Why is it always the offering users?
Load into a game as Wraith for shenanigans, see we're getting sent to Badham, down someone in the first twenty seconds and plop them on a hook.
The next few moments are typical of your average game, getting in a chase, slapping people who want to loop. Y'know, fun stuff.
The hooked person immediately D/C's at 5 gens and all I can do is feel bad for the rest of the survivors who don't deserve an auto-loss, especially since one of them was pretty decent at looping. So I get everyone on death hook (for more BPs) and then leave them be, free to run out the gates.
We all dance in circles before the game ends and bid each other farewell, spamming bell and dropping items, with plenty of honorable nods on both sides.
I guessed that before the end-game screen popped up it was the disconnect that brought the offering, lo and behold I was right.
My only question, why is it always the offering users?
Comments
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It's what's known as 'Otzdarva's Law'.
The person bringing the scummiest offerings, perks and addons will inevitably be the one who DCs on first down. It probably stems from performance anxiety.
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People don't usually bring map offerings unless they are being intentional about something that relies on it.
People sit on tons of offerings - they only bring the Haddonfield one when they want to grief the killer.
When it turns against them, they get upset.
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two words-Otzdarva Law
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I had a baby feng bringing rpd offering. Dunno how that happened or how she ended up in the lobby but I was expecting sabo boil over squad because I saw some toolboxes.
I felt sorry for playing scummy so I let two people do gens and go.
Rip baby fengu, she only wanted to check out the map. ;-(
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I'm not sure why they do it but it happens to me all the time.
Even today I had a Quentin bring the whole squad to the RPD just to die on his first hook. Luckily my team was great and the killer was a tad bit lost.
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