http://dbd.game/killswitch
Is the Commodious Toolbox actually better at repairing than the Mechanic one ?
I once saw that the Commodious Toolbox have 32 charges and repair with a 50% speed boost, while the Mechanic's Toolbox just have 16 charges and fix generators with a 75% speed boost.
I calculated how long I'd need to repair a generator if I waste a whole green toolbox to see which of those two toolboxes would be faster :
Commodious Toolbox (Sabotage) : 32 / 1.5 + ( 80 - 32 ) = 69.3~s
Mechanic's Toolbox (Repair) : 16 / 1.75 + ( 80 - 16 ) = 73.1~s
Commodious Toolbox > Mechanic's Toolbox... Please do something about it.
Solution(s) I see ; Since toolboxes duration's what's most important for any sabotage-classed toolboxes, I think speed boosts should be changed : OR the Commodious Toolbox gets weakened, OR the Mechanic's Toolbox gets buffed.
If we choose the buff option, then the Engineer's Toolbox needs to be buffed as well : it only have a 25% speed boost more than the Mechanic's Toolbox, so if this toolbox needs a buff, the differance will be reduced, and that's horrible to me that a green toolbox almost equals a purple one.
If we choose the nerf option, then, by the QUICC MAFFS technique, the Commodious Toolbox have to go down to a simple 25% speed boost (a 30% already goes faster than the Mechanic's Toolbox) in order to the Commodius Toolbox to go slower in repairing than the Mechanic's Toolbox.
If none of those options are good, we can :
Make a mix of those two options, or find something to change in sabotage, like the toolboxes duration or they sabotaging speed boosts.