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This is why Im considering leave the game

wiccan
wiccan Member Posts: 37

Just a heads up that this is a long "rant" lol. I created an account just to make this post, in hopes that maybe the devs will read it amongst the dozens of other threads. I am relatively newish to the game by many people's standards, but I do have a few hundred hours into the game in total and I play survivor mainly. My time playing recently has not been very fun unless I'm playing with friends (and even then sometimes it's not), and I'm going to explain why below. I will start with killer and then go to survivor.

Killer:

-- Killer MMR is broken. My very first few games were fine, but after that I was thrown into lobbies with survivors that are much better than even I am on survivor. They do not reflect my skill level AT ALL.

-- Teabagging throughout the game and at exit gates just to be toxic in the after game chat has seriously made playing killer less fun. The bullying of killers turned me away from that side of the game and is why I mainly play survivor.

-- Perks. As much as I hate to admit it because I do love these perks on survivors, deadhard and CoH are a big problem. I mainly play m1 killers because Im on controller and do better with them, but if I slug or leave chase for more than 15 or so seconds they are healed. Deadhard extends chases so well that paired with boons killers essentially have to resort to "toxic" methods at least once throughout the game to win, or risk taking a loss most of the time.

-- Double lockers. Enough said.

-- Maps are way too big and there way too many safe pallets on some of the maps. See RPD for reference.

-- The grind for BP (this applies to both sides obviously)

Problems with survivor:

-- Certain killers (particularly the one hit down killers like bubba) are too rewarded with facecamping and/or hard tunneling someone out of the game. Something seriously needs to be done about it. It's not just the one person being affected. Everyone else either sits on a gen getting no action or tries to be altruistic just to be killed.

-- Despite this being a team driven game there's no way to communicate with teammates unless youre swfs. Because of this and MMR being horrible, I feel like I'm paired up with people that have just started playing the game that I cant help talk through the match, and because of this I consistently have to put it 3x the work if I want to escape.

Suggestions:

If at all possible, decrease the map size on some of these maps, so it makes it easier for killers, especially those with poor mobility. Gens shouldn't be popping before I can even make it to the other side of the map. (I feel like this is also a spawning issue, where players are spawning directly next to gens). Add in game mic options (with an off switch in settings should people not want to play with mics). Fix the pallet situations on maps where its much too easy to loop killers for 5 gens. Scrap the current MMR system (wins and losses are not an accurate measure of skill. its too easy to inflate your MMR or purposefully get to a lower MMR should you want to). Add some type of cooldown to CoH or make it so totems snuffed out by the killer cannot be blessed again.

I know a few of things might have been mentioned before by the devs but these are consistent issues that are driving ppl away. Both sides have such fundamental issues that I feel need to be addressed asap, and will not be fixed with such slow updates and lack of real communication. Because of this I have a hard time seeing myself here much longer despite loving the game, because I get on and sometimes instantly want to get off.

Comments

  • Tr1nity
    Tr1nity Member Posts: 5,047

    Why I might quit - Hollow Knight and DOOM: Eternal.

  • StarLost
    StarLost Member Posts: 8,077

    I feel you, to some extent.

    • Killer MMR is very wonky at certain times of day, particularly prime time. This is often exacerbated by the system not handling lobby dodges correctly and massively overprioritizing queue speed. Apparently some of this is going to be fixed at an undetermined later date.
    • Unless you have an elephant hide, postgame chat needs to be turned off and stay off. Yes, survivors (and some killers) are toxic, but the devs have made it clear that they consider being nasty a crucial part of online gaming, and it's their game. Just avoid the exit gates as the killer.
    • Dead Hard is getting changed. Eventually. CoH is pretty busted, but you can somewhat play around it and even occasionally turn it to your advantage (nothing makes my job easier than a Jeff who insists on blessing the same totem 5 times in a match).
    • Double lockers need a fix, and all we can do is continue making the devs aware of it. Boil Over was changed for the same reason - it allows survivors to stall matches out forever with no way to prevent it.
    • RPD isn't that bad. It's a horrible map for both sides. Pallets can be bad, but it's always vaults that wind up being ridiculously gamebreaking.
    • To my mind, the problem maps are MD, Swamp, Badham and Eyrie.
    • The grind is apparently being fixed, soon.
    • Facecamping has been confirmed as an issue, and a mechanical change to discourage it is currently undergoing internal testing, the last we heard.
    • Solo Q will be getting a fancy set of status/action icons to help them coordinate better.

    As to your suggestions:

    • It's not so much the map size, as it is the density and ability to chain safe tiles together.
    • Survivors blasting out the first gen thanks to lucky spawns is annoying, but it's not something you can easily change. More often than not, I prefer survivors to spawn together as this usually gives me a powerful first chase (hint: always head to the furthest exit gates, survivors will generally be on the closest gen to that). It's the survivors that peel off and work on different gens from the get go that scare me.
    • Ingame mic...no. Please no. A robust set of emotes would be much better, all mics result in is me either not being able to communicate or have 2 14 teens from Brazil widdling in my ear for 20 minutes.
    • Yes to map balance overall.
    • MMR is fine, it just needs some tweaks.
    • Yes to boon snuffing. Buff Overcome and Dark Theory though.
  • Wendygo
    Wendygo Member Posts: 114

    I'd say this man. The game will get you frustrated but don't let's others ruin it for you. I've my own beefs with this game, and probably will quit. But all games have their quirks. If survivors being toxic is a factor, you ever played MW2 back in the day? Probably not if you let people get to you like this.

    If they are toxic, move on. Next match. I really don't know why killers get so upset over that, on the rare occasion I play killer I find it rather hilarious. Don't take the gane so seriously. It's just a game, and it doesn't effect your life outside of it. If it does, you need to rethink some priority of your life you are taking to heart. What people do and say especially in a game should have no affect(? I can never remember the difference between the two haha) on the life you live outside of them.

    The game is busted, But if you are able, enjoy it for what it is, when they SWF or be toxic just laugh because you did enough to make them that upset you got under their skin. Especially in they T-bag at pallets or loops. Often if they pull a window tech, and I've gotten bamboozled, it's super funny especially if they T-bag, rapid click and run away.

    Your rank as far as pips doesn't mean anything towards skill level. Enjoy the game for what it is(if you can stay in one with crashing) and learn to combat them better :)

  • dugman
    dugman Member Posts: 9,713

    -- Perks. As much as I hate to admit it because I do love these perks on survivors, deadhard and CoH are a big problem. I mainly play m1 killers because Im on controller and do better with them, but if I slug or leave chase for more than 15 or so seconds they are healed. Deadhard extends chases so well that paired with boons killers essentially have to resort to "toxic" methods at least once throughout the game to win, or risk taking a loss most of the time.

    Why would you care if a sore losing survivor calls you "toxic"? Unless you're literally standing around hitting people on hooks out of spite just play the game however you like.

    -- Double lockers. Enough said.

    If by double lockers you mean two survivors both diving into lockers with flashlights the trick is just ignore them and go after the survivors on the gens. Last time a group tried that on me I got a 4k by just leaving the Tweedle Dee and Tweedle Dumb behind and chasing the other two. The locker bros followed me around hoping I'd chase them, I just downed the others and that forced the locker guys to go for a hook rescue where I got a hook trade on them and that was that.

    Long story short, survivors playing gimmicks like that aren't playing to win so punish them for it by playing your game, not theirs. The more they try and bully you at lockers and pallets with flashlights the less they're working on gens and helping their team actually win.

    -- The grind for BP (this applies to both sides obviously)

    Yeah, it'll be interesting to see what the devs are working on in that regard. In January they said they are developing a revamp of some sort for the bloodweb as a permanent fix for the grind. We don't know the details but considering they had been working on it already in January it's possible we could see something this summer maybe?

    -- Certain killers (particularly the one hit down killers like bubba) are too rewarded with facecamping and/or hard tunneling someone out of the game. Something seriously needs to be done about it. It's not just the one person being affected. Everyone else either sits on a gen getting no action or tries to be altruistic just to be killed.

    The devs have commented that they want to find a way to steer killers away from literal face camping since that tactic is boring for everybody. The killer stands there two minutes doing nothing, the person on the hook can't do anything and the other survivors' best strategy is do gens until the last moment and then do a hook trade. Unfortunately the devs said everything they're tried internally so far either wasn't effective or broke some other part of the game so it could be a while before we see anything in that regard.

    "Tunneling" though is just a made up complaint. There's not even agreement on what tunneling is in the first place, and most of the time it just seems to boil down to survivors getting mad that they got downed twice in a row or that the killer dared to keep chasing them after being injured, etc. As far as I can tell "tunneling" is just a killer playing the game normally and a survivor who died calling them a tunneller at the end.

    -- Despite this being a team driven game there's no way to communicate with teammates unless youre swfs. Because of this and MMR being horrible, I feel like I'm paired up with people that have just started playing the game that I cant help talk through the match, and because of this I consistently have to put it 3x the work if I want to escape.

    In the January update they said they're working on adding icons to the HUD for survivors to let you know what your teammates are doing (e.g. if they're doing a gen you see a gen icon, or if they're running you see that, etc) The idea being that it's a way to give solo survivors some of the information swfs get on comms to level the playing field between the two. It sounded like that's something we could see maybe this summer?

    Either way they've said previously they're not going to add built in voice chat to the game on PC. One reason is that there's already plenty of good, free third party options like Discord or Skype to talk to your friends on comms so they don't really feel a need to spend development time putting it in the game itself. Secondly they don't want players to feel coerced to use comms if they don't want to. (Of course comms would be opt-in so I never really quite understood that issue, but anyway....) And they don't want to add local-area chat sound in the game itself in part because they think it would hurt the mood, especially for players who don't want to listen to it.

  • wiccan
    wiccan Member Posts: 37

    I get what you are saying, but in a game where everything is busted, you can't expect anything to get done when you tell people to just ignore everything and enjoy it for what it is. No, I shouldn't have to nor should anyone else. We get upset at toxicity because in this game, unlike others, survivors can hold the game hostage. And mind you- this is coming from a survivor main. Leaving the game gets you a penalty, so it isnt like you can just skip on over to the next match.

    In terms of the mics, this is why I suggested that there should be an option in the settings to turn it off if you dont want to use it. Other games include the option to turn the feature off entirely, not just your mic. But more communication is necessary. Additional emotes is a good suggestion though. However, I don't see how MMR is fine. Escaping or dying often times has little to do with what you did the rest of the match. Doing gens, unhooking survivors, chase time, etc. all these things should contribute to a system that determines skill level. Person A doing 3 gens and looping the killer for half the match but dying at the end is still better than Person B who hid in the corner the whole game and escaped by hatch.