So..........why pallets?
I'm not asking why pallets are even in the game. Survivors need some kind of defense against killers. So the Devs needed to come up with something the survivors could drop in front of them to force the killers to do something that would allow survivors to make some distance between them. My question is, why were pallets chosen as that thing? I can't think of any type of horror media were a pallet was used for something of this nature. I'm just curious as to the Devs thought process on this one.
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Ever stood on a tower of questionable quality pallets? Scary stuff.
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I think they were going to use bookshelves originally, but then they decided on wooden pallets. Not sure why, though.
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Originally, they were going to be bookshelves; I don't know why pallets were chosen specifically, but fun fact.
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I guess pallets are pretty neutral and fit in better in diverse maps/settings. Especially in the way they are standing around, anything else -like the bookshelves- would probably look weird in those tiles..
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I swear there must be a scene of a survivor in a horror movie dropping a wooden pallet in front of a killer, but for the life of me I can't find one on Google. 🤷♂️
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Ever patrolling on killer minding your own business when all of a sudden you walk past a pallet being camped by a sneaky survivor and they slam that ######### on your head wwe style? Scary stuff.
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Other than going against a good scratched mirror Myers, this is the only other consistent source of jumpscares for me, lol
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Yes
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I think the main consideration was that they're a relatively generic object with a basic shape.
While you wouldn't exactly expect to find a pallet in the woods, it's not exactly super out-of-place there either (especially since DbD's pallets kinda just look like discarded scrap wood). More importantly, the whole generic-ness of them allowed pallets to remain consistent across all maps in the game, which was probably important to the devs. The bright colors probably also help new players with finding them.
Pallets also fit with the warped-industrial aesthetic that DbD uses for a lot of standardized objects too (including gens, hooks, and exit gates).
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