Opinions on Shadowborn?
What's y'alls opinion on Shadowborn? I use it and I love it, but it's a very strange perk because FOV is usually a normal option in like, every PC game after 2010. Idk where I am on the side of giving DBD an FOV Slider, because I feel like to a degree, the game is balanced around the fact that killers have that restricted FOV if they don't risk a perk slot for it, but at the same time having us require an entire perk slot just to see better is still rediculous. I've been running it on pretty much every killer and I have to say, it is so nice to have that extra vision, lets you see things you usually can't and makes jukes way easier to catch.
TL;DR, I like Shadowborn how bout you?
Comments
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Give an FOV slider basekit and rework Shadowborn and M&A. Accessibility shouldn't be a perk it should be a basic feature.
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Rework the Perk and add an FOV slider
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Would love to see a FOV slider but the devs have a pretty good point. The base FOV of Killers is around 80-85 (Not sure about the exact number). This is a pretty standart number which most shooters also have and support. Some shooters let you go up to 110+ but these are very extreme exceptions.
Many Killers especially Nurse, Blight, Oni are DESIGNED with the FOV in mind of the perk AND shadowborn. It would make many other things just very complicated to make it now free for everyone. Unless they will keep the same maximum FOV with shadowborn which would be 95. (AGAIN NOT SURE ABOUT EXACT NUMBERS).
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FOV is a an important part of balancing so there shouldnt be a slider.
Theres a reason killers cant move their camera while kicking pallets etc.
Everything was balanced with the base FOV in mind.
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Ah yes, my favourite aspect of balance, alienating a large percentage of the population from every playing because they suffer from motion sickness.
If it's so incredibly important, then have the amount it can be increased by capped. Essentially just make Shadowborn part of the options, I guess. But an FOV slider and other basic accessibility features should not be tied to a perk, it should be basekit and available from the settings.
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Definitive W take.
@topic
Shadowborn is a relic of a bygone age and accessibility is more important and as someone who suffers from some terrible motion sickness, I'd love to have it in-game.
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Yes accessibility options should not be tied to perks, I agree with that. But it's bad enough with flashlights that blind at wierd angles and through walls I don't want the FoV to be moved anymore....
Ahem but I digress, if they made it basekit and added it to the options then survivors will have even harder time trying to do flashlight saves that they shouldn't have to guess what FoV you have set. Besides making the FoV bigger would only give advantage to Killers allowing them to see things going on around them...ie eyes in the back of your head.
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People do not care about medical issues that can happen with a low FoV such as eyestrain, headaches or migrains or motion sickness because they somehow believe a increased FoV lets the killer see them at all times or across the map.
The base FoV is disgustingly low at 87 degrees. Even the 102 degrees that shadowborn puts it at is kinda low as far as normal FoV goes(I usually play games at 115 or higher).
I also personally hate having to waste a perk slot just to not get headaches while playing killer.
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I've actually started including it on my builds on all killers. I just consider it an information perk and the game feels so much better being able to see that much. I see so much out of the corner of my eyes that I would have missed without shadowbourne.
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The blinding is something I actually didn't even think about, you've got a good point there. It defnitely would make blinding inconsistent for survivors if they made it so that your blind window is tied to your FOV. I think the fix would be to just have it so that there is a fixed, unchangable angle where a blind source will begin to blind you no matter what.
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Agreed, it's the best intel perk that requires nothing to work, it's simply just seeing more
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It is a luxury perk not a necessity. I used it a lot on Nurse when I was still in the early days of learning her but I had to wean myself of relying on it and ended up wishing I had just learned to play without it.
Worthless perk as far as actually winning matches go but that increased FOV sure is nice
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DBD's also just weird in terms of how the FOV feels compared to what it is. Because I play Rainbow Six Siege at like 70-75 FOV and that feels completely natural, while in DBD it feels like I'm playing at 55 FOV, it feels so horribly low and I think there just needs to be a base FOV increase at least if the code can handle it
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I would say increase FOV from 15 to 20 degree, all survivors will have glow effect like Freddy or Myer's stalking which make them unable to hide in the dark.
Make the perk really worth a perk slot, not just accessibility
Lightborne got a huge buff from harder to be blind to unable to be blind & show Flashlight user's aura, I dont see why Shadowborne cant.
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I wouldn't say it's entirely worthless, sometimes it can let you catch someone with the extra view or it can spot a mindgame like a window tech since you see the bottom view more. I do agree though, definitely a luxury perk
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Actually a really cool idea, shadowborn letting you see things in the shadows
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I guess I’m the only person on the planet that uses shadow+lightborne combo.
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I agree with @C3Tooth the increase is good and all... but there needs to be more
Plus I do like that change
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Its because Killers' eye is at the elbow distance, not at their actual head. Which your view zoomed in.
Explain why you cant see survivor crouch in front of you
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