Kinda indifferent with the updates
Let's first look at the killer changes.
Both are getting nice little buffs and QoL changes, which is decent. Unfortunately neither really solve the issue those killers face.
Ghostface: the buff to the duration and making it to where fully stalked survivors can't reveal him are both decent. However, they both don't really solve the issues that he had. Which is bad reveal mechanics and no actual map pressure. These feel more like small changes that should've been implemented years ago. The add-on changes feel better than his actual buffs. Just another situation of the actual issues he had not being addressed, and him being band aid fixed through addons. He probably won't feel any different when playing except when using the new add-ons, and his rating as a killer will most likely not change.
Legion: Once again, his changes sound great on paper, but both are really just QoL changes that should've been implemented previously. Neither of them really resolve his issues, which is just the nature of his power, and the uselessness of deep wounds. Counter play is still everyone running in opposite directions and splitting up on gens. Which as a killer isn't what you want. The .2m/s sounds great, and might actually help a little, once it's stacked. However you're really not gonna feel a difference after just one hit. So survivors just splitting up like they usually do now against a legion, completely wrecks him still. Which was his issues before. The insta-down sounds great as well, until you realize that all it takes one person disconnecting or dying for you to never get to use it. Because it takes 5 hits, the last one ending your frenzy and downing a survivor. However, if you still hit someone prior to them mending your frenzy ends. So not only is it going to be tough to actually get done with all 4 survivors just splitting up, once one is dead it'll never activate. Because you'll have to hit all 3 remaining then two of them will have to mend before your frenzy ends, and then you hit them twice again. It's useless and kind of a slap to the face for people who wanted some kind of lethality to a Killers power. So pretty much his changes are he gets a small stacking movement buff, and reduced fatigue by one second. While both are decent, they've been asked for by the community for YEARS.
Matchmaking: running community tests and collecting feedback is a great idea and looks great on paper. In fact it's exactly what we asked for.... Almost a year ago. You now have a year of data and a whole forum of community feedback that just got tossed aside. You've had people ask that you remove SBMM completely; ignored. Had people ask for better win conditions to be defined as the current one promotes bad gameplay; ignored. And the list just goes on. I like that fact that you're now having the community get involved and providing feedback, I do. But once again doesn't address the core issue itself, which is the system it's based on.
Hemorrhage: This change is actually really nice when just looking at old hemorrhage to the new one. I can't complain about that in itself, I love it.
However, once again, we've been asking for this simple change for YEARS!!!!!!!
It also is more of a bandaid towards healing but doesn't actually solve the real problem. Which is the way healing works, how quickly it can be done, and the stacking. Which brings me to the things that still aren't fixed, that we have to wait even longer for.
1. The healing meta and how it destroys half the killer rosters playstyles. Promoting unfun playstyles of camping and tunneling, because if you don't do these things they can completely nullify any pressure you had in 6-8 seconds easily.
2. The large grind that is getting even larger. It completely turns off new players to even picking up the game. Yes there's other games that can be grindy, but most aren't this monotonous grind with little payoff where your only reward is, Now you get to have a chance of playing the game normally. That's it. Your reward for grinding a ridiculous amount is that you finally get the perks you need to be able to balance the scales a bit to deal with the meta perks the other side is bringing. Congrats!!! And what's worse, is we now have to wait through yet another chapter, another killer being released, and even more grind being added. Possibly even multiple chapters.
3. Pips: They're still a thing. They haven't been changed at all. Your non skill based system of monthly progression is still determined by a different completely skill based system. Sure at the early ashe and bronze grades, it's pretty easy to grade up and pip. But once you get to gold and especially iri, you better be playing full sweat. Because if you don't, even if you played the entire month, non stop, you could still be iri 4 due to bad matches. I've seen it happen, consistently enough for it to be a problem for a lot of people. Especially if you're a killer, if you're not 3-4king consistently with 9-12 hooks and a bunch of gen regression, you're not getting to iri one. If you kill all survivors too quickly, congrats you're depipping. And in a current matchmaking system where you shouldn't be getting 3-4 kills every game, it's kinda counterproductive.
It's an all around badly designed system that doesn't reward actually playing the game. It rewards playing the game, and doing so extremely well in comparison to the people you're facing, which right now is completely random.
4. Gameplay: No real changes to gameplay. I wasn't actually expecting one in a mid chapter update, but it's part of what's wrong with DBD currently. It's stale gameplay, mixed with an unrewarding grindy system makes the game not worth playing. That's why myself and a large group of my friends and streamers stopped playing and streaming it completely. Now I could deal with all the other stuff, if it at least felt rewarding. Like I love the souls games, Elden ring included, even though they have many many flaws and bs systems. Because they make it feel rewarding.
Overall, this update on the surface is great, but underneath it's all kinda meh.