I wanna share my Cenobite changes :)
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Hello there ! The reason why I made this post was to give my ideas on how to improve Pinhead’s weaker add-ons and address his broken add-ons along with making him less annoying to go against when it comes to using the Lament Configuration during a Chain Hunt. I accept all criticism 😄 and btw this was mainly made for funsies and some or 1-2 of these changes are from PixelBush but I edited the numbers.
Voice Lines
• Whenever he hooks a survivor he will always either say “I will tear your soul apart!” or “I must be going now.”
• When picking up a survivor he now will always say “Now you must come with me.”
Lament Configuration
• Solve time increased to 7 seconds up from its original 6 seconds
• If you are solving the box, you will no longer have chains coming at you during a Chain Hunt unless it’s a Possessed Chain from The Cenobite himself (you will start being targeted by chains if you let go however).
Iridescent Lament Configuration
• While a Chain Hunt is inactive, Survivors beyond 16 meters of the Lament Configuration cannot see its aura (originally 24 meters).
Engineers Fang
• This add-on proved to be too powerful, so I wanna give it a rework to hopefully make it less annoying and cheap to use.
• Whenever The Cenobite uses the Lament Configuration himself, all survivors suffer from the Exposed status effect for 45 seconds
Original Pain
• Having a survivor suffer from the Deep Wound status effect was too weak and felt in-rewarding as a purple add-on, so I wanna give it a rework.
• Whenever a Survivor breaks free from the targeted chains, The Cenobite now gains a bonus speed boost of +0.2 (4.6 movement speed to 4.8) for 4 seconds.
Torture Pillar
• Reduces Chain Hunt Activation time by -8 seconds (up from its original -6s)
Comments
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VO - Good. Why not. But I would be carefull to not make it overhelming (spam too offten).
Lament Change - No. Garbage. You could hold hostage the cube forever, no punish for it, Cenobite would be ALWAYS forced to tunnel the guy with a cube. Terrible idea. Might as well remove the cube at this point.
I think his addons are mostly fine and not need changing (expect buff back the time addons for chainhunt to start, they are worthless almost nowdays).
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for lament, i meant that it would only stop all chains when they were solving it, not actually if they were solving it. this was actually a draft so i thought i changed it, sorry !
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No to the Lament Configuration change. The ENTIRE POINT is the person carrying it is supposed to suffer difficulties.
Engineer's Fang should just get a distance requirement slapped on it. Giving a reward for long-range shots is good. Your suggested idea would be pretty useless for the most part unless he used it right beside someone nearby.
Not sure how I feel about Haste. Speed boosts are a super delicate thing to work with because even slight changes can be busted.
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i changed the lament one. but for engineers fang i thought of having it at 20 seconds at most? i decreased it to 18 because a good cenobite would usually be able to find the box and then quickly be able to find a survivor so i’ll increase it to 20 at most
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Only thing I disagree with is Engineer's Fang being too powerful. It's current downside of only spawning 2 additional chains outweighs it's upside. Injuring a Survivor with a Possesed Chain, especially when they're far away or you're not going to focus on them after the injury, is useless when CoH is meta. Engineer's Fang encourages 'Hit N Run', CoH punishes 'Hit N Run'
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Pinhead needs buffs to his basekit, he's by far the most perk/add-on reliant killer in the game.
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For solving the lamant configuration without getting chained you just need to time it right.
The chains always spawn in sets of 3 and will spawn a new one when it's broken by the enviroment.
So just dodge 3 chains and then you can solve the cube without any interruptions baring pinhead himself
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I would legitimately just make his Iridescent Lament Configuration base-kit.
He really doesn't have a power at the moment.
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i agree with you there, i just re-added a buff to his lament where the solve time is increased to 7 seconds
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For the VO could you imagine listening to the same lines in 8 or more hook games? I couldn't.
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well maybe, i could see it being bothering
i could change it to atleast 45 seconds !
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