Do you think this is a good change for Camraderie/Kinship?

Life has taught you the importance of friendship which has given you strength.

While you are on the Hook in the Struggle Phase, Camaraderie activates:

  • If the Killer is within 16 metres of your Hook for at least 10 seconds while Camaraderie is active, the Struggle Phase timer is paused for 26/30/34 seconds.

Basically, make it so it doesn't require a survivor to come in range to activate it. If the killer chooses to stay close to the hook for more than 10 seconds when the survivor is on the second hook stage - The killer has to wait longer, which gives more time for your Solo queue teammates to rush gens or to organise a save.

Comments

  • OneGoodBoyDemo
    OneGoodBoyDemo Member Posts: 421

    honestly l believe it's a good change but if they really change this perk, her name would have to change too.

    What does camaraderie/kinship have to do with the killer camping you? 😂

    is he now your friend for doing this?

    but it would still be a nice change.

  • Nicholas
    Nicholas Member Posts: 1,951

    The only issue is that killers will circumvent the 10 seconds, and just leave at 8 to 9 seconds and then come back. It definitely needs to eliminate the other survivor requirement but not sure how to trigger the pause. But then again, does the pause really need a trigger? What if it just worked?

  • Bennett_They1Them
    Bennett_They1Them Member Posts: 2,513

    I mean, pig's addons got changed and make 0 sense now.

    how does workshop grease make you better at crouching?

  • SuzuKR
    SuzuKR Member Posts: 3,910

    This sort of idea was tested and scrapped for being abused. Being able to activate it by yourself is the problem, since you can force the killer into a lose-lose where it’s stupid to not camp, but doing so punishes them anyways.

  • Crowman
    Crowman Member Posts: 9,498

    All they need to do is give it kindred treatment. Allow it to activate when a survivor gets closer to you on hook and active it when you get close to a survivor on hook.

  • oxygen
    oxygen Member Posts: 3,319

    Before any other changes I just want it to actually tell the other survivors that the person on the hook in 2nd stage has the perk. That way they actually know that someone can run over to activate the perk and can make decisions with that information in mind. That's honestly the #1 issue with the perk in my mind.

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    That would really improve the perk, yeah. But on a 4-man swf, that might be overboarding, since one survivor having it would be able to increase the timer for each and every (struggle) hook.

    I was thinking the same. What if it just increased your hook timer without any conditions? I don't think that would be to powerful, since it would only come in clutch with camping. Or highly organized SWF, but they are difficult to beat regardless, and it also would drain out some other second chance perk.

    I would also like it if the perk would activate on both phases, but that could proove problematic with swf as well.

  • Nicholas
    Nicholas Member Posts: 1,951

    Yeah those are fair points. Right now the perk is fairly useless since even when you have it equipped you don't always get value as other people may not necessarily know you have it. What about if the perk worked like BT? Only when you went to the hook to rescue someone within a certain radius would it pause their timer. Then it could be a pretty cool altruistic perk for people to run.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Unconditional increase is completely busted, as there are a lot of situations it’s detrimental to not camp. In the hands of good players that can force the killer into situations it’s stupid to not camp, it’s even more exacerbated. Same with both phases. It’s already enormously strong as is in a coordinated team. The only change it needs is letting the other survivors see the survivor has it.

  • ukenicky
    ukenicky Member Posts: 1,352

    ??? The workshop grease lubricates ur knee joints duh


    While I love this it would be easy for the killer to just go outside the range around 7-8 seconds and proxy camp.

    I had an idea for Kinship, basically make it so that if you have Kinship you can apply it to someone else who is hooked and being camped but it also works for you when you get hooked. This way a player using Kinship could get value from it on their teammates even if they aren't the one who gets caught and face camped bcuz idk about u but literally any time I bring Kinship I'm not the one who gets face camped and therefore I've brought it for nothing. This way, Kinship could actually be a team perk similar to how Kindred works amongst the team.

  • edgarpoop
    edgarpoop Member Posts: 8,335
    edited April 2022

    The perk is in a weird spot. I think the best tweak would be for it to be identifiable by solo teammates. There's no way to know someone has it, and you would only know it's active if you already know what to look for. It's one of the best survivor perks in the game but it's too difficult to use in a solo setting. Just one of many ways solo players get the short end of the stick.

  • nostrada96ass
    nostrada96ass Member Posts: 257

    to be honest, it's strange that these people are still discussing balance

    north america doesn't have a unified community, so there are a lot of strange opinions

    this thread proved lots of survivors don't play killers and skilled killers quit playing killer

    its funny to look at the numbers you suggested, very low mmr or survivor only played user could think

    if you have an idea in the first place, it's normal to consider that survivor and killer time don't even have the same value

    even if it's 10/10 seconds i think it would be fun to camp with a hook as survivor, whether my plan caught by killer or not

    yes im solo player and think nurse or blight op, and other killers all underpowered when maps not favor them


    if killer wants to kill faster than the entity phase, it usually can be done by op killers like nurse or blight, or survivors are monkeys

    i hope this perk was real i don't use ub anymore and pick this perk instead

    it will be essential for one survivor to camp near the hook to prevent every snowballs if killer "miscalculated" like ds,

    just like most perks are better with nurses or blight, this perk is another scam tool for swf, not solos

    playing killer is so uncharm, now only new players who do not have the talent to play other games or new users do the killer

    and most of these novice killers not match the same rank as themselves, match with people who waited for 5-10 minutes with higher mmr

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    If it's so enormously strong, why do you NEVER see it even when facing 4-man swfs? It only gets picked in tournaments because there are restrictions in how often a perk may be used on the survivor side. The usual meta perks are just plain better. Kinship may do SOMETHING in coordinated teams, but it is a dead perk in nearly every solo game. And an icon that you have it does not necessarily help. Randoms far to often do not manage to unhook you even when bringing kindred and seeing that the killer is chasing someone else.

  • edgarpoop
    edgarpoop Member Posts: 8,335

    It takes a lot of coordination to use optimally, and contrary to popular belief, the vast majority of pub SWFs aren't that coordinated.

    On top of that, optimal camping doesn't really happen in pubs to the point that Camaraderie is necessary. Most pub killers have no idea how and when to camp. They camp to camp, usually out of frustration in a spot that makes zero sense. You can often blast the gens and leave.

    It's used in tournaments because those killers are good at camping and do it at optimal times with optimal hook placement, which means survivors need to maximize that time on hook.

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    Right, so more reason to buff kinship by making the longer struggle conditionless. And if it's gets troublesome in tournaments, it can easily be banned from usage.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Killer walks by you on hook lifts up your hand and gives you a high five 😂

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    You don't know? You rub it all over and then you're a spring, lol

  • Predated
    Predated Member Posts: 2,976

    You can simply add the clause that the timer is cumulative and doesnt drop untill the killer has left the hook by 24 meters. Meaning if you stood within 16 meters for 9 seconds and get out, but remain in the 24 meters, and then get back, it would still trigger.

    As for the pause needing a trigger, yeah, it absolutely does.


    Personally, I would rework Kinship like this:

    When both a survivor and a killer are within 16 meters of the hook: pauses the timer for 34 seconds and gives all survivors a notification where the killer is standing.

    Secondary effect: if a killer is within 16 meters of your hook, show the perk icon to other survivors to let them know.

  • indieeden7
    indieeden7 Member Posts: 3,384

    What are you talking about? We're literally just discussing a buff to Kinship.