What keeps you using Meta perks?
I know what your thinking. Your going to tell me, "To keep up with the gens speeds" or "So I can fix my mistakes with the press of a button." Fair answer but I have another question. Does it ever get boring? To me it does. Don't get me wrong I can understand it but doesn't ever get bland? To be honest I think I would've stopped using ds if it wasn't for the occasional tunnel. Would've stopped using corrupt if it weren't for the fact three gens can be popped right off the bat. I think the increase in meta was due to sbmm forcing a completive mindset. Cant blame it all on it though. Meta was a thing even before sbmm. As of recently I've started using more perks for fun with the sprinkle of meta. Been enjoying the game more. The build I've been using is balanced landing because at least one exhaustion perk would be nice, any means necessary because I find it funny to reset a pallet just to stun the killer again, pebble because pebble, and borrowed time because well I don't need to explain. The goal of this discussion is to understand what everyone's reason is for using meta. I'm expecting a few obvious answers but I'm hoping there is more to it then just that. I personally don't have a problem with it but it can't be very fun to use the same thing over and over again... right? I've used my fair share of meta as I'm sure you have as well. This post is starting to drag on so ill let you comment as you well. That is all thank you.
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You answered your own question.
But I'll elaborate:
- The killer meta is more flexible than it has been in ages. PR, DMS, CoB all helped a lot to open up new ways to play while still being effective.
- Survivors tend to be pretty nasty when they win, so I'd prefer to win. I'd love it if I had more room to play with funny perks, but as it stands - it's better to be complained at for playing meta than gloated at.
- At a certain MMR point, basically everyone is playing to the meta on both sides. For killers, that means regression, blocking and info perks generally. For survivors, that means DH (occasionally SB, but usually DH) and some mix of BT, IW, PTS, CoH, DS etc. The higher up you go on the MMR ladder, the more rigid this meta becomes.
- This is because all 'meta' means is 'the optimal way to play the game by our current understanding of the game'.
- I do sometimes experiment with weirdo builds. They tend to be fun...until they aren't.
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As survivor it's pretty easy to have fun while running fun, off meta perks. As killer, not so much. You can catch me running pebble and counterforce basically every other game on survivor, but my killer builds are basically all the same because changing them for "fun" is just unviable.
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Like I said I expect obvious answers but I want to know if theres anything else as to why people use it. Do they find it fun or just want to win
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In this game?
Winning is fun. Losing is not fun, especially as a killer - and a big part of this comes from the behavior/attitudes of survivors when they win.
Honestly, if survivors would just get out of the damn gates and not stick around to gloat, killers would probably be a lot less sweaty.
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Yeah survivor is definitely more forgiving but like I said I want to know everyones reason as to why they use them. Not for the basic answer of keeping up with the meta. Do they find it fun, do they want to win, is it because they hate losing those are the answers im wondering about
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Fair and valid point. If they could they should just implement a system where the killer can force end game during end game
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My answer to that is that survivor can be fun even if you died, and killer is the opposite. No win, no fun when you're playing killer (most of the time). so I pretty much can't swap off of corrupt/dms/lethal pursuer/pain resonance or I will suffer a huge penalty to my fun
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Never really see Billys sweat or get worked up but only the m2 only kinds
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Well mainly because perks like Dead Hard are so strong they are no brainers to run. I still like Lithe more though.
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I suppose
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for killer it’s to have a chance. For survivor I don’t use dead hard. I have different build for my 5 survivors
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Thats the response that I receive most or similar too.Which I suppose is fair
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Idk I consider the killer meta heavily influenced by the survivors. You try to run fun stuff on killer when you know at least 2/4 survivors are gonna run full meta to either artificially extend the chase or to make gens go faster.
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I have been running this build for a while now: DH, BT, CoH, DS.
Reasons:
- DH - It allows me to be more opportunistic and make bolder plays. Of course, it carries me too when I most need it.
- BT - To help my teammates when a killer is tunneling. Also VERY useful endgame as it allows for another body block.
- CoH - Best perk against hit and run killers (wraith, new killer etc). I personally despise the hit and run playstyle of stealth killers, I feel like they get a "free" hit by sneaking up to me (especially on in-door maps). Rinse and repeat until I'm down.
- DS - Same as BT but for myself. Especially handy when teammates unhook me without BT.
I wish I didn't have to use BT and DS. I unequipped DS earlier today and I got unhooked without BT in front of a camping killer, killer hit me down and instantly put me back on the hook. Not a good feeling. Also a good reminder to myself as to why I use meta perks.
Yes it does get a bit stale and I would quite like to use Aftercare, Any Means Necessary, We'll Make It etc. But when I face killers going full meta and tunneling, it's a reality check.
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I'm not taking DS out of my build as long as I play Solo Q
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I Prestige when I hit level 50 to keep things shaken up for myself so I just use whatever perks I happen to have on a given character.
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It depends. For Killer, I make builds centered around the character and the base perks so for some characters their perks are meta and others have terrible perks. I always run BBQ and Chili though to reduce the grind even if the info provided is of little to no use (eg territorial, low mobility like Trapper).
Solo survivor is a lot harder to pip up for me at Iri ranks so as soon as I hit Iri I start equipping DS at the very least. It's very frustrating to be one pip away from the next level in Iri and then run into four games where I'm either tunneled, the killer goes AFK or I'm chased for most of the game and not able to do gens and no unhooks (since the killer is focused entirely on me). I'm most likely depipping and end back at zero. The most common scenario of those three is tunneling so all the meta perks keep me around longer and I pip up. After I get Iri One and my sweet BP, I take a string of losses after I lose my meta perks. The problem, though, is that's it's really frustrating to pip up at higher grades without meta perks.
Meta perks are like drugs now though with MMR. They feel good in the moment but use them too long and you become dependent. Then, since they helped you get to a higher MMR, you're now stuck with sweatier games and you're looking at a painful string of losses if you change them out for non meta perks. It's one of the balancing issues that MMR helped illuminate; the gap between the meta and non meta perks is really wide.
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I was going to say those things that you have already mentioned
And as a side.... Player attitudes have a lot to do with it as well
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Tunneling killers.
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I only run borrowed because i have a bad habit of hook bombing, lol
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Because that's mostly what the other side tends to run. Killers tend to go for a max slowdown build, Survivors tend to go for a max second chance build.
Of course, that doesn't apply to every player, but it applies to enough players that if I don't run the latest meta build, then I'm at a severe disadvantage. I don't see this changing any time soon. I try to run different, unique builds that are kind of fun and synergize, and when I do, I'm immediately reminded why I don't do it more often.
As far as I know, between both killer and survivor, there are only ~16 perks in the game.
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Mooks why'd you change ur name?
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What?
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You see, there is a very well-known member of this community, known as Mooks, who happens to have the same profile picture as you. As such, I assumed you were Mooks. When I realized your name was actually ObservantOfTime, I'd thought you had changed your name, I hadn't realized your post count yet.
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Yeah you got the wrong guy lol
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That I most certainly did.
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i run meta as survivor so i don't wait in a twenty minute queue to get tunneled out in two minutes because i don't have the best perks. does it get boring? sometimes, yeah. but it does allow me a bit to actually play the match instead of dying first hook or getting bled out on the ground for no reason.
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I love the optimism of the opening line, expecting survivoids so be self aware about their use of DH.
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those serotonin levels of winning
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As survivor, I don’t. For me personally, when I play survivor I try not to use more than at most 2 meta perks in any build, and often less than that. I run a lot of off-meta stuff and like trying out weird builds and getting them to work. There are a lot of perks which aren’t used as often but have amazing synergy and/or I just really like them.
As killer, it becomes harder to do that without losing, but 2021 was actually a great year for killer perks and changed up the meta a bit, even if it still mostly revolves around slowdown. NWO, lethal, deadlock, plaything, and PR were all great additions. But the actual meta in terms of what kinds of perks to use in general hasn’t changed much, it’s just stuff like “use PR/DMS instead of ruin/undying”. It’s a lot easier to get away with running off-meta stuff as a survivor while it’s likely your 3 solo q teammates will have meta, than it is to run off-meta stuff as killer while you’re likely against 4 survivors running mostly if not all meta perks. Perks like corrupt intervention aren’t particularly interesting but feel like a necessity to prevent 2-3 gens from popping after the first chase.
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try to play in high mmr without decisive strike, everytime I switch to another perk, the killer tunnel me
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I personally don't use them in one build together. I don't even think I have some of the meta perks unlocked, actually. The way I play the game is by making each survivor have a distinct playstyle by using their three personal perks and then a fourth that goes with it. For Nancy, this would be Small Game. For Yoichi, I use We'll Make It.
For me, this is way more fun than building meta on every survivor. Playing Laurie Strode is such a different game to playing Kate Denson. Playing Kate means I'll be trying to loop and distract more, playing Laurie means I'll be staying far away from the killer and not putting myself in direct danger.
This, in my opinion, makes the game way more fun. I still find it weird that the game doesn't force you to use each character's personal perks and to pick a fourth one, since then characters wouldn't just be skins, but I'm still kinda new to the game and I've been playing stuff like Overwatch and SMITE for ages, so...
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