Solo Q is impossible, teammates are at an abysmal level
Today there were 9 matches in which I escaped only 2. I don't have big problems against killers, but the teammates, by God, they can be annoying to a hellish level. There is always at least one person who kill the other three. Things like that happen:
- Survivor commits suicide on the first hook less than a minute
- Survivor purifies all totems, opens all chests, roams the map but doesn't repair any gen
- Survivor starts running from an instadown killer from 8m into a dead zone (seeing it come from more than 40m), giving a free hook
- Survivor downed near another hooked survivor and crawls towards the hook, encouraging the killer to camp
- one person on the hook, one down, one in chase, and the last healed and repairing gen, knowing he's the only one who can save the team, but ignoring all
- Someone following the killer the entire match to try a flashlight save and failing miserably
- Downed survivors randomly crawling without recovering
All these mediocre plays really screw up the solo queue, and there's no telling it's because the survivors are out of communication, it's a matter of common sense. Also, it's due to these survivors going out of their way to give the killer 4k, the kill rates go up and the devs think the killers are strong. I can say with certainty that several random survs are the real killers of the game in solo queue.
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Left behind + key. Or if you don't have a key, then use wake up.
The new wake up is god tier for door camping at the endgame. You just let the killer find the hatch and boom, free escape a ton of the time.
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There are no communication at solo, nothing at all, no stickers, no chat, nothing. Without communication insanely hard to play well, I believe even seasoned teams would have problems in SWF without communication.
And the game almost balanced around SWF, solo is an outdated way to play survivor, I mean you can play, but dont expect random players have enough skill to survive, expect to die over and over again, you almost have no impact on games alone
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Did that get changed? It used to work for door camping, I haven't used it since the buff though since I have enough keys right now. But reading the new numbers it would seem really good.
It didn't tell you where the gates are, which doesn't matter cause you are already standing at it, but the % speed increase still worked.
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Yes and no. Comms put good players over the top, but many of the things OP is talking about are basic game sense things that players routinely fail at in what I imagine to be mid to low MMR.
@ OP Yeah. It's really frustrating to deal with. Matchmaking is a mixed bag of optimal players, players who don't really think about optimizing at all, players who are just there to do Rift challenges, and everything in between. That's a really frustrating element of the game to me. I'm very much a play to escape as quickly as possible survivor and I don't think I should have to SWF to ensure I get teammates who fit that playstyle and experience level.
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Got some pretty good teammates today.
They are not always bad. But i get bad ones also... yeah mmr
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If we didn't know how SBMM was based solely on just escaping I'd actually be insulted to think the majority of team mates I get paired with are on my skill level.
I don't claim to be the greatest survivor in the world, but I don't wander around the map doing nothing, farming team mates off hook with no BT in front of the killer, dc'ing on first down etc.
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Solo queue shouldn't have MMR.
If you get downed first you might as well ######### on hook and go next because you'll probably either get hook farmed or spend the entire game injured.
That's what I do, die fast on hook and go next if in solo queue.
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I'm sorry I'm a bad survivor.....
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That is ridiculous. I'm not gonna pretend I haven't killed myself on hook, but I don't do it every game. Sometimes you get good teammates, sometimes you don't. Just hang in there because you might end up winning.
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Solo queue teammates skew kill rates like you would not believe. Those games have no right even being close, but instead of the survivors dominating the killer does, because the survivors throw beyond belief.
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I totally disagree, a survivor who spends the entire match walking around the map without doing any objectives isn't doing it for lack of communication, just like the other examples I gave, he does it simply because he's f** bad. I don't expect solo q to be equivalent to SWF, because it never will be, but it's unreasonable to play thousands of hours and keep going down with teammates who struggle to lose
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1. I don't want anyone to play my way, but anyone who plays a multiplayer game would find it fair to complain that the team just doesn't try to win (I'm not talking about everyone, I also play with awesome players, but almost always has at least one quite below average);
2. Rank has nothing to do with your gameplay, but the amount of hours you play monthly. I can also surv iri 1, although I die in most matches.
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my experience is this: every 20 games i get 10 games with bad teammates/strong killer, and then i get 10 games with good teammates/weak killer. i don't know if this is due to mmr or some aspect of matchmaking but it seems to be a fairly consistent pattern. so even if you get a bad team or go against some all-star blight/nurse just load into the next game but bring a positive attitude and try to have fun and improve as a player.
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Expecting a PUG to perform as consistently as an SWF boggles my mind. You are gonna get a mix of players in a pug and it’s always gonna be less effective than an organised group.
If the team is made up of people with wildly varied experience then that is a failure of match making.
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They are the type of people saying game is killer-sided or balanced, kek.
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Keep in mind: When MMR works (mainly in peak times only), your mates are just a mirror of yourself.
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Also your opponent mindset the copy of yourself.
Want to escape all the time? You can bet the killer want to 4k every time. etc
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My boyfriend and I play without comms when he’s streaming and we understand each other pretty well. The only time we struggle is when our other two teammates (solos) do things like op listed above.
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A) you’re part of the problem OP mentioned.
B) you’re lowering your own mmr by doing this so you really can’t complain about getting a bad solo queue experience when you’re giving the game the impression that you’re at a low skill level.
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You forgot to add You on the hook and a survivor who is being chased by the Killer unhooks you without BT getting you downed and instantly into struggle.
Or
Your on the hook and you have Kindred an no one comes and rescues you even though the killer is chasing another Survivor across the map and no one will get out of a locker or stop crouch walking everywhere to save you and you die from your first hook
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Yeah solo is abysmal. I have so many matches where two teammates go down in the first 1 minute in the basement. Basically game over. I wonder how killer mains can think they are good after winning against solo survivors. You’re not facing a team but four individual players who may or kay not be doing something to help the team.
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This is why Patricks statement of "wouldn't it be good if you could do all that, and escape too" is so horribly out of touch and wrong.
The lower your rank as a solo survivor the worse your team mates and less chance you have of escaping in this game.
I think scott jund mentioned it before he took a break for elden. He is stuck in low mmr and can't get out without swf.
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Killer is the power role in SoloQ and anyone who argues is plain bad.
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Then... don't play solo q and ruin others experience...tada?
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They ruin it for themselves if they unhook farm without BT and then never heal people.
I have zero sympathies.
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Left Behind and key is easily the most underated combo for solo survivor.
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Again... just play with a friend If you're actually expecting someone to have borrowed, granted, i never play without it so who knows? Maybe we'll cross paths
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