I dont think nerfing COH is the answer.
I just think Boons need a limit or at least make it like Freddy's wake up action, where you place boons a little slower each time. I think it would make survivors want to place them strategically on the map, instead of just anywhere. Because in the end what are you going to do? Nerf it until it heals slower than self care? Just my opinion of course.
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Honestly, it probably won't get anymore nerfs. The Devs only go by stats and COH has two factors that will make it look balanced.
- Low pickrate because its only optimal to run one COH per game.
- Low escape rate because the person running COH benefits the least from it. The other three survivors can run four different perks plus benefit from COH.
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The devs seem pretty adamant that having boons have little counterplay on the killer side is the fair thing to do even though they nerf killers for the same reason.
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Personally, I think nerfing CoH is the answer.
The issue is finding a balance between destroying the perk (Mettle of Man) and not nerfing it enough (like the 3 DS nerfs).
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?? Boons dont have little counterplay. Killers can easily detect it coz it makes a weird noise and snuff it in less than 2-3 seconds.
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And what snuffing accomplish? wasting their own time and nothing else.
Only counterplay killers have against boons are tunneling one who brought it quickly.
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They need to make boons token based or 1 time deal with one dull totem. Its ridiculous how many boons i see in 1 match. Everytime i hurt someone they just boon and they get away with it too since rest of them do gens.
I am losing matches due to CoH alone.
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Agree, but even if they made it slower than selfcare coh would still be the better option.
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Nerfing CoH is definitely the better option than nerfing Boons as a whole, since the other 2 Boons are actually balanced and a nerf to the Boon mechanic would kill the rest
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Honestly, the bonus healing should only affect the person with CoH inside their own boon and it should only enable self care for other survivors. This would actually make it worth running the perk yourself instead of just hoping someone else brings it because its so broken.
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you're right
nerfing healing is the answer
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