HEX: TOH nerfed??
I've noticed that thrill of the hunt doesn't notify me when survivors start to destroy totems anymore..
Is there a reason for this??
Comments
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It was reworked a bit ago. It doesn't give the notification anymore.
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This was changed a little while ago, with the advent of Boon Totems. My guess is they either couldn't get it to differentiate between cleansing and blessing, or they wanted to change it to have a different utility.
That last one is what they did, to be clear, I just don't know if that's the driving force behind the decision. It's only a nerf in the purest sense, Thrill is much more potent at what it does now and is one of the main counter-perks to boon totems.
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Pf idc about boon totems GIVE IT BACK
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Reworked a bit ago
Doesn't give notifications anymore but they increased the slowdown a lot more.
Unpopular opinion and i'm probably going to get bashed for saying this but i think it's better then it used to be
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One word: Artist.
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Yea it got nerfed. And honestly, it should not be a Hex anymore
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Outside of plaything and pentimento that create hexes during the match it would be worse as a non-hex
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How? You literally can't lose it early and it makes Plaything and Pentimento better. Now I'm curious :o
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According to BHVR it's actually a 'buff'
😂
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It's because it being a hex means there is a dummy totem that wastes more time
Take thrill with one other hex, there are 2 outcomes thril first or thrill last
With hex thrill that means
Thrill cleansed first for 28 seconds and other hex cleansed later for 14 seconds for a total of 42 seconds used
If the other hex is cleansed first it takes 28 seconds and they'll probably leave thrill be so a total of 28 seconds wasted
If thrill is a non-hex it will always take 28 seconds to cleanse the other hex.
Thrill with 2 other hexes
Hex thrill:
Thrill found first:
28 seconds for thrill 28 seconds for the other totems so 56 seconds in total to cleanse
Thrill found second
28 seconds for the first totem, 23.33 seconds for thrill and 14 for the last for a total of 65.33 seconds
Thrill found last and ignored
28 seconds for the first totem and 23.33 for the second for a total of 51.33 seconds
As a non hex it will always take 51.33 seconds
Thrill with 3 other hexes
Hex thrill
Thrill found first
28 seconds for thrill 42 seconds for the other totems so 70 seconds wasted in total
Thrill found second
28 seconds for first totem, 23.33 seconds for thrill and 28 for the remaining 2 means 79.33 seconds wasted total
Thrill found third
28 seconds for the first, 23.33 seconds for the second, 20 seconds for thrill and 14 for the last one means 85.33 seconds wasted total
Thrill found last and ignored
28 for the first, 23.33 for the second and 20 for the third for a total of 71.33 seconds wasted
As a non hex it's always 71.33 seconds
In almost all scenarios it's worse as a non hex. The change to lose it is more then made up for there being a dummy totem that also needs cleansing
The only time non hex thrill is better is with perks that create totems throughout the match like plaything or penti. And even then it's close as thrill also creates a hex they have to cleanse giving penti another target.
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They didn't want boons to have any risk what so ever
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Yeah no... I get what you're saying but the fact you can lose thrill first is an issue.
I came here due to the other post, but you arent grasping the fact a non hex version will still affect every totem in the match. Means any totem that is cleansed or blessed takes longer and does not run the risk of being destroyed first.
Trill would be far more useful and beneficial as a non hex perk, yes it doesn't produce another hex but that's not what youd want the perk for
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Ah yes,buff boons,nerf hexes,because the hex value is soo big.
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Except you're forgetting 1 thing, boons. It costs 10 seconds extra for a totem to be blessed. Since blessing totems is also slowed down, having Thrill being a hex is better than a non-hex.
Then the fact that it also protects other hexes significantly, making it extremely easy for some killers to patrol powerful hex setups if thrill wasn't a hex.
Thrill is just powerful enough to be a hex, there are too many things that get a massive buff by making thrill a non hex. The only way to make thrill a non-hex is for the effect to only apply to dull totems, and not affect boons.
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That's true, thrill not being a hex does mean it will always be a hindrance to boon users. no matter what happens in a match
It already counters boons quite hard now.
Quick correction it takes 14 seconds longer to bless a totem with thrill at 5 stacks, 28 seconds longer to bless a hex. It bassicly doubles the time required at max stacks
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Boons were nerfed at the same time Thrill was changed, not buffed.
I've also already covered that I only consider this a nerf in the strictest sense, since Thrill is arguably a lot better now.
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I love how it now has such a mediocre power and is used to "counter" boons... but can be blessed/cleansed.... what.
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I would disagree that Thrill is better now. Yes it increases the bless/cleanse time but what made Thrill a good Hex was the notification. Thrill was a good Hex defense perk because it allowed us knowledge when a Hex was being messed with and would have time to stop them. Now all it does slows down which unless the Killer happens to walk by and finds them then there is no threat.
In regards to the nerfing of Boons it was a fix to things that were not intended, ie stacking bonuses of separate Boons. So those were more fixes then nerfs
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That's kind of the thing, though. Thrill wasn't a good perk before, nobody ran it because it was the second best totem defence perk out of a total of two, and it only had its place in gimmick builds.
Now, while people still aren't running it, it's much more potent at doing what it's supposed to- it's just that it gives a different kind of value now. It isn't a totem defence perk anymore, it's a slowdown perk and a boon counter- both of those things are far more useful than the loud noise notification was.
Also, boons were still just nerfed. They reduced the radius and increased bless times, those were nerfs.
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It got a lot more use before Undying + Ruin since the only reason to use it was to protect Ruin or those niche builds running most/all hex. Now that the gameplay has expanded with totems becoming more in focus this meta I have no doubts it would have seen a larger resurgence in the previous state. I could see the original TOTH + Undying being strong in a totem defense build today.
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The current Thrill and Undying are very strong in a totem defence and anti-boon build right now, because new Thrill isn't actually weaker. It just gives a different kind of value.
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Bold statement, explain to me why I should not hate losing the notification, it was the only thing i used it for.
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I've tried it out and it's good at what it does now, but I'm still left missing the notifications, especially when it's taken out early. they could have just as well made a new perk to do the same thing instead of the rework. It's long done now and moot regardless so it's a case of what is and what will never be.
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