

    It should be changed. It doesn’t need to be kill switched

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,113
    Kill Switch that thing

    Nope. Boil Over can be abused on Ormond, Dead Dawg, Disturbed Ward, Ironworks of Misery, Mother's Dwelling, Thompson's House and Eyrie of Crows.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,415
    Don't Kill Switch that thing

    Amazing that people dont understand what the Kill-Switch is for.

    The Kill-Switch is for things which are not working as intended and can cause serious problems. The Kill-Switch is NOT for Perks you dont like but are working as intended.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,113
    Kill Switch that thing

    I am sorry, but I doubt that abusing Boil Over with No Mither to take the game hostage while abusing map design was intended and it's not a serious problem.

  • N8dog
    N8dog Member Posts: 541
    Don't Kill Switch it but nerf it ASAP

    Here's my rework idea, remove the drop bonus, lower struggle effect to 25% and make it so the killer moves a little slower while they carry you. I think that would make it a decent niche but not super strong

  • dugman
    dugman Member Posts: 9,713
    Don't Kill Switch that thing

    I don’t think they necessarily need to kill switch Boil Over, but they may end up wanting to temporarily kill switch a map or two in order to add hooks to problem spots.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,113
    Kill Switch that thing

    There is far too many maps that can be abused by such thing.

  • dugman
    dugman Member Posts: 9,713
    Don't Kill Switch that thing

    Most maps don’t seem to have this problem actually. RCPD does in the library. Midwich can sometimes not spawn a hook in the upper hall. Mother’s Dwelling might need an extra hook near the house. Maybe on the Asylum map there’s a problem?

    A lot of other maps don’t though. Slaughterhouse is all one level I think? Game has lots of hooks on both floors. Dead Dawg Saloon has hooks near the stairs I think, and definitely has hooks near the gallows.

    Maybe I’m overlooking something but it doesn’t seem like a lot of maps have that kind of broken spot on par with the library in RCPD. 🤷‍♂️

  • Jay_K
    Jay_K Member Posts: 473

    Maybe its not boil over that needs looking at. Maybe the way that hooks spawn is the issue. I think changing the perk to much would take it back to a useless perk once again. I think its fine how it is but maybe re-work hook spawns in the locations that its being abused in. Also to counter the boil over simply run Iron Grasp or Agitation or both.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,113
    edited January 2022
    Kill Switch that thing

    Ormond os extremely abusable. If they get to the second floor you simply don't get them. Thompson's House, Eyrie of Crows, Disturbed Ward and Ironworks of Misery have the same problem. Also, depending on the hook RNG, Father's Chapel and Coal Tower can also be a problem. Not even talking about Haddonfield, which has been disabled.

    Midwich surprisingly is not even problematic on that aspect.

  • dugman
    dugman Member Posts: 9,713
    Don't Kill Switch that thing

    I can’t speak to every map but Eyrie has at least one hook on the second floor. Thompson’s House usually has a hook on the second floor too I think. I mentioned Disturbed Ward in my post as a maybe. Ironworks of Misery could be a problem though, I agree.

    Coconut actually has a video on Midwich where he had a spot where the killer couldn’t reach a hook because of a lack of a hook on the second floor near where he ran.

  • jesterkind
    jesterkind Member Posts: 8,025
    Don't Kill Switch it but nerf it ASAP

    The Kill Switch, as already mentioned, isn't just for things that are strong and easy to use. It's not crashing the game, it isn't suffering an abusable bug, it's working perfectly as intended, the Kill Switch doesn't come into the equation at all.

    That being said, it looks strong- I've maintained since the PTB that the +25% wiggle progression should be lowered a bit.

  • Valik
    Valik Member Posts: 1,294
    Don't Kill Switch it but nerf it ASAP

    Knowing Behavior, they will roll out a nerf in 6 months or so - same thing they did with Circle Of Healing and Undying.


    Really, they need to cut the crap. Boil over does 3 mediocre things that culminate into a neigh useless but absolutely unfun perk.

    ... Block the killer from seeing nearby hooks | Only good against noob killers and can only make the difference in select circumstances. If you're downed next to an obvious hook, it doesn't matter - not that walking 16 meters is much to worry about anyway.

    ... More deviation while wiggling | Annoying for a killer, certainly. It is unreliable as survivor, once in a blue moon it will get you an escape, but it doesn't break the game. It's an extremely mild debuff that has no guarantee of value.

    ... If the killer drops, more progress! | Ok - this is the big selling point, but it doesn't work on many, many maps and has extremely limited circumstances where it is valuable. Even if you gain 25% willge if you're downed in the house on badham - there's still a hook right outside. Or if the killer drops down on the Saloon, the building is surrounded by hooks, 25% isn't going to cut it.


    Which brings us to where the perk is now.

    It isn't fun or involved, it's just annoying. It's "Annoy the killer with your friends - THE PERK!" which isn't doing the game any good.

    Here's a rework:


    | While the killer is carrying you - the killer is incapable of seeing auras.|

    | For every hook state you have, killer speed is reduced by 6% while carrying you.|


    Bam. Killer can't see any hooks on the map, or gens, or get any new information. They want to dump you as soon as possible. Gotcha.

    If you've been hooked twice, the killer moves 12% slower... from 92% to 80%. A veritable reverse-Agitation.


    This would guarantee value of some form by slowing the killer down. Sure, it will make it take longer for them to hook you in some situations, but it simply makes the entire task longer, buying precious time.

    Any killer that wants to keep their eyes up or work quickly will have to slug you. Picking you up is just going to be too much trouble - but not because it's frustrating, but because Boil Over would counter certain perks and force the killer to invest more time in a potential hook.

    If a survivor misplays, the perk might be less as valuable. But its intention is to give the killer pause before picking you up.

    Instead of it being a troll perk that has no true value out of aggravation, it should simply be a killer debuff that makes them consider their options for a second before dedicating to the hook. As it is now, walking up to someone with Boil over makes a killer sigh in resignation, as the perk will either do nothing or call upon the goon squad to ruin the fun. But if it is reworked, a killer will see that your free spirit will not let you be restrained without a fight.

  • Nathan13
    Nathan13 Member Posts: 6,734
    Don't Kill Switch that thing

    Keep boil over the way it is!!! 😈

  • Aurelle
    Aurelle Member Posts: 3,611
    Kill Switch that thing

    It needs to be kill switched until it gets a nerf. It's easily a abusable on most maps and survivors keep bringing map offerings to certain realms where Boil Over can be abused.