Gen Jockeys, Hook Campers, and multiple other mindsets that will help you infuriate the other side
Dear citizens of the Realm,
I'm sure like 90% of us know about these mindsets, and we all hate em, unless you're the one with these mindsets.... I'm watchin you
(This post is for fun and I don't mean to offend anyone, maybe.)
Gen Jockeys...
...are usually survivors who stay on gens no matter what, and also have the "Gens before Friends" mentality, so if you get a full team of Gen Jockeys, chances are you probably won't be saved until you reach second phase, or you probably won't get saved at all. Have fun trying to have a nice talk with them too, because they will constantly HOUND you about not doing gens even though you were clearly being chased near the hook, probably screaming at your screen "SAVE THEM WHAT ARE YOU DOING!!!!?!?!?" as they were playing pattycake with their stupid little gen skiillchecks. Sorry.
Hook Campers.
God, who hurt you? What makes you want to hook a single person, sit their for like 8 hours straight as you watch the gen counter slowly go down, just to secure 1 kill and de-pip? I don't know if you realize this, but Dying Light got reworked like, 2 years ago, bud.
The "Just do bones!".
Look, I get it, NOED is your favorite perk, you love running it, and that's ok. But don't just bring up the arguement of doing bones when 1. How would we know you have NOED? And 2. We are not gonna waste like 5 minutes of the match searching for totems just for the killer to not have NOED at the end of day. (unless they have another Hex)
The Torch Tappers, Hook Hitters, and The Hatch Hounders
These 3 are probably the least annoying, along with the NOED White Knights, as the flashlight clickers usually fall on their face 80% of the time, and the hook hitters are either new players who have no idea what they're doing, or people who have the memory span of a goldfish and constantly forget BT or DS exists. Hatch Hounders are just people who intentionally slug the last survivor just to close hatch before they kill em, and sometimes they'll bring the survivor to the hatch themselves and close it on them last second. Absolutely cold and cruel.
Locker Leeches.
people who just get in lockers to prevent tombstone mori or to make it impossible to avoid flashlight save.
I understand the Tombstone bit, even if it is a little bit of a jerk move, but cmon, it's annoying as HELL to completely outsmart your opponent just for them to hop in a locker and completely outsmart you back, tough.
Urban Evasioners.
why
And that's it for these mindsets that are just generally annoying to go against. I probably missed a bunch of others but these are the ones that come to mind.
It was probably a bad idea to make this post, GoobiestNugget.
Comments
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That's not who I would call a locker leech, that's the left behind key roaches like myself. Solo Q is waaay too painful for me to wanna go down with the ship every single time I get a bad team.
And i'm not even being super critical most of the time. I will get potato's getting 2 tapped by M1 killers on coldwind farm 20 seconds into the match and it completely saps my will to play survivor. How, how in the world am I getting these people on my team when MMR is supposed to be a thing.
And then the next game ill be the rando tacked onto a 3 man SWF and we finish all the gens in 4 minutes and the killer gets 1 hook.
It's so dumb. I would never play solo Q if the hatch didn't exist. It is an exercise in masochism. Maybe if the matchmaking actually worked I would take it a bit more seriously.
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