Why does the entity need a middle man?
There needs to be much more fleshing out of the entities motivations, because as things stand, this dark God doesn't really make any sense.
Apparently, it is powerful enough to warp reality and trap mortals into an alternate plain of reality, block their routes of escape, interact with the physical world (destroying pallets) but requires the assistance of a third party, the killer, to secure the deaths of survivors which it needs.
Explain to us, given the entities abilities, why it needs a middleman and why it allows some survivors to live. Does the entity value and respect the resourcefulness and cunning of the survivors, believing they earned their right to live if they make it all the way to the end, powering the exit gates? Similar to how Amanda thinks?
We have this dark God that screws with people in a seemingly long winded, unecessary, inefficient and convoluted way for nothing else than just because. Work on this, yeah?
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Nothing states that the Entity can't just outright kill people if it wanted to. I assume it enjoys toying with people, hence pitting the Survivors against a Killer.
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The Entity feeds off strong emotions (source: devs), both of survivors and killers. I guess it could hunt survivors itself, but then it would have only survivors as source of emotions. Which btw are allowed to escape because that contributes to fuel their will to fight and live, otherwise they wouldn't even try and there would be nothing for the Entity to feed on.
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I understand the entity feeds off strong emotions, but I'm not seeing the reason for the intermediary of a killer. I grant that the entity feeds off the emotions of the killer as well, but what the survivors have to offer is clearly being prioritized by the entity, considering he wants them all on hooks and actually swoops down, tentacles and all, to scoop them up. If that's the case, it would be much more efficient if the entity simply did this himself. I guess it would be losing out on killers, but killers don't appear to be valued as much anyway. Remove killers from the equation and have the entity take care of it himself, he gets what he's prioritizing faster and more efficiently and could simply compensate by increasing the volume of survivors.
The context still needs to be explained, too. If it's only strong emotions the entity needs, he could simply hang around in a nursing home or a halfway house, eating 90 year old grandmother's pissed off their son never visits them. A hunting ground that you can only escape once when five generators are powered is weirdly specific.
We can speculate and say that it allows survivors to escape because that would contribute to their will to live, but nothing has been said on that matter.
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Because if the Entity were to catch Survivors Herself, She would succeed every time, thus draining them more quickly. It's all about making the food last as long as possible.
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Why do something you can make someone else do for you? The entity expends less energy in the long run and gets more out of it by making the killers do what it wants them to.
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The Entity is being a bit lazy. It's far easier to capture a creature to do all of the hard work for you rather than doing it yourself. It's also been stated that the Entity doesn't understand humans or generally think like them. Nearly everything in the realm was created based off the Entities interpretation of the killer's and survivor's memories. It's far easier to let a killer who understands the human world and how its inhabitants work to some extent chase and kill than it is to guess at what the survivors will react to.
My theory is that it learned to feed itself after a lot of trial and error. Maybe it did torture the survivors on its own at first, but then figured out that the emotions grew far more intense with other humans involved. After that, maybe it saw how the humans would interact with each other and decided to capture and set a killer loose amongst them. Who knows? I doubt it was created that way right off the bat, I feel like it evolved with the best tactics for its own purpose of harvesting emotion off the two parties. It doesn't require the killers, it prefers them.
As for why the Entity makes a show out of a sacrificed survivor (bringing them up into the air), I think it's largely due to the emotional response from the other survivors and the killer. The killer feels empowered and satisfied when seeing his kill finished off, which encourages him to continue to kill. Survivors feel sadness, despair, fear, and panic as they watch their friend ascend into the sky. Not to mention the realization that there's one less person to distract the killer. This is also probably why the Entity comes out when you're hooked for the second time, it's to cause fear and panic.1 -
I feel the entity can do anything it wants but it needs entertainment0
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Its like asking why would the roman elite would pit people against each other rather than fighting themselves. They just prefer watching.
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Perhaps its like Proxy feeding en masse. The entity requires far more distilled emotion and suffering than it can possibly collect on its own, so it establishes perhaps thousands of "farms" to vector the sustenance to itself?
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"WHY DOES THE ENTITY NEED A MIDDLE MAN?"
The same question my wife asked me during our love making.
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The Entity is a force of darkness from an ancient place with no name. No sense of purpose other than to endlessly torture its victims over and over again. It is torture and not death it seeks as there is always an escape. Perhaps it feeds off our hope as it seems to offer it to us before crushing it cruelly at the last second. With each "death" I feel myself weaken, a little piece of my soul devoured by the darkness before I awake. I fear, eventually that I will lose hope. I wonder then, what this dark Entity will do with me then. I want to find out, but I fear the answer. Am I alone here? I believe I have seen traces of others as the beings hunt me. All I seek is that soothing, flickering Campfire light.
Benedict Baker, Journal Entry 17
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I mean, a lot of your responses are creative ways of filling in the gaps yourself. Which there's nothing wrong with, but the point of good writing is that it doesn't force you to do guess work.
Regarding the journal entry, I would argue that's more of a first person perspective than concretely observed facts about the entity. If it was only torture the entity was interested in, the survivors wouldn't have a period of rest. And presumably while we know killers aren't exactly full of joy and happiness, they don't experience the same kind of suffering that the survivors do, in fact they get some enjoyment and happiness from the hunt.
The entry is straight up troll exposition too, since it dangles questions like "What's it's name?" and "Where does it come from" and the answer to both is "Lol, we don't know!" but if this entity was truly ancient and interacting with the mortal realm, there should be more than one culture that has a name for it. So, basically, the excerpt reinforces my point, all that we have concerning is the entity "We don't know" and "Just because" and that's pretty lame.
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The entity is a lovecraftian creature with a thought process so alien to us that to understand them is to understand madness. To gaze upon the entity is to see forever.
Besides the game would be pretty boring if it was just one lone killer.
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https://deadbydaylight.gamepedia.com/Entity
The Lore section of this page perfectly explains the Entity and the main plot of the game. As well as why all of this is happening.
That being said...
The Entity is a being that wants to consume our world. To do that, it must become stronger. It does this by kidnapping people to put into it's "trials". It wants the hope of Survivors. To do this, the trials were formed to draw out this "hope" with the promise of "escape".
I think the Entity is a spider. Or is something like the flower things from the Hallowed Blight event. I mean, Bloodweb, the whole complex system to this whole thing, like a spider playing with it's prey...
If the Entity actually has a gender, they might be "she". The French (the dev's mother tongue) name for Entity is feminine. "Entite".
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Would you rather sweep the whole house or just get a bunch of roombas?
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According to the devs the Entity feeds on strong emotions - seemingly on hope (survivors) and anger (killers) in particular which is why a game between life and death is just about the most efficient way for the Entity to grow stronger efficiently. The Entity also appears to be unable to kill by itself for unknown reasons.
Quote: "It does not seem to be dangerous in itself." - B. Baker
So apparently the Entity is able to form and interfere with its own realm to a small extent (blocking windows and the gates) but that's about it.
Who knows how strong it will become in the future, though? Perhaps Dead By Daylight will have a major plot twist in about 5 years when the game's last DLC comes out.
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When loading into a game, There is a tip given to you when you are playing as killer that tells you that you can interrupt actions by grabbing a survivor (yoinks) and at the end of the tip it states: "The Entity finds Hatch grabs most amusing". I saw this and assumed it enjoys watching the Trials.
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Wrong thread but sweep the whole house. Cant risk them becoming aware and killing me :p
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