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I think I know what the problem might be

Tazzy
Tazzy Member Posts: 4

The continuously drop in the playerbase started on september, when BHVR oficially anounced that SBMM is enabled in the game. It's the first time in history when not even new chapters (the artist and now sadako) would pass the "+0 new players" border (Hellraiser barely passing it with 262 players, which still... is very low for a new chapter).


BHVR have to understand that the fanbase (the customers) do not enjoy this new system, and if they do not implement something else, something better, something that will actually work FOR ALL SIDES, we would be just happy to go back, before SBMM even existed.


Or maybe I am being crazy and the adding of SBMM have nothing to do with the drop of players/month.

What do you think, was MMR a good thing for the game? should BHVR change it (and how)? or should they just delete it for good?

Comments

  • Crit
    Crit Member Posts: 42

    Nah the tone the hype and fun just get worse by the new changes and updates

  • Phasmamain
    Phasmamain Member Posts: 11,531

    MMR was a pretty bad change but as always the devs are stubborn and can’t admit they are wrong about it

  • illusion
    illusion Member Posts: 887

    Game balance is certainly bad, but the MMR system made it worse. All that matters for killers is kills, so that has led to more tunneling, camping, and slugging. For survivors it is all about escapes, and nothing else. Altruism has gone out the window. It is no longer a team game, on the survivor side, but an every person for themselves situation. Players will gladly sacrifice other teammates if it means they will be more likely to escape. They now will gen rush rather than going for rescues. The number of survivors that reach multiple stages on a single hook has gone up tremendously. In fact, I almost never reached another stage prior to the SBMMR system. The system has made the game worse for both sides, and that's on top of the poor game balance.

  • RenRen
    RenRen Member Posts: 1,443

    I seriously don't understand why people keep saying it's the Matchmaking. It feels pretty obvious to me that it's the balance being terrible.

  • Tsukah
    Tsukah Member Posts: 390
    edited March 2022

    As a casual solo queue console survivor, SBMM/MMR is definitely not fun. I'm facing sweaty PC killers almost every match and getting my ass destroyed.

    Post edited by Tsukah on
  • dugman
    dugman Member Posts: 9,713
    • Matchmaking under MMR is actually better than the old system. People complaining that “they now have to sweat to win” are basically complaining that under the old system they got to stomp new players more often because of bad matchmaking, but now that they get put against equally good survivors it’s more stressful to get wins. But in reality when all the players in the match are the same MMR the matches are typically close.
    • A lot of the loss is just regression to the mean and the game being 6 years old. DbD remains one of the most played games on Steam Charts that was released in 2016. (It hovers around Civilization VI numbers). Frankly that the game still has as many players as it does is a testament to how good the game actually is and how loyal its base is.
  • anarchy753
    anarchy753 Member Posts: 4,212

    I'd be fine with the garbage matchmaking if perks like Dead Hard and Circle of Healing didn't dictate how every single match has to be played.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    And this system is stupidly all over the place you go from players with full meta and thousand of hours. And then you get new players not even over a hundred who don’t even know some killers exist.

  • Emeal
    Emeal Member Posts: 5,151

    Nah, its the majority of K-pop and Resident Evil Fans who joined and left again.

  • Akumakaji
    Akumakaji Member Posts: 5,449

    Because before you could just play and were matched with all kind of skill levels. Now, if you are consistently competent, you are "punished" for that by getting sweatier and tougher matches.

    Especially killer mains complain a lot that the quality of their matches is becoming more aweful and "unfun". You get matched with good SWF and bully squads more and more and can still win, but these wins are so hard earned in an aweful way, that the whole affair feels miserable.

    Defenders always point out "this is what you get for playing so sweaty. Chill more and play for fun and you will face like-minded survivors" or "so you just enjoy noob-stomping? Pathetic.", but all of this is over simplifying the problem and shifting the blame again to the individual player.

    My fun as a killer was eroded a lot the last two month. I love playing killer, but I can't play in any meaningful way anymore. It's just sweat squads and bullies and its so draining. And if you meet a normal group, chances are that you don't realize it until you stomp them into the ground, because you got to play as hard aa possible from the start against tougj groups, or lose miserable, there is no in between.

  • IamFran
    IamFran Member Posts: 1,616

    I prefer MMR instead the rank system, but I think it still have a major issue, at least as killer the MMR raise too quickly, 2 or 3 4Ks in a row and you'll be facing sweatfest squads, the MMR should increase more slowly, maybe you had luck with the RNG of the maps or the survivors in the last two matches did mistakes and they weren't that bad, we need a bigger sample of results before increasing the MMR that much, it's not normal to get a pretty difficult 3-4k and the game considering that you outplayed the last survivors and putting you against way better people, the skill of the people you face doesn't feel progressive or gradual.