We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Devs, this really shouldn't be a thing

While I appreciate finding a totem first thing, especially on this map, I'm sure the killer didn't really appreciate her hex being booned before her first chase. Not that it mattered she 4k'd but that's not the point.

On a separate note, if you boon 1 haunted ground does the other go away?

Comments

  • danielmaster87
    danielmaster87 Member Posts: 9,678

    That is a bad spot.

  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    holy ######### that is an absurd totem spawn

    just another reason to hate rpd i guess

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    There's a reason I never see hexes in my games anymore when I play survivor.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,005

    They should really move those hill totems further down like they are on macmillan so at least it's not visible from all angles.

    But yeah. Pretty much everything having to do with totems is not in a great spot.

  • VirtuaTyKing
    VirtuaTyKing Member Posts: 467
    edited March 2022

    Pretty pointless hex's most of the time. I only play them when I'm so utterly bored of using the same old perks that can't be removed in 3 minutes.

    I barely play survivor mostly because of the queue times.

    Not enough killers play. I wonder why?

  • StarLost
    StarLost Member Posts: 8,077

    There's a reason I basically never use hexes anymore aside from Plaything.

  • Clevite
    Clevite Member Posts: 4,335

    That was the best thing about old undying. You didn't need Lethal to see the auras of survivors destroying your totem as you frantically tried to cross the map.

    😆

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    I thought I had some bad hex totem spawns in the past (like 5 feet away from a gen in plain view), but that is truly horrendous to have it next to survivor in the loading screen

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    We are constantly updating and improving Totem spawns to make them better hidden, paritcularly on newer maps, or those that have been recently reworked, btw.

  • dugman
    dugman Member Posts: 9,713

    On a tangent, what is up with the colors in the original post?! Was the game playing on LSD?

  • Nathan13
    Nathan13 Member Posts: 6,721

    so ridiculous, survivors shouldn’t ever be spawning on hex totems.

  • csandman1977
    csandman1977 Member Posts: 2,358

    It was a still frame from my xbox that I had to take a picture of with my cell phone to upload here. Though come to think of it, LSD might make the killer experience more enjoyable.

  • Plsfix369
    Plsfix369 Member Posts: 566

    Who needs detective's hunch when RNG is screwing your totems already.

  • fulltonon
    fulltonon Member Posts: 5,762
    edited March 2022

    Remove hex at this point, making it work is pretty much not possible

  • This content has been removed.
  • Nos37
    Nos37 Member Posts: 4,142

    Devs got tired of Killers asking for hex totems to be hidden in the Killer's back pocket...

    so they started spawning hex totems in the Survivor's back pocket

  • AlbinoViera
    AlbinoViera Member Posts: 169

    Thanks <3


    Wut-

    I- I don't see what I said that called for that response, but eh, I'll humor it.

    On the parts I'm assuming you're talking about in regards to my comment:

    I think RNG shouldn't allow for a situation in which a perk can be nullified before it's used. You would most likely complain if a killer could take four seconds to stop your ability to use any exhaustion perk you have equipped at the start of the match, correct?

    I believe totems should be destroyed upon a boon being snuffed by the killer. They are stepping on a pile of bones, it would make sense. This also gives a slight buff to pentimento, as well as that, makes survivors have to use their brain as to when and where they should place a boon. At the moment, it comes down to one or two placing it, and the killer being in a predicament where they can't commit because the chase will go too long, and they can't leave because all that effort would have been for nothing. If they snuff the totem, then it will simply get relit while you're busy.

    As for a notification in response to a hex being blessed. I mean as in a noise being heard that isn't just the standard boon being placed. Maybe a mix of both or something to give the killer and audio clue that their perk is gone. Especially if it's something like Devour which isn't lit up for a portion of the match.


    For your idea, I believe that is already existing in a way with shadowstep. But if it didn't, I think it would be an interesting perk to have, but impossible for the developers to implement. It would most likely be a bit overtuned at first, but maybe if the killer is able to destroy the totem that would balance it out pretty nicely.

  • Ruma
    Ruma Member Posts: 2,069

    Just ignore people like this.

    They always try to find reasons to make you look as a bad guy to ignore the obvious problems.

  • IronKnight55
    IronKnight55 Member Posts: 2,979
  • This content has been removed.