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How to deal with bully groups and camping killers?
I just played a match vs 3 man bully squad(I'm pretty sure)..They threw in 3 petrified oaks to spread the hooks and each had a toolbox. Map was random, Macmillan. Now I don't condone my behavior as a normal strategy, it's really a um stick move but in my head my choice was try and play normal or make the game boring for them.
I didn't want to encourage this type of behavior so I slugged one, watched the teammate immediately run to the only hook in the area and disable it then I just stood over the downed survivor and waited, and waited, and waited...When a couple others came over I picked up the downed survivor and dropped her(starstruck). This bought some space for 30 seconds while I waited some more. They did manage to get her up 2 or 3 times but I simply put her down again and eventually she bled out.(I've used this before on a toxic 4 man flashlight squad. All 4 got out by finishing gens before one bled out and bodyblocking really well on the pickup. I gave them all kudo's at the end because they really did a good job. There were no hard feelings from anyone.)
At this point i had another down and the third discoed. I hooked the second, she died on hook and let the last survivor have hatch, I don't think he was part of their group. In the end game chat he asked what was up with that and I pointed out the tool boxes and oaks, he said oh yeah I forgot about that..gg i guess.
I'm sure it's been said many times before but my thinking on handling this type of bully squad or even camping killers is not buy into their narrative. Make it boring or just unfun for them. Killer wants to camp? Finish the gens and leave, that's how you change the behavior. Not by altering code and putting in some twisted mechanic that is probably going to be exploited anyway.
I'm interested to hear others thoughts on this or what you do when you face this on either side of the game.
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I run Iron Grasp and Agitation... So, I do not know, I just destroy these kids without needing to slug to be honest. But yeah, I wouldn't be afraid to bleed them out if they asked for it.
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Even if you just do the gens, it doesn't change their behavior. They still won, because they still got the kill. And for some, getting that kill or shitting on that other guy's fun is all that matters. Unfortunately, unless you make it literally impossible, people will camp. People are not rational, and input x does not result in input y with most people. Spite is incredible. We saw the lengths people were willing to go to back when Hatch standoffs were a thing.
Only way to win the game with these kinds of people is to not play.
Also, a sabo squad isn't a bully squad. They're having fun. They're trying to do other stuff than just gens and looping.
Its to another level when they stop doing gens to abuse structures (and most likely, boons), and all you can do is struggle against it or disconnect.
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When I get sabo squads that don't allow me to get a single hook I stand over the person who's downed until they bleed out. Tier 3 ready in case anyone gets close. You wanna make the game annoying and no fun for me I'll do the same.
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for toxic premades i've a couple of good solutions:
1 tunnel to death one of their friends
2 don't think to hook someone, just slug them (if they want to be annoying and denying of your earned hooks then let them bleed to death)
3 camp (doesn't matter winning, the important is to ruin their fun as much as you can)
recently i'm started to play more in that way cause on 5 matches, 4 are aganist toxic tryharders... endchat usually confirm this (funny how they can ruin your experience but you can't do the same in their opinion)
for toxic killers there isn't much you can do sadly except hoping that your team will be good enough so the killer won't get much kills (if you play solo survivor like me at least)
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In a way yes - but that is you spending a whole lot of time fixing problems that shouldn't be problems to begin with. not to this extent anyhow.
It's a bit like parents who pay big bucks for private tutoring cause they can see what their kids learn in school won't cut it.
As for how I deal with it: As survivor in solo q I try to genrush and hope the others do too. totems included. Maybe, just maybe, it's possible to get the poor dude off without noed just in time. As swf: usually the hooked goes "aight see you in a few mins" and just chills on hook and again: gens and totems, though with coordination the two man rescue while one finishes the gen and opens gate is more often than not v possible.
As killer I just refuse to play along and hope they get so bored of wasting their time trying to annoy me that they have no choice but to just finish the gens. That time I spent doing whatever gives a handful of bp (breaking doors and leftover pallets that have been dropped. look for that boon) and try to stay far enough away to not have the chase music happen.
General goal: make it be over as quickly and constructively as possible.
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Bully squads are tough. Not so much the 'lets just get easy wins' - I'm talking about MMR smurfed TTV squads looking to make your life hell for as long as possible.
I've had a 4man that basically just stalled the game out forever with sabos, bodyblocks, flashlights+dual lockers, Breakout and prenerf Boil Over at 1 gen remaining. If it's a squad just looking for an easy win, try to hook them once and just let them get out. You can beat them (sometimes...) by preying on their pride - they want the 4o so they'll be insanely altruistic and will often be so focused on flashlight strobing and teabagging that they'll make mistakes. These aren't the squads to be scared of - at worst, you lose.
If it's a stall squad, you're going to have to AFK until they get bored. A lot of these groups are trying to make you DC (and will happily say so in postgame). I try not to give them that satisfaction.
Camping killers - at least it'll be over quick. If someone is getting camped, slam gens. You'll just have to sacrifice them, especially if it's a Myers, Ghostface, Bubba etc.
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Deliberately making it so the Killer can't play is absolutely a bully squad.
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Being unable to hook =/= being unable to play. It is admittedly close to a gray zone, if the entire team stops progressing the game in order to stall you, but sometimes, that can be the right play to do from a team. Toolboxes eventually run out. I draw the line when the resource is renewable/effectively infinite. Though I would be happy to spend time hashing out exactly where this line should be drawn.
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I have no problem dropping someone I'm carrying to go down a person sabotaging a hook in front of me. I did that just tonight in fact. I don't think it's even necessary to literally camp a survivor in the situation you described, you can just slug the first down and down a second one. Odds are good they have at most one person on gens at that point, and if someone is following you while you chase the second survivor there's no rescue forthcoming for the slug either.
Basically squads like that aren't playing nearly as efficiently as they could, so as long as you can down them when they get cocky and out of position you're good.
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Is it? How many of them are actually malicious? Sabo only lasts for 45 seconds at most. Then again, this difference is because we disagree on what makes a bully.
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Fair take.
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There is absolutely nothing gray area about it.
The Killer is trying to do his objective. You came in with the precise goal of avoiding yours JUST to troll him.
BULLY. SQUAD.
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That... isn't how that works. Preventing gens is his objective. Doing gens is yours. Killing survs is a plus, preventing sacs isn't 'just' trolling. Can it be done to troll? Yeah. Just about anything to the extreme can be understood as trolling. A Hook sabo to prevent a scourge after a long carry isn't trolling. Multiple Hook sabo and body blocks to prevent a kill isn't trolling.
In other words, you alright?
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this
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literally the only thing u can do is just move on to the next match. once u learn to laugh with them or just let go of it the game gets better. remember that its just a video game. if u get angry or act toxic back ur only fueling the cycle.
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I say gg and go to the next game
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Sabo squads are usually way out of position and get too aggressive. Just have to stay patient and they'll usually hand you a snowball opportunity. They're tough to deal with as you're learning but they get easy after a while.
Camping killers are a problem area. You can only account for yourself when you're solo. You can personally do everything right and still have a teammate run into the arms of a camping Bubba. With comms, it's very easy to deal with unless the killer is good and knows how/when to camp.
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