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How does RNG function?

Entità
Entità Member Posts: 1,583
Could you kindly explain me how is it possible that seven consecutive trials have been played in one of the Autohaven maps, without any offering requiring the Entity to send people there? O.o


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Comments

  • brokedownpalace
    brokedownpalace Member Posts: 8,823
    It's random. That's how odds work.
  • Entità
    Entità Member Posts: 1,583
    What kind of random algorithm is it? How does it decide what map has to be chosen?
  • Carpemortum
    Carpemortum Member Posts: 4,506
    All week I've got auto haven and coldeind for 90% of my matches. It wasnt always like this....I....i miss lerys... 
  • purebalance
    purebalance Member Posts: 661

    @Carpemortum said:
    All week I've got auto haven and coldeind for 90% of my matches. It wasnt always like this....I....i miss lerys... 

    There's also more versions of those two maps. There's 5 maps a piece for MacMillan, Coldwind, and Autohaven. Crotus and Blackwater have 2 and all the rest have 1. Odds are high you'll be in one of the first 3 types than others.

  • Carpemortum
    Carpemortum Member Posts: 4,506

    @Carpemortum said:
    All week I've got auto haven and coldeind for 90% of my matches. It wasnt always like this....I....i miss lerys... 

    There's also more versions of those two maps. There's 5 maps a piece for MacMillan, Coldwind, and Autohaven. Crotus and Blackwater have 2 and all the rest have 1. Odds are high you'll be in one of the first 3 types than others.

    Up until about a week ago they were maybe 50% of my maps. It's gotten oddly abundant.
  • DocOctober
    DocOctober Member Posts: 2,230
    Read up on RNG.
  • Orion
    Orion Member Posts: 21,675
    edited November 2018

    It's random. Whatever pattern you think you may see isn't actually there. Humans don't understand probability.

  • Entità
    Entità Member Posts: 1,583

    @Carpemortum said:
    All week I've got auto haven and coldeind for 90% of my matches. It wasnt always like this....I....i miss lerys... 

    There's also more versions of those two maps. There's 5 maps a piece for MacMillan, Coldwind, and Autohaven. Crotus and Blackwater have 2 and all the rest have 1. Odds are high you'll be in one of the first 3 types than others.


    I read somewhere that RNG draws the realm first, the map then, so Coldwind and Gideon realms should have the same probability.
  • Orion
    Orion Member Posts: 21,675

    @Entità said:
    I read somewhere that RNG draws the realm first, the map then, so Coldwind and Gideon realms should have the same probability.

    It doesn't. All maps have the same probability, regardless of realm.

  • BACKSTABBER
    BACKSTABBER Member Posts: 1,809

    it uses the clock of your pc / console to extract a number, so if a map should have between 8 and 16 pallets, it makes random(8-16) and may give you 9, 12, 13 pallets etc depending on the status of your pc's clock in that moment was generated

    some quantum research says we can manipulate technology like this somehow btw

  • Orion
    Orion Member Posts: 21,675

    @BACKSTABBER said:
    it uses the clock of your pc / console to extract a number, so if a map should have between 8 and 16 pallets, it makes random(8-16) and may give you 9, 12, 13 pallets etc depending on the status of your pc's clock in that moment was generated

    some quantum research says we can manipulate technology like this somehow btw

    That's not how all random functions work, FYI.

  • Entità
    Entità Member Posts: 1,583
    edited November 2018
    @Orion It's not fair: every realm should have the same opportunity to be drawn, because different realms change the playstyle more than different maps of a certain realm.

    @not_Queen @Patricia @Peanits @Suggestive We need your wise explanation. :)
  • Master
    Master Member Posts: 10,200
    edited November 2018

    @Entità said:
    Could you kindly explain me how is it possible that seven consecutive trials have been played in one of the Autohaven maps, without any offering requiring the Entity to send people there? O.o

    I am pretty sure that its the devs experimenting around.
    Lets say for example that they want to know how their new map rework has affected the gameplay, they simply up the chance of autohaven a little to generate some data

    Before the event, corn maps and swamp appeared very often and that after the rework..... RNG? I doubt it :wink:

  • DocOctober
    DocOctober Member Posts: 2,230
    edited November 2018
    Entità said:
    @Orion It's not fair: every realm should have the same opportunity to be drawn, because different realms change the playstyle more than different maps of a certain realm.

    @not_Queen @Patricia @Peanits @Suggestive We need your wise explanation. :)

    That's how it used to work and it led to new Maps and Realms being a very rare occurrence wirhout using Offerings for them, since the older Realms had more Maps and thus a better chance to be picked.
  • Entità
    Entità Member Posts: 1,583
    edited November 2018
    Entità said:
    @Orion It's not fair: every realm should have the same opportunity to be drawn, because different realms change the playstyle more than different maps of a certain realm.

    @not_Queen @Patricia @Peanits @Suggestive We need your wise explanation. :)

    That's how it used to work and it led to new Maps and Realms being a very rare occurrence wirhout using Offerings for them, since the older Realms had more Maps and thus a better chance to be picked.
    It's just the opposite: if RNG selects first the Realm (Gideon, Coldwind, Backwater) and then a Map of the selected Realm (for example: Thompson's House in Coldwind), new and old Realms have the same opportunity to be picked; if it chooses directly a Map, then Coldwind has five times the probability of Haddonfield to be drawn, because it includes five maps and Haddonfield only one.

    @Master You are probably right.

  • Peanits
    Peanits Dev Posts: 7,555

    It's just random. Captain obvious award goes to me.

    The game does not take realms into consideration anymore. This was changed a long time ago (after Last Breath/Halloween, I believe) because realms with only one map would get picked as much as all the different maps of another realm combined. While the change of scenery is nice at first, it quickly loses its flair when you find yourself playing on the same few maps over and over while you barely see the many other maps available. Individual maps typically play very differently because of the way they're laid out, their unique locations, etc. The Asylum and the Chapel, for example, share tile sets but play completely differently.

    In simple terms, once you've played Haddonfield in nine out of your ten games, you want to get off Mr. Bones' Wild Ride.

    So nowadays, it just picks a map, and it does not care about realms. Random is still random though, so sometimes you'll get the same few maps back to back, and other times it'll be different every time.

  • Entità
    Entità Member Posts: 1,583
    @Peanits Thanks for your precious contribution. :)

    Anyway, it would be wonderful to have at least three maps for every realm!
  • Entità
    Entità Member Posts: 1,583
    edited November 2018
    @Peanits Something really strange: tonight ten Father Campbell and four Badham, without any offering. O.o