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I Don't Have Hope For The Haddonfield Rework
Almost every other map rework has either removed the map's og feel or just made the map harder to play on. Like, bruh, who thought that game needed 30 extra palletes. I just hope they don't make haddonfield any worse then it is.
Comments
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" Coughs in Breakable Walls "
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More spots to abuse boil over and more safe pallets.
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I think the only really bad ones are autohaven and the game
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I'm worried it'll nerf my Trapper. Current Haddonfield is my favorite map with him.
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How about a breakable wall at every house enterence and all doorways now have a window!
The sad part is its actually likely to happen given the previous reworks.
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There was one revamp that was an improvement - Ormond. I'm praying for a repeat of that. The Game and Campbell's Chapel were the opposite, becoming markedly more unbalanced, and then essentially everything else was a neutral, and maps like Shelter Woods and Cowshed did not see their balance issues addressed either way with the Realm Beyond updates.
What I'm not praying for is the same map with a bunch of breakable walls thrown in. I can't imagine they'd make Haddonfield's tile arrangement worse (famous last words), but they do love adding breakable walls and breakable walls are, on the vast majority of maps they've been added, not an interactive element of gameplay but a chore the killer has to address to make an area chaseable. There are a few exceptions where it's a dynamic choice, but the favorite implementation is 'slap it in a doorway next to a window.' One of the mitigating factors of breakable walls - and they're still awful, don't get me wrong - is that on most maps where breaking them is mandatory to un-deify a god window, they're all in the same building and it's not a huge detour to break them early on so that you don't auto-lose a chase later. With Haddonfield... having breakable walls in all of the houses would be a new kind of cruelty.
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Prior to creating open doorways on the second floor of the houses, I believe they were all windows, which iirc was a lot worse :P (except for the trapper)
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It was good for the Trapper though. No way for the Survivors to get to the other side and disarm the trap without setting it off first.
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I edited my post :)
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2 words "breakable walls"
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Neither do I so my only hope is that it stays disabled
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Yea same with me... I really don't like the reworked maps (breakable walls)
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I expect pretty graphics (as we know the art team carry this game), the same loops with 5 to 8 breakable walls and fps drop (my prayers are with you, consoles players)
The Game, Coldwind, RPD...I think this game no longer has a level design team.
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Ya really wanted to mention me somewhere, eh?
The OP is right. Having hope for a damn rework is a mistake.
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We all know the map will be more in favor for survivors, it was too frustrating to play as survivor in that map!
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I'm scared it'll lose the little slasher movie diorama feel that haddonfield has. It's one of my favorite maps for this reason.
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Apart from it being more balanced I am really hoping for some more visual Easter eggs from the Halloween movies.
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Keep 'em destructible walls coming, booois!
Actually, it's a joke, destructible walls is a game designer's failure, one of many.
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As much as I want to wholeheartedly agree and wish that you are right, at least in this little aspect, this could very easily be a real life "hold my beer..." moment ...
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I really enjoy being the one of three people to enjoy the updates
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guarantee you they're gonna somehow make fence and hedge rng worse
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At the end of the day this is a graphical rework project. It's very clear looking at maps like The Game that they don't really care about how balanced the map is to play on.
Maps that got worse after the rework: Coldwind, Crotus, Badham, The Game
Maps that stayed more or less the same: MacMillian, Autohaven, Lery's, Yamaoka
Maps that got better after the rework: Ormond
So according to this I think the best we can hope for is that Haddonfield stays the same.
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All they have to do is make the EXISTING vault spots on fences breakable (and put boards over the 2nd floor windows)
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Because of the narrow passages alongside the houses with tall grass? 😂
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I just hope they don't add breakable walls in the houses
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Yup. 😍 You can tell the moment before the survivor runs into the trap they've realized they made a terrible mistake. 😂
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They're reworking the Haddonfield map when there's this little clusterschmuck of a map called "Raccoon City PD"?
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RPD is killer-sided. Fight me IRL.
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I think its balanced cuz its horrible for both sides
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Well, I think it really depends on who you're playing, but I never seem to have a problem. I can't imagine Billy has an easy time of it, but Michael and Ghostface will stomp survivors every time.
Even when I'm playing other killers, I do find on RPD, and I don't get why so many killer mains complain about it. It's not actually a hard map. CoH and (apparently - I've seen videos here; haven't run across it myself in the wild) Boil Over maybe have some legitimate issues with it, but it's not anywhere near as bad as Gideon's or especially Coldwind.
I'd take a Coldwind rework over RPD any day. ######### that map.
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bruh any time I chase they go to the damn library
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I don't think I've played any RPD games since the update, honestly.
I've only across one survivor trying to abuse Boil Over at all, for that matter, but they screwed it up, and we got to have a staring contest or two while she was on the hook.
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I like Haddonfield.
They just need to break up some long fences and hedges and remove staircase straight into window house iterations really.
Also the garage safe pallet.
As has been said its also one of my favourite trapper maps because all those long barriers become death traps rather than chase extenders.
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honestly, if they use some of those walls to block of current window locations in the houses, i wouldnt be against them (so no more godwindows on the 2nd floor, but if the Killer wants a way to quickly exit the house from upstairs, they can just kick something and create a passage way).
but knowing them they are most likely just gonna put a wall into the current doorway that leads on the balcony that can be found on the 2nd floor on some houses, so Survivors still have the window like they do now and Killers gotta kick something.
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It will be reworked as underground haddonfield lab.
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Probably true in baby survivors/killers, definitely not true in anyone better than decent.
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4 windows on every house, God pallet at every door, and a hedge maze because moving across the map was to easy... oh don't forget the breakable doors in the most useless places
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look at how coldwind farm maps are now, they are the msot survivor sided maps ever now
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And the house of pain and the multiple god windows in every house and the gens all being upstairs creating a huge timesink for any killer not called nurse and the rng of pallet into window into pallet and the totem spawns and probably 50 other things if I put my mind to thinking about it properly.
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Yeah I can't remember a time where a map has been reworked and actually got better. Some like Autohaven got graphically changed and are basically the same, but none are more enjoyable.
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Considering Cowshed was already the second worst map for killers after Haddonfield, and they managed to make it even worse than before somehow...
And also how Gideon Meat Plant became one of the most unfun maps in the whole game after its rework, with god pallet after god pallet and no mindgame at all...
And how Groaning Store House still has one of the strongest and stupidest window loops in the game even after the rework...
Yeah, I don't see many reasons to have hope. Many map reworks only made things worse.
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I just hope they make it dark, or at least dusky. The Cornfield rework(s) suck. If they were darker, not necessarily night time but that dusk feel, it would've been so much better. As it is, they are boring AF to play on.
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There was a time the fences were much longer too, without the gaps they have today. It was nearly impossible to catch a survivor there.
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