What perks do you think are "problematic" and need changes? I'm trying to make a rework idea video
Not perks that need changes because they are bad and useless. I'm talking about perks which are problematic in the way they affect the game. For example, dead hard, NOED, boons in general, stuff like old boil over, or it could even be a combination of perks that are problems when used together.
Give me suggestions and why you think they are problems that need addressing! I'm hoping to make a big video where I discuss them all and propose reworks for each.
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Dead hard easy
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You got the OP perks:
Dead Hard, Borrowed Time | Ruin, NOED.
But you also have the lame perks:
Sole Survivor, Solidarity | Predator, Monstrous Shrine
Really, most (if not all) perks should be reworked. I think everyone has ideas. Don't know why Behavior hasn't spent more time on the endeavor.
Let me know if you want insights into what perks should be reworked and why, I have an idea for each one.
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Dead Hard, NOED and Circle of Healing
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I'll avoid the obvious ones, as other people will talk about them.
On killer, I honestly can't think of many that are too strong, but plenty that are too weak. Predator, MS, TI etc.
NOED might need a look, but I could go either way on that perk.
Survivor:
Spine Chill. Should not work on undetectable. It's ridiculous how two entire killers (GF, Myers) get hard countered by a common perk.
Iron Will. Stridor should counter this better.
Boil Over. This perk just needs to be replaced with something else entirely. It's not good, but is just annoying to play against.
Boons. Not in the way you're thinking, but more that they blind counter a perk a lot of people were excited about (Pentimento) like nobody's business. You should be able to Penti boons after you snuff them.
Also a lot of useless perks that need reworking though.
Interesting.
Why would you say BT is problematic?
Ruin is another odd pick - it's certainly powerful, but it's also very fragile.
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for me NOED needs obvious changes in the actual meta with so many gen defense perks u have no time to do everything, youll die before it.
then i would take a look at pain resonance considering u dont need to do anything for it, pop was far cause you have to go there and kick the gen, now you can be 90mts away and you get free value, i dont think is a fair perk and made pop pretty much useless cause u see it less and less, on top of that can be paired with dead man switch to make survivors go off from gens with killers with high movility, is not about "just let the gen for 1 seconds and continue repairing later" yes like if that worked against ranged killers or fast killers in general... they will get value out of that combo consistently, is obnoxious.
dh can be reworked if we look at ranged killers and nurse, cause its so damn easy for them to get hits that dh makes the experience just 20% less misserable against them, Huntress, Nurse, Blight, artist... and many others
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I am interested in your thoughts on BT. I play 80% killer, and I didn't see it as on the level of dead hard
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I hadn't thought about spine chill because I don't play stealth killers, but you're right
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Dead Hard, Spine Chill, Boon: Dark Theory and Overcome
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Dead Hard, Spine Chill, maybe Iron Will for survivors.
Infectious Fright, Make Your Choice, and Franklin's for killer.
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what is problematic about overcome?
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Top three right there.
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I too am interested because I remember old bt. When it applied to both. It made hook rescues safe for both survivors. Current bt im totally fine with. If someone unhooks in my face I just assume they brought bt and I trade with the rescuer.
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DH- my argument is the distance should be gone, give to much freedom and can correct mistakes/outplays. It really punishes basic attack killers (as if they weren't weak already)
NOED/RANCOR- I honestly have no issues for these perks except the ability to boost stats massively, nothing wrong with them other than that.
COH- luckily this is being changed, not sure on the others yet. Shadow step can be a pain when its across multiple floors and a map that has loads of sight blockers (gideon being a good example)
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DH and CoH are are pretty obvious.
BT just needs collision removed on the survivor affected by it.
Boons, either they're going to be too strong or too weak, giving the killer an extra time sink is too much for any worthwhile effect in the current game state. So its either bad/niche effects or CoH levels. Something about them needs to change on a base level, if anything for futureproofing.
Unbreakable is fine on its own, but is very volatile to be no counterplay combo material. Like old DS and Boil Over.
NoED, whether you think its strong or not, is incredibly unfun to go against. Especially for solo players.
Most of the problematic things on the killer side are powers and add-ons though, not perks.
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Iron Will
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Right now, my list is dead hard, noed, circle of healing, shadow step, BT (removing collision is a great idea, and I'll credit you for it in the video I make) DS (I only have a tiny change to DS, which would be adding a couple actions to the list of things that deactivate it) spine chill, dark theory
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Promotes ShiftW, which both sides seem to dislike
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Circle of Healing, Dead Hard, Boil Over, Monstrous Shrine, Unnerving Presence.
First two are pretty obvious.
For Boil Over... it's less problematic now than it used to be. However, what I would much rather it do is be sort of like Decisive Strike. So, your first pick up it gives some annoyances to the Killer. However, if you get picked up under the rules where DS is active all the annoyances are ramped up to 11 and you get a wiggle speed buff.
Monstrous Shrine is only not problematic because it sucks. If it was good, it would heavily encourage Killers to hook in the basement and camp the crap out of them. I'd much rather it essentially give the Killer max token Fire Up (or like... 7 token Fire Up) while you've got a Survivor hanging in the basement. That would encourage you to basement people but then go off and chase other people and not camp.
Unnerving Presence can actively hurt you and make generators and healing in your TR faster. It needs to inflict the old Ruin skill checks instead.
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Tbf I didn't come up with removing collision, that ideas been floating around for a while. Just the first one in this particular thread to bring it up.
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The major problem with Borrowed Time is the lack of drawbacks and the general lack of counterplay. Survivors do not need to use consideration or discretion - and it can be spammed to disgusting effect. Smack a 60 second cooldown on it, and it suddenly becomes much more balanced. Cause it to exhaust survivors and it suddenly forces them to be considerate as it competes for the precious 'exhaustion perk' slot. Or, perhaps, you could turn it around so it's a selfish perk - which only effects those who take it, making it just as potent without having the ability to act like a runaway train.
Ruin is fickle, but it's way too strong.
An easy way you can go about making it just a little less oppressive, a little more synergetic, and a little nerfed as an information perk - you can slap a 3-5 second delay on its activation.
You know what I mean, though
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Brutal Strength: I feel like adding an effect for being to close to the destruction... Like Hindered or even Deep Wound
Predator: Adding directional Scratch Marks would suit this perk best
Bloodhound: Seeing how not everyone uses this perk... it needs to be changed
NOED: seeing how people have said that it "OP" I figured to make it based off of Totems left
Whispers: Shouldn't go through floors
Nurse's Calling: Should be 32M range
But anyway... I also feel that the base game needs changes
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boons aren't a problem imo, CoH is just extremely broken.
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For survivors: Iron Will and Dead Hard.
For killers: Tinkerer
A lot of people keep saying NOED, but NOED is fine. Any perk that can be disabled by survivors taking a whole 70 seconds collectively, or 17.5 seconds each, with a plethora of perks and items to choose from to help them do it isn't a threat at all. It's just lazy playing on the part of the survivors.
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NOED and insidious are unhealthy. PR + DMS combo might be an issue too, as well as PR + Pop together (though I’m not sure of the best way to address these as they’re only an issue when combined imo and are fine on their own). Tinkerer should maybe have a cooldown on activating on the same gen (but it shouldn’t just straight up be limited to once per gen imo).
DH, SB, maybe overcome as far as exhaustion perks go. Then it’d be boons in general, and spine chill hard countering myers and ghostface. IW survivors should still have breathing sounds (imo, taking the lazy route of simply reducing the number below 100% would just destroy the perk).
But the top 3 are def, DH, COH, and NOED for me.
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Dead Hard, NOED, CoH.
DS is literally fine, if you get DS'd you kinda deserve it under MOST circumstances
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NOED. It kills more people than 90% of killers
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the problem with the other boons is not that they are good, it's that they cannot be buffed without ruining the game because the boon mechanic is not good for the game
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Rancor.
I'm happy to go against everything else in this game, but I just think Rancor is BS.
You shouldn't die by just being hit 1 time all game.
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i think bubba being able to insta-down you and spam the chainsaw with little to no cool down is insanely op and needs to be changed, dead hard is too op as well,
other than that, i dont mind how everything is at the moment. I mean, not EVERY part of this game needs to be changed.
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DH, Circle of healing, Tinkerer.
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Dead Hard.
Adrenaline. (Giving a full heal while in the chase and a sprint ignoring exhaustion.)
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about noed thing, there is no time in the current meta to do gens and lead with pain resonance, deadlock and dead man switch in almost every killer... there is no time. u do one or the other, both will lead to an immedaite loss.
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